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campaign 2 doesn't work & tutorial achievment doesn't work! Good game. Could use siege engines and large towns of about 4 squares each to get double strong troops!
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wtf.....WTF!!!!!! my captain just freakin walked off the screen
(Captain): Screw it, i'm tired of this
(Other units): Aww, come on
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I'm getting a bug where I can't scroll the screen with the arrow keys. Previously I was able to but now I seem not to be. I have noticed a few other funny little bugs with population increasing by the wrong amount sometimes. Fun game, will be nice when those things are ironed out.
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Bug: I tried using the "balanced" general, but when his attack is "odd" it reverts to 30 - so every odd level he becomes pretty worthless.
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I do wish I could change my captain type or direct his level ups. I picked the dual-wield damage type, but now he can just be one-shotted by unit like crossbowmen because his health doesn't increase at all.
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@superwambat, the reason why they only walk up next to them and not attack is because they used up all their energy. for example, if a swordsman goes next to an enemy unit but goes over 2 tiles to attack it, even if its red showing u can attack, it wont let u attack because it moved 2 already. think of an attack as costing the same as moving one tile.
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I kind of don't like how you automatically loose just because your Captain dies. You should be able to atleast buy a new captain with money, or simply not have one at all.
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Could you make it so we can play the campaign without doing the tutorial? That's a pain in the butt to have to sit through every time I open the game.
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good game! a few suggestions:1) let user choose the path of the unit so that it can pass some resource places. 2) how many turns to conquer a ruin or enemy castle?. 3) how the different terrains affect the attack range? sometimes longbow cannot attach the enemy even they are within 3.
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Need more explanations what the different land tiles (Mountain, forest, swamp) do. E.g. Mountain and forests seem to block attacks from archers.
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As a final note for the game, I am bummed that you put the last achievement in there. The completionist in me is sad that it can't finish the game. The rest of me is saying 'not going to pay $20 to get a medal'. Perhaps you could add a second page of achievements, that way I can have my finished page, and people who pay to play more will also have more achievements to strive for.
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How to tell if your unit will attack: Most units can make 2 moves. That means, 1 tile and 1 attack, or 2 tiles. Horsemen can do the same, but with 2 tiles and 1 attack or 3 tiles and no attack. Pretty simple system, it'd be nice if the developer could put up a patch to get rid of the misleading red zones though.
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Some of the population costs are off, like Pikeman elite apparently costs 3(sent me from 14 pop to 17) despite saying it only costs 2. Might be interesting if the enemies had lords (captains) as well. Also, please let use pick the path for our soldier to take. 4/5 now, 5/5 with these fixes/upgrades. Really great game so far.
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The game looks like it might be good, but it keeps freezing and crashing on me so I can't even play the tutorial. Please fix it because I want to play this...
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Wicked fun game. The only minor complaint I have is when the movement indicator says you can attack someone, and you just wind up running next to them and not attacking. I haven't found a really reliable way to tell if my units are going to _actually_ attack at the end of a move or not. Fantastic game, wish there were more like it.
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Is it me are there a few balance issues? The longbow unit seems overpowered, the counter attack system flawed and the unit movement, ummm, quirky. Game has potential though.
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Always counter-attack spoils the game. The same problem as in "The Battle for Wesnoth": you can't outnumber enemies esp. strong ones. Example 1 against 6, first round 1 attack - 1 counter, then 6 sequential attack leads up to 6(!) counter attacks for one unit. think about it.
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Also, there should be something in the tutorial about how you need an extra movement to melee attack a unit with high ground. spoiled a handful of my attack plans :(
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nice tactics game! archers seem like best upgrade, but I've only unlocked the 2nd tier. What is the point of the minimap in the corner?