Project: Unborn - Episode 1
by MMMgames
Project: Unborn - Episode 1
Tags for Project: Unborn - Episode 1
Description
Project: Unborn is a reboot of my older game called White Wolf and it will consist of several episodes. The game is, for the most part, point and click adventure. But each episode will contain few fights in a JRPG style. This is, however, not a JRPG game. There is no leveling system or new equipment. You can find a few items that can help you in the fight, but each battle is more like a mini-puzzle. That means that each fight is essentially a boss fight. And each episode will contain only 3-4 fights. Hp and Be (bio-energy) will not be restored between fights, so it is desirable to win each fight with as little waste of resources as possible. As for the length of the episode, each episode should be 5-15 minutes long if you know what you are doing and where you need to go. Official page: https://mmmfree2dwindowsgames.blogspot.com/2017/11/with-cards-to-glory.html
How to Play
Use mouse to control the character. In the battle click on the WOLF for Boost / Healing commands or click on an OPPONENT for battle commands.
Comments
kondamin
Feb. 01, 2020
would be nice if i could save after completing a puzzle
Sleepingpill
Jan. 26, 2020
The game have two scrollbars, would be nice if they weren't around. http://prntscr.com/qt8thf
I know and I don't know how to remove them. They are not the problem on Newgrounds and GameJolt... just here.
DeviousRogue
Feb. 09, 2020
Can't figure out when it's possible to go to an adjacent screen. Navigation is laggy. Puzzle system seems completely random (wtf are we suppose to do?). Combat system is absolutely retarded.
I will try most of the flaws to fix in the next episode. For example in episode 2 enemies will give you rewards after death so you can feel like you accomplished something by killing an enemy. Also, the second episode will be settled on a floating island so the boundaries where you can go will be clear. Puzzles are random so that every new play can feel fresh. Thank you for trying episode 1 and thank you for the feedback.
Sleepingpill
Jan. 26, 2020
It's also not clear when you can progress through the side of a screen or whether it's locked. An indicator as to which screens contains a possible other location would be nice.
Sleepingpill
Jan. 26, 2020
The way enemies takes turns taking turns means that killing off one enemy doesn't really help out much, it doesn't feel rewarding to kill off one of the enemies in a battle, more like insulting, esp if the other guys gets tougher.
Enemies are more like a puzzle. If I give them more than one turn the fight will become that much difficult. But I will see what I can do to make fighting more rewarding. Thank you for the feedback :)