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Suggestions: Stabilize the speedometer, it is barely legible. Clear nasties from spawn zone, it's pointlessly annoying for those trying for an achievement. Change no turbo achievement to no use of turbo, else it is unattainable if someone bought one. Also, game gets grindy really quickly, and is low-skill (afk loot is about half of active loot). Perhaps rebalance by adding more deep resources, clustering resources, and more damaging obstacles.
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thank you mmx95 for making this instead of an idle game. I'm happy to see a quality game on kongregate for a change... sorry its only rated 3.83. It should be over 4 stars.
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How do you get the "collect energy bonus after energy is over" achievement? By filling energy all the way back to full at some point?
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5th Drill needs a serious fix. 5k base thermal and 5k and upgrade for 4th drill. 20(yes TWENTY, not 20k) base thermal for 5th drill with a laughable 5 per upgrade. There is currently no reason to even think about buying the 5th drill.
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Lasers kill me SO MANY TIMES
if only they kept spinning, it'd be fine, but when you're stopped by blocks and lasers are around? Too much!
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The No turbo to the core for first time for 100 plasma is gone what the freck it gives. i have been playing for 110 days without it
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got almost everything maxed out except candy drill, stil can make it past 700m on red planet. I will wait for patch. good game otherwise
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how in the absolute fok am I supposed to get red and blue gems? I got one for completing a achievement but that's about it
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how is "bonus king 2" achievement even feasible? there is SO much luck needed that i believe i have a better chance at winning the powerball jackpot. please re-think it.....i give up. it's the last achievement i need now that the hard mode is gone.
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Game is starting to feel a bit grindy. I dont feel like the upgrades I get do a whole lot in terms of adding progress, though I may just be spreading them out too much
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Are you kidding me? I didn't buy Turbo to get Maniac, spent days, today finally reached the core AND YOU REMOVED MANIAC?!? Are you kidding me?
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Great Game! Few teething troubles like everyone says, but brilliant how responsive the developers are being about listening to the comments (doesn't always happen) and loving th concept and most aspects of gameplay!
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if this planet only takes 3,000 feet to get to the center and its 6,000 feet across then its tiny because mount everest is 29,000 feet high
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Every challenge completed. I'm sad the candy drill doesn't have a unique effect to go with its bizarre upgrade costs.
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Somehow, the Hull5-Drill5-Engine5-Turbo4 configuration made me think of Lagann, and the game became instantly more entertaining.
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This about being consistent with colors. Gold is good in the middle, but bad near the end. Gray is both good and bad in the beginning.
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The player should be closer to the top of the screen so you can actually react to bonuses showing up. Also, I wish I could sell green gems for cash.
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How quickly this game becomes a complete pain to play. Eventually, all the resources you've been collecting are obsolete, so it takes you a minute and a half to get maybe 4 or 5 Black/Blue gems. Grinding only increases as the game goes on.
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Why does this flash game need 1000MB? Yes you read right over 1GB of memory. Every time you digg down later in the game. No wonder it laggs!
Besides that good miner, long play, gets boring after an hour.
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The multi-lateral upgrade system formed from the technologies and the improvable parts helps to make decisions of what to focus on more interesting and to make more individual actions feel rewarding.
By far the biggest stumbling block here is the upgrades. By mid-game it takes far too long to buy any upgrades of note and the upgrades do far too little. The way the costs increase exponentially and the bonuses remain on a linear curve lends to late-game grindfests reminiscent of Korean mmo's from 2004, and on top of that the costs start out high. you could safely cut every price in the game in half and it would still feel like a slog. Higher-tier upgrades need to do more to feel worth it. Either they need to give greater bonuses or cap with special abilities or something to make the collection feel worthwhile.
In aggregate, it shows potential, but it's just too slow to make the player's efforts feel validated.
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The endgame grind is really rather tedious. I think it'd work better if the endgame gear didn't require ten, then thirty, then more and more plasma, given that it starts off lacking a lot of the advantages or with weaker stats than the tier immediately below it. I'd say either drop the price or make the rewards for what we spend larger.