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Some tips: Speed related items are on the green planet the best (on red to imo), H3 Wasp fully upgraded is best shell (only last one is better but that takes ages to upgrade), dont upgrade drill to much untill you got the lava infiltrator/D4 gold, go as much as possible to the right to get time/blocks related achievements,...
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Wow, this is so... boring. I feel like i wasted a lot of time to get those badges. You gotta make lots of upgrades to get next stuff and then you gotta make lots of upgrades to get next stuff. I do not consider it as a good game. Maybe i'm bored because i've played a lot of games like this one and all of em look the same to me.
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I found it strange that in a game called "Reach the core" I can complete all achievements without ever reaching the core.
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If you maxed out on one technology you shouldn't be able to get those as 'loot' again. Kinda pointless and makes it harder to max out on others if you are constantly getting the ones you already have.
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You get the candy drill by unlocking every red achievement. I got every achievement except Bonus king 2, because that will be pure luck. 1049 meters in green planet, only 683 in the red one. It is impossible to go deeper. Now what?
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Maybe you can add an exchange market ship where your "cheaper" ores do not become completely useless.
Add some sort of conclusion/story after maybe 1000m. There was someone that went to 1200m in the comments above but most people quit after 1000m. Endings can include killing the bug queen, going through the core to the other side, or hallowing out the planets. Helps for sequels.
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i dont understand ,,whats the point ,,i got every upgrade full ,, cant get any deeper ,,,,, can you finish this game?
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@Developers: All things considered it's a decent game, but flawed on many areas. Most notably the balance of different aspects such as resources, (the gems become worthless, and so do the technologies once maxed) the transitions every 100m, the overall progression and even the way new parts are unlocked. Plenty more that can be improved on as well, but most improvements and even the balancing would require a bit of an overhaul, which I don't think will happen. I do hope to see more from you in the future, as this is quite a promising start. Good luck!
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@Neosublimation: It's kind of a grind fest, yep. Kong owners aren't very intuitive when it comes to keeping with the times. In fact, this entire site is a testament to that. @Guerer: YES! Online Save.
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I think there is a bug in the red planet after 1000m ... Speed become higher than 38 ... My record is more than 1200m (red planet) and i progress ...
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A tip for achieving 500m in 30 secs. on red planet. Use H3 Wasp hull (fully upgraded), the S4 Power Booster (fully upgraded) and for everything else just pick the best. Launch yourself boosting all the time trying to dodge what you can.
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A tedious and boring game, a ridiculous amount of grinding just to reach the core the first time, only to find out that's not even close to an achievement or even completion, barely anything to keep playing for after you're bored of the grind.
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To complete "Fast Red", get a hull with good agility/vision and a SLOWER engine. That gives you longer to plan your path downwards to hit the ore clusters. Then, once you see 6-8 grouped together in one tight pack, run over them at an angle, mash that turbo button and try to lag-steer towards the next sets of ores. If you get lucky and there's another large cluster right after the 1st one, then you'll get your 15+ and the badge. Also, the worst lag comes when holding down the turbo button...it seems to lessen as soon as you release it. So turbo once, look for where you need to steer, turn and then turbo again. I hope that helps...this one really sucked for me though.
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I finally got the candy drill and think, "Yay, the grind is finally over." And then I see I need 550...yes...550 green, red and blue gems to max it out. Meanwhile, the 1.8 million ore I have is worthless. The 3600 diamond things are worthless too...why did the developer make the costs so ridiculous steep in a game that has no end?
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Suggestion: Late game resources are no longer useful. Maybe allow players to buy technologies with them since they can collect those infinitely anyways.
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Fun when the progression is fast, but when it slows down about the time you get the pink drill hull, gets dull and boring incredibly quickly. I want to progress more but I'm not willing to invest this much time and effort.
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I don't see what all the fuss is about with this game. yes, it can get a bit grindy, but with how many idle games have plagued Kongregate recently, this is a diamond in the rough. Nothing makes me want to play more than seeing my personal best just a few meters away from my location, or wowing myself when I blaze past it. It provides several hours of game play, and the achievements aren't just 5 tiers of doing the same thing for so many meters. This is a game of extreme quality, and if you are looking for a nice short game, there are plenty of those as well.
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How on earth do you get the energy bonus after energy is over achievement? The second I run out of energy it ends, I was thinking I could maybe use boosts after it ran out... but nothing seems to work :(
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been here for 2 hours.. straight... then realised... there is no point to this game \o/ *throws the keyboard and goes back to doing, nothing....*
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There should be an option to exchange gems and plasma for common material. You'll have an overstock of those and a shortage of material once you reach the endgame
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The candy drill is not that great. After all the grinding to get the badge the candy drill should be ridiculously powerful to give a payoff for all that grinding. It isn't like most people are going to keep playing much beyond getting the candy drill anyways.
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The challenge "Fast Red" is impossible with the lag...I've seen tons of opportunities, but as soon as I hit turbo the screen lags and I can't steer.