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to find the Mayor: search carefully in the UPPER RIGHT CORNER (sort of a secret room).
anyway the last climbing part with the moving floor is BULLSHIT. really. can't explain just how HARD it is.
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I can't find the stupid Mayor. I hate when I get to the point in a game where I am just STUCK. Searched the web, no help available.
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My girlfriend and I enjoyed playing this game a lot. We were both playing at the same time and enjoying competing to see who could reach the end. We couldn't get past the tower. The jumps had to be absolutely perfect in timing and position. Normally I wouldn't have a problem with that; if a game is too hard, it's too hard, but I wish you would have included some sort of jump upgrade in the game.
By the time I had gotten to that level my flash game had been eating a LOT of CPU and RAM and it was causing my game to lag. If my game lags it ruins my ability to predict how far up my character is jumping and at that point the game is impossible because I can't control my character properly. It's not your fault at all. I won't detract my opinion of the game for that, but it's a shame I couldn't see the end. I really liked this game. :(
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Congrats on the great game! Love the art style, music, and overall feel you were going for. However, I agree that it could be improved. I quit after a short period of time due to frustration. It's not that the game's too hard (hard games can be great fun; see Super Meat Boy as an example), it's that it feels like I invest time and then can lose that time too easily. I don't mind dying if I can try again rapidly, and I don't mind exploring if I don't feel hopelessly lost. I heard there's a map, but I didn't find it. You either need to make it a part of the game by default or make it much harder to miss. Best of luck with this game and (hopefully) your future games!
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Due to flaws in jumping mechanics, the last few rooms are pretty much the opposite of fun. It's a shame. I was really enjoying it until the background turned orange.
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It seems like I don't always get full height on a jump, even when I hold the jump key. Didn't notice this until the final climb to the Mayor, and then it was painfully evident...
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Ha, a hardcore metroidvania game. Actually, this kind of game can be good, but only if the game is really well-designed. Unfortunately, no effort was made to make it fun at all. After seeing the tetris game you've made I'd say that you are a very competent coder. And my advice to you is to team up with someone who is good at game/level design instead.
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This game has potential so that is why I'm writing this. First of all where where is the mini map button? The majority of people who play these games are casual gamers so why make hardcore platforming. For example the part where you have to jump from block to block while the cannons fire, and once you hit the next level there's more to do. Why would anybody want to restart that. Also the artwork seems uninspired. You should add some colors so the scenery is not so predictable and bland. A lot of platforming games like these go better when you use a lot of humor in them as a side note. The most important thing I can tell you is to spice it up so it does not become just avoiding native guys. Almost forgot to tell you to eliminate double jump and just make the character jump higher. It is annoying to double click in hectic moments. Great job I plan on finishing the game later so I might be wrong on a few things, but I recommend you change this to a beta test.
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The main turn off about this game are the many dead ends and one way drop offs. Once I found an upgrade too but it said, I needed a gun; I saw the gun but can't find a way to get it. There seems to be a specific way to win, but this would mean to begin several times. (after deleting the lso each time?) I think, you need to guide the player making the game more linear. Perhaps put down some doors and keys or $uff.