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Can we get a re- organization of the museum to something with a easy to follow patter so we can tell which mutations we are missing when we go to backfill our earlier breeds?
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A more complete tip for dealing with going to the next tier of color: The new color clover is a higher tier than the previous one and thus breeds a random variant of the lower tier clover. So if you want a bunch of the higher tier clovers, you have to breed 2 pure clovers first from the lower-tier pairs and then breed them together. This is pretty good for filling out your lower tier museum entries though presuming you have enough breeding pairs available to eventually randomly get all the variants possible, just breed 6 pure high tier clovers with 6 lower tier clovers and you'll fill everything out without having to work out the exact traits you're missing.
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The concept is great, Could be more than four stars, but its so unbalanced and the upgrades are done so quickly that there's no point I haven't rated yet and I won't. I don't want to bash such a wonderful game idea until its seen through to the end.
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You can make money off just making new clovers and selling them they should go up in price once you buy or else you can make a lot off that.
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If you're trying to get a full new color, you're better off combining two with 1 petal of the old color, than 1 with a remaining petal and 1 with the full new color (Idk why)
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Fun 'lil game, but couple things:
Sorting of the museum is difficult to read when you want to know what is missing...should be ordered by turned leaves instead of the current order.
Money in late game should have a purpose. Maybe hiring more scientist to increase the rate of research points coming in.
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I'm having a lot of trouble advancing tiers. I get a solid color but it never mutates the first color for the next one. I reloaded the page and it finally started me on Tier 7, but now I'm stuck again on Tier 8.
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Wish you could add an option where you would see all of the one-leaf mutations first, then the two-leaf mutations, then the three-leaf, etc. in the musuem. It would be easier to see which ones i am missing.
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Interesting and creative idea for an idle. 5 stars for originality. Look forward to more from you. One comment: Tier 7 flowers all look the same.
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Been at max coin upgrades for a while, quite a distance from max research upgrades, would be nice to have more coin upgrades: like a button to send all to museum and sell the remaining. Or an upgrade to automatically send new ones to the museum (with a toggle switch to turn it off if so desired) Anyways, great game!
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Additionally it would be cool if we could have an extra storage for special colour combination we want to keep, beside the inventory with auto sell/museum where these leafes disapear with time. And it would be a cool feature if we could empty a breeder spot without changing the leaf with another, but just take the leaf out of the slot.
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completed the museum. Was pretty fun, though the upgrades sort of lose purpose. I dont know what the max is on the science ones, but im not even close to affording them and I've seen everything including tier 9
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I already play this game but it was on his website, wis only golden clover and i just LOVED it. Sooo cool to see it here in a better version :D
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im not sure why but i have clover thats full purple and one that has 1 blue part and they wont make a fully purple even though i have lots of mutation upgrades and have already reached tier 9. most of the stuf they make has 2 blue leaves and thats a lower tier than the ones that are breeding. why is this
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Two more comments (which were already mentioned in some form below by others): ----- (1.) Since you can sell flowers, you should also be able to buy already discovered flowers. e.g.: double click in the museum buys the flower and places it in the first empty breeder. With this feature two other suggestions below would be obsolete: a.) to stop the breeder to rearrange the flowers (just empty breeders and select flowers you want from museum) b.) a stash which is not auto-sold/auto-museumed, since you can get all flowers from the museum (if they cost about the same price as they are sold for). ----- (2.) I would remove the new randomness in the breeding algorithm. Children should always be closely related to their parents with small random mutations. Higher tier flowers could always count as a pure flower of the next tier, or, with the change in (1.), you could disallow breeding of two colors that are more than one tier apart. (One can always get lower tiers from the museum)
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Great game! Could use some re-balancing though: up to tier 7/8 everything is quite fast with active playing (1-3h). Now, I am at the beginning of tier 9 (all breeders have two full violet flowers, and tier 1-8 are complete in the museum), and I assume that I have to wait for the upgrade "Mutation Chance" which costs 4.56e8 to advance. The museum gives me 16337/s, which means I have to wait for about 8h. You should either make the whole game slower, such that everything takes days (real idle game), or make the last two tiers faster, such that the waiting time per tier is never more than 15-30 min (part of the waiting is spent completing the last tier).
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Really cool start man, good concept I haven't seen before, which is nice in an idle. Need some scale balancing for Science/Science purchases as they increase to rapidly to be of use, it's more worth waiting. There's potential to expand this game too, maybe more specific upgrades to each breeder, insect attacks that take some from your storage, diseases affecting batches. Basically, I'm a big fan of this concept and it's execution, I would really like to see more :)
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What makes the game good is that you depend on luck. In most other Idle games you are limited only by time. Here you should actually play and gamble.
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Good game, but unbalanced a bit. Gold is useless after buying all upgrades. Add an option to exchange gold to science - it will make a better balance.
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I would love to be able to configure more. If I buy the upgrade to breed faster, I would like to still be able to breed slowly. If I buy more breeder, I would like the option to turn them off, but use them to store leaves.
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this new random breeding is no good. I was sitting brand new on tier nine for an hour before i had to go to work, left it running and had 4 new single mutations when I got home. 10 minutes later i filled out the whole museum. Before you actually had to work for it, now as soon as you get that first mutation, you might as well have all of them.
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I understand that you've arranged the museum in binary sequence, but its really hard for me to determine which clovers i'm missing that way. Can you please sort them so that all of the single mutations are grouped, then the double mutations, then the triple mutations, etc?
ie. 00000000, 00000001, 00000010, 00000100, 00001000, 00010000, 00100000, 01000000, 10000000, 00000011, 00000101, 00001001, 00010001, 00100001, 01000001, 10000001, 00000110 and so on
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I think science balance needs to be adjusted, as I have now completed all 9 tiers in the museum - and still have at least 3 science upgrades available. Perhaps we can use the cash to buy additional researchers that give a bonus to science rate?
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For those confused of the museum layout, it's a binary number. Each petal represents a higher value number. So every time all petals are filled back to the left line, the next petal is filled. The museum uses this numbering system to count all the way up to a full clover of the next color. The intuitive way to fill it would have been to show all forms of 1 petal upgraded, then all forms of 2 petals upgraded.
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If you're confused by the ordering of the combos, it is in binary: 00000000, 00000001, 00000010, 00000011, 00000101, 00000110, 00000111, 00001000, ...
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Good game. A novel take on the genre. I found it odd that the entire silver flower doesn't have a spot in the museum (I guess because it is considered tier 10).
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The rate science increases is too low and/or the cost of science upgrades is too high. I'm on tier 9, with only two new clovers to discover, and there are still science upgrades I'm nowhere near purchasing.