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So, I finished the game. I have all these silver clovers. Aaaand nothing at all happened. No "Congratulations", no badge, no indication from the game that anything happened.
...Can the next patch include dome sort of ending?
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So it is a good start to a game. There needs a way to convert cash to science. Also I cannot seem to get past Tier 9 Grey? Where is the Five-Leaf Clover? I'm thinking maybe once I max out the science it will mutate into the five leaf, but the science cost far outpaces the progress in the game forcing it to stall out.
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All tiers are laid out the same on each page in the museum, once you've filled out one page, look back to it to see what kind of clover you need.
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Okay, I finished the whole thing in about 5 hours and it is a nice idle game, but the balancing needs some work. At the last two tiers it took 5 minutes to get from a clover with one mutation to a fully mutated one and another 10 minutes to completely fill the museum (with 6 breeders set to 8+0 mutations). So the area where you're active or something is happening doesn't seem to get harder. But the first mutation of the tier took 13 minutes for tier 8 and 71 (!) minutes for tier 9, which is ridiculous. I'm also a bit annoyed that I maxed out on the money upgrades on tier 7 but still have science upgrades taunting me with their out-of-reach-prizes. Also, getting the last tier filled is unplesantly anti-climatic. But still, I enjoyed playing and stuck it out until the end, so thanks for making this game :)
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why do i need to find a five leaf clover, im at tier 8 and i'm minted.... soo much gooooolld and nothing to spend it on!
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Have every mutation in the museum. No legit ending in sight. Considering bailing after having to have my computer run this crap overnight (I hate having my computer on when I don't need to) just to get Tier 9 to mutate at all. This game was fun but in the later area of the game it's more a nuisance than any fun
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How are people having so much difficulty with this? I finished everything in a day. The easy way is to breed mutated leaves together in large numbers until you get a solid colour, then breed two of those. Fill incubators with solid colour of the next and current tier and keep putting things into museums until it's full. The science from doing this is enough it should only take about ten minutes to breed a first mutated leaf from two solid colours.
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I just finished tier 6 and now I don't get any tier 7 mutations at all... 6 breeders running on full dark green clovers, but nothing. Am I doing something wrong?
I'd also really like to be able to "save" clovers that I want to work with for later so I don't have to put them back into the stash where they might be accidentally sold.
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You cant go down a tier with 2 higher tier clovers. You have to pick a clover and breed it with your current higher tier clover to get it.
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Took me 3 days to get the silver leaves, you just have to wait, I've kept the game in the background while playing other stuff, would be nice to be able to speed it up somehow, but imo with the auto-settings it's not really that big of a deal I guess, more of a frustration of not having much else to do. It's a fun game though, maybe allowing all the combinations of all clover colours would be fun, certianly would give us a lot more to do, and give a lot more science!
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Nice game! please make some more tiers or any restart to get higher or anything like other idle games and the game would be perfect.
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if you are confused by the sorting in the museum, the bottom half is continious until the top half had all combinationes
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i have been waiting on the all purple T9 to mutate to something for atleast 2 hours... is it just me or does the game have really bad rng?
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Does seem like there's some absolute walls here. And as you can't have any REAL effect on your breeding aside from setting it to idle for long periods, I doubt there's a real way to get past them without leaving the game on for days at a time to get the neccisary amounts of science.
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This game needs better pacing, and more rewards for advancing. (In addition to more tiers). It's easily played within a day or two and then it gets boring until the next update. Maybe have things slow down a bit, or put more emphasis on the idle part?
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6 idle hours waiting for 2 purples to do something. Then: Whammo - suddenly we get a silver and we're off again..>!
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the best way to get all the mutations of a specific tier, is to use a full color of that tier and a full color of the next tier. AKA: Use a fully blue and a fully green clover to get all mutations of tier one. It will randomly make all the needed mutations.
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Are there any tricks to getting past the purple tier 9s? Couple hours later and still no mutations. Is it just a time thing or should i try breeding with another tier or something
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@VaticToxic The Museum is organized, it's just a binary organization instead of a combinatorial organization. It would be nice to be able to toggle between these two styles of sort order.
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This idle game is actually pretty fun and unique. But there are many things to be improved: 1) PLEASE PLEASE PLEASE change the museum so it is organized by number of leaves mutated, not the position of the leaves. It's REALLY hard to tell what combinations are left to find with the current set-up. 2) As of now the clovers in the museum are too close together and it's hard to tell them apart at a glance. It would be VERY helpful to have some sort of line separating the clovers. 3) More upgrades! Especially for the coins. I'm racking up so many coins but I've gotten all the upgrades that cost coins hours ago. 4) Pause or speed toggle button. Once the breed speed is upgraded to max it's tough to grab lower-level clovers before they are replaced by higher-level ones (for strategic chance farming). There should be an option to pause or at least slow the breeders for such things, especially if someone hasn't bought the auto-sell or auto-museum upgrades yet.