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could we have a switch on the battle screen to turn autocast on/off? i don't want to have to click the active skills all the time, but sometimes the monster is at 1% health and a skill just becomes ready, and i don't want to waste it, i want to use it on the next enemy. i'm talking about bosses and dungeons, obviously. that might become irrelevant later on in the game, but right now i would love to have that.
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@CmBxChaoticBoss: every class can use magic, as long as the weapon you equip on it is magic (in the forge's weapon category, you get two buttons: 1-H physical weapons or magic weapons). For W6, the recommended setup is a well-upgraded 5-5 weapon and then working on upgrading 6-1 armors. If you don't have tier 6 recipes unlocked yet, complete all available prestige quests to unlock them as soon as you can (if you have the required pets, you will unlock tier 6 recipes just before getting stuck with tier 6 prestige challenges).
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please add. 1: skill to decrease crafting material cost. 2: A way to get more diamonds (instead of rerolling daily missions after only getting 5 diamonds). 3: lower cost for upgrades in shop (maybe start it at 50 or 100 instead of 400). 4: lower crafting cost or up the amount of materials gained. 5: more idle mechanics (like auto daily missions, auto sweep, auto dungeon fights or auto raid fights, auto crafting and so on). thanks for the game so far :D just needs to be less of a hardcore farming game tho
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which characters are unable to use magic? i usually go the physical damage route, just prestiged again and i noticed the human cant use any magic. so i wanted to know if the orc and skeleton cant use it either and if only the elves can use magic. thanks for answering if you do :)
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can someone tell me at what level, character and weapon is needed to start world 6, cant even scratch world 6-1 monsters :( just stuck farming for stuff for a good week 1/2 now since i beat world 5 raid boss
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Another update that doesn't address the scaling problems between your level and the level of the monster you're fighting.
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.015 Update: New Pets added
Cat shards available from Tier 6+ Dungeons and Raids
Ghost shards available from Tier 6+ Raids
Cube Slime shards available from Tier 7+ Dungeons and Raids
Round Slime shards available from Tier 7+ Raids
New Passive Skills
Loot Maniac unlocked at Prestige 46, Anatomy unlocked at Prestige 61
Dungeon and Raid drop table changes-
Base silver bar drop amount increased by 100%, Fox/Hare shards added to World 3 drop table, Owl/Unicorn shards added to World 4 drop table, Rat/Dog shards added to World 5 drop table
Dungeon and Raid timer changes
Dungeons success timers reduces by 33%, Raids success timers reduced by 47%, Dungeon fail timer set to 2 minutes, Raid fail timer set to 3 minutes
Item names added to some items without names
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The "coming soon" thing is getting annoying. I am now up to 5 of them in my prestige bonus list. 46, 51, 61, 66, 67. Maybe I could understand them at the upper levels, but level 45? With 85 Prestige bonus levels, you should have gaps at 45 and 51.
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Additionally, as several have pointed out, material costs are ridiculous. Why should I have to farm all night just to make a tier 2 sword, and then farm for 3 more days to upgrade it? And then after I've upgraded and built my new sword, I sell the other one, which cost millions of resources, and I get...nothing. Nothing to help recoup my cost. Makes me want to play a different game, tbh.
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I have no clue what the stats do. Do I want %crit armor, or %crit res, or %crit dmg? I don't know, because there's no tooltips saying what the different stats actually do.
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Please please PLEASE lower the steel requirements, that shit is driving me insane. What's even the point of having several crafting materials if one of them is required in such ridiculous amounts?
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It would be great to have something like "Daily rewards", small amounts of pet shards, resources, gems or a buff... stuff like that
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T6 Dungeon mobs that are level 447 annihilate my character that is level 951. The scaling starts to get really laughable once you get past Worlds 4 & 5.
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So many 'coming soon' prestige bonuses... Of the three upcoming prestige tiers for me, two are 'coming soon' now. Some stand-in bonuses would be welcome to make progress more meaningful, even if they're very weak.
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Why do my skills sometimes reset, or even vanish? From full magic to nothing learnt in a jiff...have to re learn physical skills, but no magic...Was I hit by a confussion spell?...
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This game is really great and it's really fun but I just feel like there's such a massive gap in levels for different tiered dungeons. The boss for W1, T1 is level 12, then for T2 it's level 50, right now I'm one shotting every monster in the T1 difficulty with 1000+ damage excess, but I can't even reach the boss in the T2 difficulty. In my opinion it seems just a bit disproportionately made.
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@zaccarum it is the level of the pet which is cap not the pets shards.
If you don't uncap your pet when you have the threshold's pet shards the lvl will be cap
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Would like to see an inventory count somewhere on the You win screen for Dungeon/Boss to help choose which left side choice to make. Do I need the given resource? I can already compare accessory with equipped. If not the first two, I can choose pet shards.
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Thunder (the sound) armor? Are you going to incorporate the other senses, an aromatic spell, a tasting spell, a visual spell? Or are you dumbing down to those who don't know that thunder is an auditory occurrance, and doesn't refer to the lightning (the visual) that precedes it?
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Considering how long it takes to level a toon and gear up to do challenges that aren't so simple. Presiege seems like it punishes you for wanting to progress. Having to restart at ground zero every time is really painful even if you recieve some sorta bonus. Hell, a more passive gold bonus that doesn't require challenges and is instead based on your presiege level would help you at least get your skills back up to their previous levels much faster.
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I would really like a way to go on missions passively (even if it costs a % of rewards). Devs, please consider adding that function.
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If you are working on a prestige bonus then put some buff there while you work on it. Coming Soon buff is just too cruel...
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Most of my comments have already been touched on: tooltips, resource location, etc. Big thing for me though is combat speed. Terribly slow even after boosting speed significantly.
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how about a skill point system for our Stats. Im lvl 769/57,000 HP/Speed at 417/Everything else around 6,000/All Tier 4-5, All Almost 2 Star Awaken. Then the enemy at World 5-41 which is lvl 317/3.63e5 HP/Speed at 371/All stats ranging from 11,000-18,000. Really need to be able to boost our Stats more. If not, then do our stats rise with each lvl even a little? or is it only gained through passive skills? Wanna be OP lol not meeting OP enemies
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This game has potential, but (and not to be a jerk) its a hot mess. Do keep in mind that its pretty new and getting updated frequently. Big things that need to happen is tooltips for buffs and other things, a stat breakdown page, knowledge of how much xp you need to level up and how much you have (this also applies to pets), and more, but a lot of it is found in suggestions forum. Before you release anymore content, you should probably add these first. That being said, its still a pretty decent game, and good for wasting time
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please add any or all you can. 1: a 2x button 2: a passive skill to upgrade so you can get more materials 3: a passive skill to upgrade so you can get more materials from daily missions 4: maybe a mine where you can collect the metal materials from 4: hire workers to help farm materials 5: maybe let us party up with the 1 or 2 of the other playable characters 6: more playable characters to play as (at world 5-41 and it kinda hard to move forward without farming for a good couple days or weeks )
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This is a minor thing but that decimal for things like 1.5% is so hard to see >o<
Can we like bold the decimal or use a different decimal symbol o-o,
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you should take this experience and make a new game. This one has nice ideas but simply doesnt feel well balanced and too slow.