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Auto Cast ON or OFF makes no difference the skill just being used automatically and theres 0 automation kinda sad. stuff like that are basic for a game like this
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This is a solid base for the game and I look forward to seeing where it goes if development continues.
As with many "Idle" games, you have to be active or your progress pretty much stops. There is no incentive for long runs and short runs require A LOT of clicking.
There needs to be more automation (mainly re-buying skills, auto-progress, and auto-dungeon) as many have said. There's also a need for benefits for longer runs though I'm not sure how it could be implemented, perhaps a resource multiplier?
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Needs more automation to really be an IDLE game. I spend far too much time hitting buttons after prestiging this many times. Need things like autoadvance zone, auto dungeon runs when timers up, auto skill training when you have the gold. The only thing i should really have to be doing is crafting and equipping gear and prestiging.
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The start feels incredibly slow, it's been almost 10 minutes and I still haven't had an opportunity to make any decisions, all I did so far was confirm tutorial... Visually this game looks great, gameplay-wise I'm not sure if I want to stick around long enough to find out...
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Aside from extreme wait times, grind being taken to an extreme (progress is blocked unless you either wait, or grind for a prolonged period of time. Which wouldn't be too bad for an idle game, yet this one requires active involvement for said progress to take place.) Takes away the fun out of the game and makes it a slog to progress at all. No way to actively speed things up either, battle speed upgrades seem to be entirely missing (level 37 rn on a second char).
And most of all - it seems to be an extreme resource hog, at times I even suspect it to be a cryptocurrency miner hidden behind that game.
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It's a decent game, graphics are well done and has decent progression. My only gripe is the time gating on upgrading skills - they're an important part of progressing and the whole "wait ten minutes or pay gems" screams cash grab. Gems for "premium upgrades" and pets makes sense, but not the time gating of skills.
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hare should give +1 speed/level. skill times should to be reduced. grindia needs active gameplay for progress. game dynamics and rewards designed for time consume. time takes away the fun factor. Sloth is really funny animal but you cant play with it.
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These games are long. That is really long. Very very long, you may wake up about this is a long game. Find it out, it is long. Never make it short. It is long~long, long, long!!! (meh) 5/5
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progress is very slow ... actually it is extremely boring ... killing enemy taaaaaaakeeees time ... leveling up doesn't change anything [lv 4] - damage done is exactly the same - it only taaaaaaakeeeeeeeeeeees more time to get next level ... first crafted items are completely useless - fancy health up clothes - i kill enemies way above minimum health, almost half of it - i need better weapons ... GAME IS WAY TO BORING AT START, TO BE WORTH PLAYING, PROGRESS IS POINTLESS AT FIRST 4 LEVELS - NOT INTERESTED HOW MANY POINTLESS LEVEL ARE BEFORE ME
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@fromanx i agree that some explanation to things would be great but in the forge there is the craft button but later you unlock another button right next to it called upgrade (top left corner of forge screen) then in that upgrade menu you can keep upgrading the recipe to give it +1 +2 etc when it reaches +20 the option to "Awaken" that item appears and when you awaken it it gains its first STAR, then the second star is when you pump it up to +40, didnt get to third star yet but its probably either at +60 or +80, and regarding the prestige "human" missions "equip a +10 weapon" and "equip a 1 star weapon" you can do this easily by just taking the weakest tier 1 weapon make it +10 craft one and equip it, then make it +20 to awaken it to 1 star and craft a 1star one and equip it and there you go you are done with both missions :P after you can equip back anything strong you want
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how do i get star weapons and armor. I dont want to restart my orc like i did my human. Do i need to level up my armor to 100? do i just ahve to guess on everything? Some basic tips can make the game go a long way. i dont want to lose all my progress just to find out i could have had one more prestige.
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The petlvl says it goes until lvl 1.00e300 but the real cap is lvl 9005. Oh how i can know this? im just guessing.................
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I am probably missing something here, but why should I prestige, if the rewards are the skills and abilities I already got and use?
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Some of the wording for stuff is a little funny but pointless. Just got a legendary bonus of +1 intellect. make it so that the strongest bonus is the legendary one and also make special stuff that allows for weaker weapons to be good again. Like goblin slayer the legendary bonus is +200% damage against goblins.
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my healing lasts 5 seconds and the healing from enemies in world 2 lasts 15 seconds. Thats the most annoying way to piss people off. PRETTY GOOD JOB SO FAR!
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As often in Moczan games (you know? the ones with these very identifiable dark salmon/peach skin colors :D) i'm enjoying the ergonomic, his way of rationalizing the space, and the 2D esthetic. Everything is very clean and readable, simple without any monotony, with slight touches of pixellized elegance o/ kudos, Moczan!
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Next tier lvl 1 items all better than previuos tier lvl4, but not weapons !! So I do not se lvl 1-2 next tier is ever usefull...
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Autoadvance. Once we reach the required kills for the next zone need a button to auto advance to next when doing push runs.
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so i think some of the challenges are broken for instance i did some focus on upgrading my crafting early and there are no longer any weapons at lvl 10 making it impossible to complete the challenge for prestiges
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So, in your forge the first thing you can craft are clothes and leather jackets. Do you know what a forge is? You literally have the picture of an anvil. You could call it workshop or something.
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An idea: Main Quests that require defeating a certain number of enemies should show your progress - the same as how the missions do?
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zac: the dailies are actually nuts. you gain way more metal/gold bars doing them than you could to through normal one-shot grinding. slot three also has 5 gems when you unlock it. later on you can have up to 4 attempts which leads to 20 free gems per day
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You know, I saw this in the new queue and thought "eh, too fancy, it's going to be some big studio p2w grab." Then I saw the developer was Moczan, and even though I didn't immediately place the name, I was all "Wait, he's one of the good devs, I'll give it a try."
That kind of reputation isn't easy to earn.
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I think there should be a better way to differentiate what equipment you're caring vs what's in your inventory. I gone through a number of cycles selling the wrong item and have to save-up to recreate it over again.
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As more things unlock, it gets harder to get crafting materials I actually need as dungeon/boss rewards. Gotta have those bronze and iron(?) rewards to get a meaningful amount...
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lovely how all the negative feedback just HAPPENS to get downvoted immediately, there is literally no game. nice botting
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It would be nice if you could override the automatic usage of skills on a case-by-case basis. Let's say the enemy has a sliver of health left and you want to save your powerful attack for the next enemy. You could let the player click the button to deselect the special attack before it actually happens, so it uses a normal attack instead. The automatic behavior would then go back to trying to use the special attack on the next swing.
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Also yes it would be nice if there was some way to queue up Dungeon or something or the dungeons didn't have such a short timer... it doesn't really feel very idle in that aspect as others have said.
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Really like this so far. Can see it's still being developed. I have a few suggestions: Have it so that quests don't always progress up, you have a chance to roll a lower progress or 'even' progress one.
Rate on selling items seems incredibly poor.
Also perhaps in the future, Transmoging gear?
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Every game collect data on you anonymously. It is actually safer to play Unity games because they are upfront about what data they are collecting. These data are only about your what country you are playing from and what IAP you buy. The information may be used negatively for targetted ads or for the developers to raise IAP prices for certain players. However, most of the time, the analytics is only collecting what you do INSIDE the game itself just to improve your experiences with the game.