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Really like this so far. Can see it's still being developed. I have a few suggestions: Have it so that quests don't always progress up, you have a chance to roll a lower progress or 'even' progress one.
Rate on selling items seems incredibly poor.
Also perhaps in the future, Transmoging gear?
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Every game collect data on you anonymously. It is actually safer to play Unity games because they are upfront about what data they are collecting. These data are only about your what country you are playing from and what IAP you buy. The information may be used negatively for targetted ads or for the developers to raise IAP prices for certain players. However, most of the time, the analytics is only collecting what you do INSIDE the game itself just to improve your experiences with the game.
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TOOLTIPS. Hovering over buffs and skills should give me info about it.i have no idea what the buffs or debuffs are on enemies or myself.
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What's with the Analytics Opt-Out? I wasn't aware that these Unity games on Kongregate would [be allowed to] collect and send user analytics without my explicit consent. Clicking on it to opt-out sends me to some external Unity-page where opting out doesn't even work. Nor does it provide transparent information on what is being collected and what legal entities have access to it now or in future. That is unless I submit my contact information to request a report. What the fk man. Is it just this game or should I completely ignore the platform and/or Unity games from now on as well?
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in its current state, its a poorly planned mess with massive paywalls, and not "idle" in any way since you have to babysit the game to progress.
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This absolutely needs the text sped up. I....t........i...i...s.......s...t....u....p...i...d...l...y.......s...l...o......w.......
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Just started and already dislike the.. Fairy? Whatever the blue thing with wings is.. The stuff it says is just... Weird? Idk i just don't like how it speaks
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In games like this, the player champ is always on the left, why is it on the right here? Please stick to common design principles.
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@1valetin1 The game has been in K+ beta for almost 2 month and most if the beta testers (like me ;-)) kinda seem to like it a lot.
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no sound is not good. pausing the game when you unlock something is a real shitty idea for an idle game. otherwise great game 4/5 so far.
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If the equipped items are on top and the inventory items are on the bottom WHY THE F**K would you show the tool tip the other way around?????
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A game that is #1 after just a day of being public? Now isn't this a weird coincidence? I bet there's totally no astroturf shenanigans going around.
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It's funny that the only challenges that are "Coming Soon" (numbers 29, 39, 49 & 59) ALL have crafting materials on them. Maybe that's why it takes so long to be able to get new recipes or make the gear they create? They're going to have to be pretty strong (percentage-wise) so as to not have to wait a week to get the materials for them as we have to now. ...Hoping for the best.
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My greatest gripe about this game is how slow the progress is. It takes minutes to even make your first bit of progress which is not good for pulling people in. That starting part should definitely take less time, and explain more. Even worse, offline progress doesn't contribute anything towards quests, so i can't see this taking off as-is.
Suggestions:
-Offline progress towards quests
-Making starting off take significantly less time than it does because it's tedious and not... fun. I left it overnight and I'm only on the 4th armour with next to no visible progress to speak of.
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I gave this game an honest shot (3 weeks). Players cannot upgrade recipes or create new gear in any timeliness due to lack of needed crafting items not dropping/supplied in quests. Need to sync up needs and supply ratios. I hope it can be fixed because if it's not, people will leave. I'll check back and hope that all the "coming soon" 's allow for a better game experience. You have a great premise here. It just needs a little re-work. 4/5 for that alone. Good luck!
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Why is there no Craft2 materials given when you sell back an item? We have to use it to make them, so why not give some back?
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Here's a thought: when a new quest comes up, how about being able to click on it to go directly to it instead of having to click map/world/zone?
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Thank you, Hisi. I didn't see that it was unlocked until after I prestiged. Currently using Dark Elf and going through her challenges.
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Daily missions REALLY need to include more iron rewards... As stated in a previous post, since it's such a mandatory high-volume-required element for crafting, it needs to be made MORE plentiful or code in a trading mechanism. I have copper and other elements o'plenty I could trade for the long-sought iron...
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When does this alleged "Pet Dolphin" appear that the Light Elf has to train to Level 50? I've already beat the Level 4 dungeon and have seen no sign of it... Must be on "run silent, run deep" mode right now? It has to come up for a breath sometime!