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Heard this applicable question long ago: If a bus stops at a bus station and a train stops at a train station, why doesn't work stop at a workstation?
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Love the Game, only wish you brought back the OLD employee growth, now I can no longer add any employees as i have to many currently and I am not getting anywhere growth wise.. Oh well.....
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The game needs export/import feature to transfer progress between computers. Look at 'Adventure Capitalist' or 'Realm Grinder' for examples
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This game is really boring; I've been here for a couple of hours or so, buying every data and intern upgrade i can, but there's nothing else here. Am I missing something? There's only three buttons I can click(including help).
If you only have 3 buttons it means that you are still in the tutorial, to complete it and unlock all other features you need to have at least 100 Rows and increase your Influence Limit to 1500 or higher
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Some kind of offline automation of Rebranding would be very helpful. Perhaps in a 1-100 scale and as a prestige perk? Obviously you would also need to include the option to turn it off.
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one thing that would be nice is an easy visible indicator that lets you know whether a given tier is limited by interns or by the next tier down. basically, something that lets you know if the number of currently purchasable columns is equal to the number of available interns, or if you don't have enough rows for that.
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Biggest thing I could suggest at this point is the ability to buy more with employees. It's a good system, like most of what you have here, but ridiculously small caps on things pretty much destroy the entire game. For example, the ability to buy more than one starting unit of something. Sure, starting with one is nice, but once you start with one of the next tier, starting with one of the previous tier means nothing. Following the same rules of doubling effect, at 10X the price level for each level purchased, you could expand the hell out of game play and customisability of said game play. And, I'll suggest this again: We are already limited in any given run to a finite number. Having a cap on the data bonus of marketing and intern is virtually pointless, except for the fact that it serves to add yet another limitation on game play, that is already going to be limited by the progressive growth available from employees.
Thanks for the lengthy feedback, at this point I'm pretty sure that the best thing to do is to 'unlock' the game from any limitations and just tweak the resources gain to make it enjoyable. That and new stuff buyable using employees is what I'm working on right now and the patch with those features will definitely be live this month.
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Scratch that, it keeps hanging as soon as it loads the "you have gained this much stuff while offline" dialog with a notice that a Shockwave Flash script is unresponsive. I'm on Firefox 40.0.2 if that helps any.
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It would be great if there were some way to turn off the "Purchase" upgrades on the lower tiered items. Perhaps some visual indicator, letting the user know when an item is considered a "low" tier too (such as, the Max Buy button will deplete all interns), so they don't accidentally waste a bunch of interns on something that has 0 impact.
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There needs to be a ton of more upgrades to get, cause once you reach a certain point - and you reach that quite fast even if you don't play much (like me) - there is quite literally nothing happening. The gains for all categories are so slow that it's not even noticeable, working towards the next reset take a load of time (no point in resetting unless you get at least the same amount of new employees as you have). There is really just nothing to do.
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My 7 nonillion employees (assuming an average of 150 pounds each) should have the same mass as 34 suns, so I hope they are quite spread out otherwise they might create their own dangerous gravity/fusion combo.
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hmm i was wondering if you could make super items, for example, if you get X cells they produce more, then you could have achievements like "get X super cells"
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It'd be great if the left hand navigation tabs were smaller, since scrolling affects the page and not the game it gets annoying having to go move it manually.
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also if you look at "new company" and "all companies" in stats, it shows what is in "all companies" in both, thought you should know
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Are the new category of boost in the section "employees" permanent or temporary over soft resets. Thanks for the update!
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It would be nice for a temp boost kind of things added Like sacrifice 1k employees for 10seconds of x2 of all active items or something like that.
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Still seeing intern recruitment rate issues after update. With 1.7e6 active employes, marketing lvl 3, Recruitment upgrade 10: 3.17e14 employees/s. Upgrade Recruitment to level 13: 3.17e14 employees/s. Basically the same recruitment rate as with 1/10th the number of employes on the last reset and recruitment upgrade has 0 effect.
The vast majority of your Interns income is probably from the achievements at that point (remember that number on Achievements panel states base income that gets further multiplied by your Employees). There are more cheaper upgrades for the base Interns income right now but your base will always be 50+% from achievements (even more if you care and complete all the 'buy x unit' ones).
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Employee gain is great again! Yay! I think the next bit of feature I'd personally like is more things to spend Employees on.
Thanks, I hope everyone who was a bit disappointed with employee rework will have a much better time now! Having more Employee upgrades available is next on my list, so it's definitely coming in a week or two!
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could you please add an extra digit of precision? #.###eXX instead of #.##eXX, it would give me a clearer view of progress.
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Hey guys, the first part of the update is live, Employees gain increase will only be really visible after first reset after update, so it's advised to start the day with new company! Quality of life update is coming soon, I didn't have time to finish it on time but I write down all your suggestion and work on them every free moment I have so it will go live independent on update/balance patches!
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I have started new companies a couple of times, yet my stats for current company and stats for all companies are identical.
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dev, i am not sure if you will do this or not, its just a suggestion, but you could add another upgrade to the "employee" tab, if you get it it would give X% chance to give double employee's, what do you think?
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Probably stop playing soon. Only my 3rd or so company recreation and I'm getting pretty much nowhere still after days and days of play. Game needs a lot of balancing in order to stay interesting. Good effort, though I was hoping for a bit more. Thanks.
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This game is still just too unbalanced. In 90% of idle games I play, the longer you play, the easier it becomes to upgrade....in this case, it would be adding Employees. I've been playing this game for 2 weeks, and I am not seeing any doubling of employee purchasing power. Again, everything is held up by lack of Interns. Once I get any section (Cells, Rows, etc) around e13 or e14, it's virtually impossible to purchase e13 or e14 amount of those resources. I've let the game sit for 2 days and still can't do it. Intern gain is simply not increasing enough. The game gets boring for me after I have the ability to buy about 500 employees for each reset. If it takes me 2 days to be able to buy 500 employees, after a reset, it should take a considerably less amount of time to get to 500 employees. My time with this game is about done. :(
Next update will have a significant boost to employees gain so prestige cycles will be shorter or long runs will give you much more employees, it should be out this weekend so I hope you will like it better then!
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I really think there shouldn't be a cap on the "Marketing Upgrade". As the cost of the "Purchase Bonus" goes up, I should have some way to speed up regaining "Influence".
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An option to autobuy Rebranding when it maxes would be nice. I tend to waste a lot of incluence during idle. The # spreadsheets requied to gain a new employee increases so much so fast that idling is about all I can do.
On that note, I've reached a point where it's not worth starting a new company anymore since I haven't increased employess after several days. Hoping for updates as it was kinda fun before.
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Since some people feel like there is a limit to play this game Maybe a new little thing added could spice things up. Ever thought about a super employee? Maybe make it where first super employee would cost 10k normal employees and would have a better effect like double the effect of a normal employee or have some new upgrades that require x number of super employees.