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Completing a challenge should provide more than just unlocking a new skill. Give me a skill point or something! Plus, some of these challenges have to by typos. Reach Zoom Level 15? Zoom Level 100?!
By the time you get 200+ skill points, progress is so slow it's not worth playing anymore.
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Hello, could you keep in memory in the saves our last choice between "Buy 1" 'Buy 10" ... "Buy MAX" ?
(and maybe defaukt should be MAX : what do you think of yjis guys ?)
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Well, I think this game is just relaxing and.... quite interesting at least. I don't think I've played 2.0 and the first but I think it's a start.
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Suggestion: To make "Offline Time" to give us an income bonus. For example, with 0.01 multiplier (60 min * 0.01 = 0.6 % OR 600 min * 0.01 = 6 % income boost). I still have locked T4 and T5 updates, and there could be such update that I do not see.
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Moczan : why does the game let us consume pixel on generators when we canot use them for a challenge ?
It would really be better that the game refuse the clic.
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Question of the day: What was the reason for directly tying the challenges and the high tier prestige skills? In the previous game, prestige was the basic rank-up, and then challenges gave direct, immediate boosts for completing something more difficult than the usual "gain points for upgrades" setup. Now, challenges just unlock upgrade paths. Not exactly an exciting change when you need several skill points to get any reward out of challenges, and you have to complete challenges to make progress after a point.
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is it just me or is the autocast option not working like it should? manually turning on the gen1 hack only cost 500 energy, but the autocast needs 800 to do it. it might be that i am overlooking something (it is easy to miss what all the unlocked features are in this game)
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Could you update the screen to allow us to collect any GEN from the screen without needing to change the zoom ?
(just lik you did with auto-collect !!)
Thx
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Question of the day: Can we have a numerical timer on the duration-based hacks? It appears that the very first and last tick on the timer takes noticeably longer to move than the others, not a very good gauge
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Question of the day: Why is the challenge grid absolute garbage this time around? I have to search through the entire grid to find each available challenge, and when all is said and done, they're COMPLETELY disorganized. At first it seems like the skill tier grid, the center ones are the easy challenges and it gets harder the further you go out. But then you compare the challenges, and you find some of the easiest challenges are just out in the middle of nowhere. Like Challenge I5 seems really easy compared to all the challenges immediately surrounding it. With the previous challenge grid, it was all straightforward and organized; challenges started at the top, going down went to more difficult challenges while left to right found different types of challenges. This is just a charlie foxtrot
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To complete my precedent message : better than a bar, a growing arrow on the left of the "Auto-Collect" Button ?
=> ==> ===> ====>
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Hello Moczan, you really did a nice work for this new version of the game, gratz :).
One suggestion was to be able to see the pixels filling squares even if we are not on the max zoom, I see this suggestion still need a solution.
Maybe you could add another bar like the "Crit Collect" instead. I would be the "pixels filling bar" ?
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This game is nice and all, but it needs an upgrade: If you could see what the Tier 4 and Tier 5 Skill Grid upgrades do BEFORE you finish challenges, you can pick challenges that will give useful upgrades instead of ones that can't help much for you.
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Auto-cast can use 200 energy to cast auto-buy even if there is nothing to buy : this does block the game in a neverending loop consuming energy.
Colud the B only be effective when it can at least buy 1 gen ?
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@Rolling Thunder - I personally would recommend at 1 sp. This unlocks the auto-collect which is a major QOL improvement.
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Maybe spelling error: Challenge T4-C7 says "require T2-C7 skill activated" (grid is missing on T2-C7), but maybe it is T3-C7 required skill.
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When I clicked on "Change Skin" button in Settings, colored circle (likely to show current state of the graphic) does not changed to rectangle and vice versa. I though the button is broken.
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Some kind of conditional hack autocasting would be great. Only casting hack x if y is already active. That way we can use both gen and limit or buy hack for example.
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Btw Moczan, how is the offline bonus calculated ? i was offline for more than 36 hours and i only got about 2h of offline bonus with a premium 3 (60% more)