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Before v14 I had only 3 more gen V's on A5. Now after v14 I have to get 113 more gen V's. I've been running A5 for 12 days... Is this when I give up on the game?
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Hrm.. came back to the game after a while. Something .. happened. No more secondary generators? Unlock skills by beating challenges? Its like my pixel filling is only 1% of what it was. And the level four challenges are just... wow. Going to take forever. Weird.
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The boss names are not random. Look at stage 4. There is actually some encryption, likely just 1 sign of the ingame language for the same sign of our language. Should be easy to decrypt if someone can copy all boss names out.
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Plase rework skills like B9 and A4 that reward manually collecting using an auto clicker. It makes builds that want to play fair and use the auto-collect obsolete, and it really makes me sad. It is always super difficult to make stop auto clickers from breaking idle games, but please try! I want to be on a level playing field with others
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what I would like to see in these games is a way to buy the lower tiers with higher tier colors, so that we don't have to switch to get smaller colors...
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Yo Mocan, any chance of getting a collects/second readout to know when we're tick capped? Or, some visual indicator on auto-collect button to show that auto-collect time < tick time?
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I've played the previous iterations of this game for quite a while and enjoyed them both, when I saw this was out I dropped some money for the top tier premium to show some support. I found the pace of the game with premium active seems a bit weird. I accelerated hard and constantly for the first hour, completed almost all inner challenges apart from the outer 3 rings, then progress immediately slowed to a halt. The premium boost shoots you hard into a massive wall. Otherwise enjoying the changes
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I cannot figure out how auto-cast is supposed to work. It would be nice to have instructions or a label of some kind notifying the user of the status. Should I make sure the auto-cast button is white, or gray? Ditto for the hack I want to use.
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I'd like a "total bonus generators" in the stats page, so I don't have to add up all my different sources of starting gens + bonus gen.
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I'd really like to see the "Buy Hack" Changed to "Buys One Random Generator". Decent Percentages would be 50% Gen 1, 20% Gen 2, 15% Gen 3, 10% Gen 4, and 5 % Gen 5.
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HELP: I cannot understand A3 challange! Could you, please, somebody that passed A3 help me with step-by-step instructions what to do?
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On the Stats page, the "Current run" and "Last run" labels should say "hours:minutes:seconds" or "HH:MM:SS" instead of "seconds".
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@AndrewD229, your one star rating does almost nothing on a site with over 40,000 online currently, so saying "I will save my one-star rating" has very little weight.
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@MOCZAN : There is a bug with the skill Tier V, G6 : description says "Idle bonus max increased do +200%" and the idel bonus max is still +100%
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If you think the game is unbalanced Andrew why don't you give some constructive criticism on how he could improve it instead of whining.
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ONE-STAR-RATING --- game is very unbalanced, I will save my one-star rating, to give the developer a chance to correct it.
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I have completed challenges b2-i7 (square/rectangle) except for f2 because there is no 4th hack that isn't instant. How am I supposed to solve that one?
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Question of the day: On the skill grid, when a dot says it "increases income by 10/20/30% (additive)," what is that boost being added to? Is it just base income multipliers? Is it added to the total Prestige % boost? Why can't I see a collective total of these additive percentage boosts to income?
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are there any hotkeys? there don't seem to be. I'd like some hotkeys for buying the various levels of generators, activatin ghacks, and so forth. it's a bit easier than mousin garound to click on them, especially for certain challenges.
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Question of the day: why are Gen I more valuable than Gen V for production? Sure, when you first buy generatiors, Gen V is much higher than Gen I. But look at the upgrades, and suddenly Gen I outperforms Gen V to an embarrassing degree.
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There should be a link between offline bonus we win and the number of pixel we are generating with what we have !
=> the more we generate, the more we win bonus
=> Maybe you could add some pixel store system as a bonus depending of what we generate ? When online again we could take pixels from the store. Of course we don't win as many pixel as if online !!!
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Question of the day: why does progress feel worse than the previous version? This time around, it's easier to get started, but as soon as you start getting into the T4 and T5 skills, things slow to a painful crawl. Even worse is the lack of a reward for completing challenges. What's the reward? You get to spend skill points on some upgrades. Which upgrades? You basically don't know until you do the challenge. Do I get any explicit bonus from the challenges themselves? Not anymore.
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@ProtonsZero there are currently 84 challenges available in the game (the last 4 were added in version 11 a couple days ago), so those scores are almost certainly legit. The top scores for prestige points and skill points are flat-out impossible, though (there literally hasn't been enough time to get that many points, nor will there have been for eons).
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lol, people hacking scores in an idle game. Ok buddy. You do have 84 challenges out of a possible 80 in this game. I bet your mom is proud.
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Please FIX C0 Challenge: "Use hacks 300 times..." I use Limit hack to advance with updates to decrease energy consumption to -200, but when using hack it takes me -100 energy. Pop-up balloon shows -200 energy consumption, and when I haven't 200 cannot use the hack, i.e. info is correct but challenge mechanic not.