Random Number GOD Idle

Random Number GOD Idle

by Moczan
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Random Number GOD Idle

Rating:
3.1
Released: December 05, 2023
Last updated: April 05, 2024
Developer: Moczan

Tags for Random Number GOD Idle

Description

Gather Mana, buy Upgrades, defeat Randomness

How to Play

Use mouse to navigate game. Never defy Random Number GOD

Developer Updates

Aug 14, 2024 1:50pm

v 0.2.4
New stuff:

- Run 10 will now have a chance to roll if your winstreak is high enough
- Offline calculations improved to include auto-buy and auto-prestige, the game will also save and load your automation settings properly (only after you play 0.2.4 at least once)
- Text Import/Export now includes confirmation and restart button; text import will now work even if you donโ€™t have access to local storage/indexeddb
- Various other small bugfixes/improvements

Comments

0/1000
Atombender avatar

Atombender

Feb. 01, 2024

260
2

If the badge isn't awarded, go to Settings and manually save.

rngsjk avatar

rngsjk

Jan. 13, 2024

244
2

There are some serious scaling issues... 400 Nature Runes is a breeze, 500 Nature Runes would take weeks, and the bonuses do not help.

billco avatar

billco

Mar. 29, 2024

189
2

One of my bigger peeves is that higher prestiges still only give 1 follower at a time. It seems to me this should scale similarly to the other rewards, especially given how the follower levels scale exponentially. Overall the scaling of many systems here needs a lot of refining.

saber7 avatar

saber7

Mar. 02, 2024

157
2

Scaling is too high and removes any idle component from the game. Weeks of active managing the runes, and it still can't complete the objective.

AbsenceOfLight2 avatar

AbsenceOfLight2

Jan. 11, 2024

139
3

not great that higher runs give a debuff to prestige bonuses. Like what's the point of giving me a boost at the end of a run if the next run all of my prestiges will be halved anyways?

Aside from that, game is suspiciously similar to "Idle Game 1." Maybe having an "inspired by" message would be good, to at least credit the game that you're taking ideas from.

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