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It is really a time-consuming active game with elements of automation and idle, but playing it manually is much more efficient than using the automation. I reached hard badge from 0 in 6 days of playing.
Tips for players:
- don't rush into higher levels of runs, grind lowest first at least 10 times for stacking some early bonuses;
- if your run takes a lot of time - abort it, begin a new easier one;
- prioritize runes mana income bonus over prestige income bonus, they really make a difference, the later you go in game the more difference it makes!
- reaching lvl 200/300/400/etc of a new type of rune is easier and more rewarding than reaching the same number of a previous rune;
- I was able to get 500 water runes safely and without frustration on run #7 "Reach 500 deep runes".
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I haven't got 500 water runes yet this time (my old progress was wiped out a day or so before badges), but it shows I got 141 water runes, yet I've gotten more than that with no update in the count
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@BoinkySiwinski: How did you manage to get to 500 water runes? I did a 000 run and a 002 run, and now I am deep in a 004 run (~360 water runes), but progress has slowed down dramatically. Did you do more low-level runs for additionals bonuses?
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@prong that hapens when you complete the final goal and move on with a new run. did you pick some other bonus? that should carry with you even after you complete another run.
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progress slows down tremendously if the window isn't active (if it's in the background and I'm using another app) which wouldn't be a problem if offline progress included automation as wivg suggested.
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@kale there's also automation mode: next which will only buy the one rune that you're next able to reach a breakpoint. That may be useful for your end of runs.
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Needs the ability to quickly turn on and off all of the autobuyers except for the one needed to prestige for the last part of a long run.
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If you rapidly click on prestige, you can usually triple the bonus. Also works on the bonuses you get when ending a run.
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this "game" seems to completely run out of momentum once you hit 100 light runes. I hit 100 light runes in 5 seconds, prestige, and it goes no faster, none of the upgrades are impactful. This is shamefully dull
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After run 002 I can choose from three files again, to do either run 000 (200 Light Runes), run 001 (200 Occult Runes) or run 002 (300 Occult Runes) again. Rerolling never gives me a 003. How do I get a run beyond the 300 Occult Runes run?
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First, I thought mana runes were magic runes. After getting 100 magic runes and don't get the achievement... WTF are mana runes? And how I am supposed to know about them If I have 0 info about everything?
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Auto-prestige seems to override turning off random rewards. If I turn auto-prestige on and random rewards off, it picks random rewards for me anyway.
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I beat the first run...and then got a garbage reward, and the chance to do the exact same thing except the most minor of differences given by the garbage reward. This isn't fun.
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I really need tooltips for stuff, more context.
"100" shown, but not the effect, "(!)" looked even more like a tooltip indicator but also does nothing (it's just 'this bonus just changed from the most recent prestige').
First few prestiges I did not remember the rune order, so I was picking basically bonus to a "random" rune, as the prestige screen doesn't give you any context (later you can at least see previous picked bonuses, even if that's only moderately useful).
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Only good strategy:
1. autoclicker
2. For some time, ash runes takes time, so max ash rune and then go for fire which earns more (invest some +% to fire). This way you can shrink going to 300 to 80, then you leave autoclicker on ASH.
3. When you feel like you're step away from higher prestige tier, turn off AUTO and have upgrade system NEXT. And manual reward. You get much higher boost and you can pick huge cost discount for rune.
4. Don't go higher runes, if lesser runes runs are still slow. My fast runs are 400 ASH, rerolled to 170% fire.
5. Good game for few days. Gets extremly repetitive. No smart automation. If you want atleast some progress, it's IDLE at all. MAX systém of slow increase is total FK*P. With autoclicker going to 350 ASH takes 65-70 of lesser runes. So you literally make 7x more rolls in comparison with "off the screen idle playing". Worshipers doesn't make any sense from math perspective. If you have 100, you will get to 70%, if 1000, 90% for longer run.
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Final rating:
1. Fun in the beginning, painful in mid-game, trivial and boring towards end game
2. Direct cause for 1.: Runes 6-10 scale badly, both in cost and income. The first five always give better income. You'd need to change income and/or cost of runes 6-10 to adjust for a smoother progress.
Also, this makes the game extremely grind and very not fun.
3. Also a reason for bad progress: More difficult runs give waaaaay too little of a bonus. The only reason for longer runs are bonuses unavailable on lower difficulty.
4. "More starting Mana" is complete and utter bullshit, ignore!
5. There's a serious bug: When choosing rewards (both when prestiging as well as when ending a run) you can click and collect the reward multiple times if you're fast enough. I managed to get up to 5 clicks in (!!!!!)
All in all 3/5 for short-term fun and then forget about it.
With some updates and more content (a new prestiging layer, more runes etc.) it could be better.
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Importing my save isn't working. The game doesn't seem to save by itself at all, despite me never clearing my browser cache.
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It would be grat to have timer for each roune, when you have "NEXT" setting on. Good to know how long it will take to have an upgrade.
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There are some serious scaling issues... 400 Nature Runes is a breeze, 500 Nature Runes would take weeks, and the bonuses do not help.
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Ok, this random modifier per run needs work. I'm being offered a run that has Earth 187% income and Earth 77% income.
So.... yeah.