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Dev: We should be able to "pick" the base clover (green, purple, gold, etc.) its annoying to have to "pick" a green clover when i need a pink for breeding. 5/5 game though! More fun than the original!!
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Two days in a row my game has disappeared, I was up to tier 22/23 and decided to just lodge a game bug and start a new. This morning I logged on and the game was once again erased with the game import/export not working. Hopefully it's just an issue with my game and affecting everybody else.
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Another idea, would be nice to be able to mouse over a clover and see what tier it is, and how many of that tier you have in your museum
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Would be nice to see to missing ones in the altar tab.
And being able to send to museum from altar.
Maybe even have a "build"-button that will create the missing from the muesum.
Also being able to clone the ones in the altar to have a single coloured one to work from.
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I wish there was some mark on the clovers that I put into the museum, because constantly dragging the clovers to the museum button to see if I already have it is time consuming. Even when I have the Auto-Museum upgrade active, it still takes a long time.
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Grandpa Clovers be like "back in my day, life was tough! You either get sold, put in a breeder, or for the lucky ones, get put in the museum!
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that moment when you are about to hit museum all but then a better clover appears and you accidentally museum it >:(
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When using the altar we should be able try which changes we want before it costs anything, plus allow us to change each leaf to the next or current color
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What am I to do after I created the 5 leaf clover? You need more options besides using new special leaves to create new types of clovers. Plus, a better set of directions and goals. Perhaps let new rainbow petals increase the mutate rate each time you use them, or allow multiple changes
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I'd like to see flowers from tiers that completely done turn black or something so we know that we can remove them from storage if we want
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The population still seems to be pointless, it could be used as a resource multiplier. For every 100k people on the planet, you could get a +1% boost on income of all resources. Maybe just certain resources, maybe more people are needed for a +1% boost, maybe there's a limit. All I'm saying is there is no reason to have a high population or any population at all, we need a reason to use our food resources on population. Maybe you need 1 person per ship or something like that.
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It doesn't make sense for clovers to not be able to revert, ie breeding two full tier two clovers should sometimes result in clovers with green sections
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I wish i could just buy the one's of a tier i'm missing instead of having to collect a bunch of green ones and painstakingly compare
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I noticed that when you get to clovers with 7 mutated leaves in all of the breeding slots for tier 260, they produce the starting clover for tier 260, and if you try to use the Altar to mutate the last leaf of a tier 260 clover you also end up with a beginning tier 260 clover with no mutated leaves.
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@Raejlove According to the Game News, "Completing Five-Leaf Clover lets you collect more Rainbow Petals and spend them on Altar". Doesn't seem like a great reward but it's something.
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@DefaultState I said the same thing in another idle game a while back (it might even have been this one, I don't know), and the response I got was that it is just shorthand. If it were in an academic setting, it would be written differently, but since this is just a game, the shorthand is acceptable.
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The one feature this miss is a shortcut for selling all '"s" for example, making picking and selling less of a tedious task!
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the notation of the numbers is not correct i think, if you say for example 2.434^8 it means this number to the power of 8, not 2.434x10^8. noticed that in the other game, pixels filling squares, aswell. although everyoner probably knows what it means, it still looks odd.
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Did you know that you can easily grind money in the early rounds by spamming the clover pick button and the sell all button?
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Yesterday, I was at tier 80. For some reason, all of my progress was lost, and the game has me restarting at the very beginning.
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I wish there was some way to view a clover's tier in stash, since colors cycle through. Maybe something like, a hotkey to show the tiers on all visible clovers? Would be very, very appreciated.
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it takes $100,000 to buy extra space for a clover... how big are these things? do we live in an over inflated dystopia? now I want a giant/expensive clover...
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"Can you pass the final alchemy test?" If this game doesn't have an ending, the breeding of the ultimate five-leaf clover, then you will get an automatic one star rating.
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Idea: When you're holding a clover and you drag it from inventory to the put in museum slot, the slot should get a red border if the clover is already in the museum
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Some kind of quick-sort option by tier, especially for the Storage section, would really be helpful for fleshing out those sciences. At least until the 'buy leaf/tier' option in the Altar is available. Also maybe some indicator on combinations that lead to complete tiers (like, doesn't lock you out, but lets you know there's no science benefit to it).
Also, personally would really like it if there was a 'synchronize breeders' button. >>
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Certain clover varieties seem to have some sort of... "tendencies" where they'll give you one specific leaf pattern over and over and over.
I really noticed this with tier 6 where it gave me the same pattern repeatedly far more than should be possible, every petal was filled except for one on the lower right side.
This made it a little (and by little I mean VERY little) bit harder to fill up the museum. I assume the tendencies weren't intentional?
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And there goes tier 260! The only complaint I have is that on some of the levels there simply isn't enough contrast between mutated and non-mutated leaf sections. For example, tier 14 and tier 21 are two early examples of this. I can only imagine how hard it would be for people who are color-blind.
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it seems that when a clover of 1 complete colour and a clover that is missing 1 leaf to become complete are bred, the result is highly random.
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You need the larger stash because you will end up with a lot of duplicates, and you end up with a lot of duplicates because the mutations depend largely on what you are using and if you are using similar clovers in all of your breeding slots you will get a lot more of the same. The more dissimilar the clovers you breed are the better the chance of getting new clovers. For example, if you use two four leaf clovers where neither has the same mutated leaves of the other you have a better chance of getting clovers with differently mutated leaves than if you use two four leaf clovers that have some or all mutated leaves that are the same. Currently I can fill all of the breeding slots with two four leaf clovers that contain all the mutated leaves with no overlap, and fill out the entirety of the museum.