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ok so...i killed the second gate and feel empowered having killed something that offered no resistance and its petty guards who shoot....the crystals im collecting by killing them, but not actually taking when i have them shot at me, were no match for me! i think i will fly using my newly found jetpet because flying to badass. suddenly i find myself at a black gate..with another gate keeper behind it, i stroll up to the gate thinking i was fine with have 16 crystals to have it read 24..at a loss im about to head back when i carelessy pull the trigger on my machine game with unlimited ammo that i found to find that i can shoot through the black gate and kill the gatekeeper cutting out 1/4 of the game!...FIX IT
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Another gem problem: I died after killing one mob and the gem was stuck in the ground when I came back after respawning.
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Let us send our finest warrior to commit genocide upon this world.
Shall we equip him? Nay. Let harsh language be his weapon. ****.
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I can confirm the glitches lvtrainer has claimed and also when you die if you were shooting and held down the button, you would continue shooting even to the extent of killing an enemy. But I believe this is what caused the glitch, I could not shoot or pick up half the gems I found after that. The gems I did pick up were not counted. I believe that this game could have potential, but its execution, unfortunately, left much to be desired.
Algebra time.
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I encounterd a glitch. If you kill the first pyramid, and then walk back without getting the black gem, (I did that because I didnt kill the bat and had 1 health left) then you cant continue shooting or get the gem. I couldnt continue because of this glitch. also try and make the prices cheaper isntead of having the player run around and shoot every living thing they see to go ahead. Great game it deserves a 5/5, but due to my problem Im going to give it a 4/5
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HUGE FLAWS. Killed two enemies and the black gems dropped off the screen and you need every gem for the gates now I'm stuck and its impossible to move on
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Game is buggy. You can still shoot for a few seconds after you've died and exploded. Also, a black gem is stuck in the ground, and I can't get it.
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4/5: cleared areas don't respawn, leading to long boring walks between areas, and if you change screen with the map up, the map still marks you as at the screen you brought the map up in. otherwise a great example of the metroidvania genre
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nevermind, i went back through were your blue ship is parked and i kept going to the right of it until i saw another body of water... again, nice game.
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"Yo listen up
Heres the story about a little guy that lives in a blue world
And all day and all night and everything he sees is just blue like him
Inside and outside
Blue his house with a blue little window and a blue corvette
And everything is blue for him and his-self
And everybody around cuz he aint got nobody to listen.
" remember the song? The Spaceship so blue!!! =)
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threat to humans. it took one guy with a gun that doesn't need reloading to kill there very small population. for all we know we attacked them first! good game though 4/5
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hey, does anyone know how to get past the part where you first go underwater and then you go to the right until you see and kill a single black squid... i can't seem to jump high enough (nor swim, if that's the case) to the ledge above... nice game btw, it's a good-casual time killer 3/5
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I love this game solely for the fact you can make him look in the other way than he's walking and cause him to moonwalk. Now to actually play the game. >w<
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I feel like this game had a lot of potential that it almost, oh so very almost met. Atmosphere was well-done. The feeling of being completely alone in an unfamiliar environment was nicely done, sound of only wind and distant animal noises in place of music a very nice touch. Controls were easy, and it's a very good implementation of the "power up to advance" method. Also, the pixel style is perfect for this. Reminds me a bit of "After Years In Dark Tunnels". However, the presence of guardians and clues made me think there was a big surprise at the end, but I was disappointed to find there was none. You fought the last guardian, and then..."The humans move in, game over." Lack of a twist wouldn't bother me so much, I think, it the game hadn't been building up to one. In fact, I think this would have been a great candidate for multiple endings. So, to sum up: Very good game, but I feel like with just a little more put into the story, it could have been truly great.
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Great puzzle, not too hard. Would have liked more health power ups, a little more interactivity, but pretty good overall.
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"Cool twists" rather led me to expect a plot twist, which didn't really happen. Bit on the short side. Why was random equipment strewn about the planet? No real explanation for that. The ending was a bit short and disappointing too -- "Status quo was temporarily restablished." Overall fun, but the extra 14 monsters made me wonder.
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Am I the only one annoyed by the slow moving of the character??
I have to go all the way around to the next stage... :S
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Fun little game. Not really fond of the 'go here get this, backtrack, get this, backtrack again' games of such a nature, but at least this wasn't very tedious in that area. Enjoyed my time playing it to completion, but most of all this is another example that great graphics are not needed for a fun game. Nice work.