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@tasteflavored: I was remarking on how it was worded. Kind of like defusing a bomb with directions that say "1. Cut the red wire. 2. But before cutting it, make sure you have the blue wire connected to the terminal." The note was worded similarly, and I found it funny.
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This is a fun game with decent atmospheric music and well developed puzzles... however, as with most of these types of games, the ease of movement and development of the movement scheme still lacks intuitiveness and finesse, as some 'rooms' are difficult to move to, and are even tough to know they are there at first.
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Not that creepy. If there were sound effects or things actually falling from the dilapidated church, then I would be a bit paranoid when something like that would happen after the first time. But, as for the game as a whole, it was quite fun and clever. I would definitely want to play the sequel.
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Make it so that writing in response to your clicks only goes away after you click on it. Most of the time, it disappears before I'm done reading and it gets annoying.
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I fail to see how this was "scary" and I was very thoroughly disappointed. All of the puzzles I could solve (9/10) were too easy, and the rest made virtually no sense at all even after watching the walkthrough. It's easy enough to make a puzzle, but you have to be sure everything is there. Additionally, some of the art made it hard at times to figure out what do do next, and some of each was even rather picky. I clicked that string 5 times before I watched the walkthrough, went back, and tried a sixth time and finally got it. I don't know if I wasn't hitting it spot on or what but it wasn't the only time where I felt let down. It's always nice to have good art, but if there are too many details, or not enough, it can make a game like this one a pain in some areas... If you intend to make a sequel, which it looks like you are, please take the negative feedbacks positively.Some of us just want a good experience and are willing to help if you're willing to listen. :)
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Ok it was great game and i liked how each part required several things to be in place i order to advance. But direction was vague and hard to understand what to do next. In my own oppinion i cant think of any ways to make the game clearer but until someone does come up with a way, 4/5.
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very nicely done but some of the "hidden" items are far well to hidden eg the constellation tablet behind the brick and the load-stone 4/5 overall can't wait for the next one
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Nice game... perhaps an autosave in the sequel? I played through almost the whole game and then the browser closed... 4/5
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The thing with the keyholes and arrows is driving me crazy, the hint semms to be completly unrelated and I can't find the right combinaison no matter how I interpret it (or try different way to put keys in places).
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Well made, interesting and challenging, but sometimes too hard, not enough hints for a casual game like this. Atmo really dragged me into the game. Overall a 4/5.
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mouse only appears when you hold down left click. Impossible to play! Mac OSX Snow Leopard 10.6.2 running Firefox 3.6.9
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Pretty good! I had fun doing this. Some of the puzzles were hard, but nothing felt truely arbitrary, and I liked the theming, reusing clues. Some of the click zones were a little small, though. The music was appropriate, but got boring after a little while.
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Very clever puzzles! Took me a while, since I would scan for areas and things to click after I got stuck. Masterfully done, Sirrah.
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Very well done! Just challenging enough to be fun, but seldom frustrating (I'm happy to say I never once turned to help from hints or walkthroughs)! Don't get me wrong; there were times that I wandered around for a while just scratching my head, but in my opinion, there are enough clues provided to find all the answers with a little effort and deductive reasoning. I eagerly await the sequel!
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Ohhhhhhhh... now I get that puzzle with the keys. I feel so stupid :P But the one with the hidden note is a definite Guide Dang It.
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I'm still puzzled as to how we're supposed to find the hidden note in the mural and how we're supposed to find out where to put those keys for that constellation ("N" I think). Otherwise, one of the best brain teasers I've seen. I can't wait for the sequel. 5 stars from me.
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A lot of fun, but near impossible without the walkthrough... I managed to get through a lot of parts, but I got stuck multiple times. There were a couple of times when I tried to do something and got a different result (Attempting to light the candle accidentally made me turn) so I assumed they were impossible. Overall, though, it's a great game.
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oh yeah that game made complete sense...i just had to look at the walkthrough for almost everything because it didnt have very-or even close to- direct clues. most of the things you do doesnt go together and the game is dark (i know its suposto be) but it makes it hard to see the items that the walkthrough picks up. its also hard to click things because the arrows take up the whole scene.
its creative, thats just about it.
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Next time I see something shiny, I'll just put my finger in it and check the other side, maybe I'll get constelation plaques... :P
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If it takes place "somewhere in England" shouldn't the car's steering wheel be on the other side? Sure, it's a nitpick, but still.
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Hmm, kinda has potential, but its very obscure.. There's nothing to show that there's anything behind the stones, for example, and you don't know to stick your hand in the star hand in the Moon constellation.. I had to refer to the walkthrough for pretty much all of it. But like I say, has potential, just make the things more linked. 3.5/5
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Fantastic game! This is how you make a point-and-click game (not like some of the others on here *cough cough* Reincarnation *cough cough*). I do agree that some things were harder to notice than others. As for the sun stone, I almost got frustrated (maybe saying next to the rung would be better than behind), but random clicking in and around the area saved the day. Can't wait for the sequel.
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There's a bug - pick up a candle before it's lit, it'll never go where it should. Didn't feel like restarting it just to get past that point.
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Best point'n'click adventure I played in a long while on Kongregate. Hard yet still logical puzzles. I wasn't patient enough to finish it completely without the walkthrough. After the intro I was expecting something more lovecraftian, but now I think this is going in a more dan-brown'ish direction. Hoping to see more! 5/5
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GREAT GAME! I DON'T LIKE POINT'N'CLICK ADVENTURES COZ IT'S BORRING! BUT THIS GAME IS AWESOME! CANT' WAIT FOR SEQUEL! 5/5 FROM ME!
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Much too hard. Wasn't very fun. I had to spam click to find anything, as sometimes clicking on something didn't always work. Also, I wouldn't qualify this as horror. Mystery at best. 2/5
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All of the really easy puzzles had incredibly descriptive hints which practically gave the solution away, while a whole bunch of subtle nuance-based clues, like orienting the plaques, was just sort of left "lying around" in the hopes that you might encounter it. And though many have said so already, that clue about the ladder was annoying. The word "behind" barely makes sense in the game context (barely!) and is absolutely illogical in a real-world sense. Also, I'm fairly annoyed that none of the stones in the wall that you need to click on are made distinct in any way at all. At least for the lodestone you have the compass to guide you (and really, at some point you should notice that the giant arrow pointing north is disagreeing with your compass) but the other ones are all unremarkable background art.