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I encountered two glitches. I could spawn 7 things if I clicked the summon tab while the 6th was loading. Also, in one instance, I was able to purchase unlimited upgrades to my guardians, causing my mana to go negative. Great game.
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Really cool game with neat pet mechanic. But occasionally I just explode. Like 800 health to nothing without being hit.
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Needs a respec. The time challenges are extremely difficult, and some of the upgrades seem rather unbalanced (i.e. getting 1% more for each laser point).
Could use more kinds of upgrades and more levels. Fun little game. 4/5
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Hmm, it would be fair if you added "opens in a new screen" behind the achievements option. People don't like being redirected to other sites without knowledge they will be.
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To beat the final boss easily, just move on top of him. None of the attacks will hit you. To beat him fast you may need to grab the stars however.
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Pretty fun. The challenges really make the game better. I know it took a lot of time (as each one is unique), but one or two more levels wouldn't hurt.
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If you grind out xp on the first level then it's your own fault you ruined the game for yourself. You could win the game faster then you could grind to max level. It's not a flaw in the game.
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Having the last planet take forever to consume is just...boring. It doesn't add suspense or show that the last planet was the best, it just feels poorly planned. Other than that simple little thing, great job!
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level 9 on world 1, maxed hp mp and last guardian. 2/5 would like to see level caps on games like this, unstead of being able to just grind through the easiest level.
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I like the concept of having a main objective that have to be destroyed and do it while avoiding nuisances. First off, the controles. Let's face it, one of the primaries objectives of the game is to avoid hazards. Thus, the mice might have been more appropriate or at least give the option to the player. It's more natural and easier to react with a mice. Then, difficulty ramping. It's just not there. Levels seems to be in a random order and no attention seem to have been paid if they go in increasing difficulty order. Then on interactivity, it would have been fun to have 1 or 2 actions you can do yourself. Like every X kills, you can use a "Rage" attack or something like that, alway fun to feel more implyed in the gameplay. Lastly, the skills. Since the game is short and the guardians are unloked progressively with none of your control, it would be nice to see what skills do prior to unlocking them. Simply so players can know where they want to allocate their skill points.4/5 Great Game
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you should lower the level requirements for guardians... i finished the game at level 7 and i didnt want to keep grinding just to unlock the last guardian...
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On the fourth level, i defeat the second boss, and when i run past where he was. I expload and die. Other than that i found it a really cool concept. The difficulty climb seemed a little steep though. 4/5