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The MoFunZone... are we in it yet?
WHY DO THE Ms LOOK SO MUCH LIKE Ns? THE ONLY DIFFERENCE IS THAT THE M HAS A HIGHER BACK.
IMAGINE ME WRITING A BOOK LIKE THAT, WHERE Vs ARE Us, Ts ARE 7s, Ms ARE Ns, AND Xs ARE Ks.
7he world works in svch a way where ovr hair is nessy.
Yes, Messy would be Nessy, and many Loch Ness Monster references will be inevetably made.
WHY DID YOU MAKE THAT FONT? *cries* WHY?!
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Neat concept, and pretty fun, but the hit zones for both bullets and your ship need to be better defined. I had no idea what was hitting me half the time... not that it made much difference, since the shell guardians made short work of everything anyway. I mean, I sat unmoving on top of the last boss with lvl. 3 health and six of those guys at lvl. 1 and still got the achievement.
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Pointless game. All it does is force you to grind to level 9, upgrade the purple summon to 100% chance. Then you win the game once you get 6 purple summons. Every single level can be beat with 6 level 1 purple summons. The bursting stars are just overkill.
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game seem fun, but I will not play it if it does not have an easily accessible mute button. Sorry, but you should know better by now - put your mute buttons right at the front.
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In addition to my previous comment, this game is also bugged. You die with nothing around you for no apparent reason with a mission failed message. Lovely. Developer: stop releasing crap here to waste bandwidth and time for other developers. :-P
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he can eat a huge planet very fast and yet he has to take his time with the last puny planet as if it was the last planet ever?
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when i clicked start my screen when to space hale moving to centre screen and spitting out a planet that send the end below it. also there are a bunch of annoying noises.
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Meh. Yellow bullets over lime green planet = poor design. Long, worthless tutorial before entering game = poor design. Eating planets simplified into chomping animation regardless of where you are = lazy design. Fail font = poor design. Poor grammar = poor design. Fugly enemies = lazy design. Unknown story/purpose = lazy design. So what are the good points of this game other than it functions ok with a plastic-wrap look? Meh 2/5. Developers, try harder if you want our hits/traffic on Kongregate and other sites.
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Planet: "So Mr. Space Whale, we meet again." Mr. Space Whale: "Yes. I have come to eat your planets to even out the universe." Planet: "Then we must kill you" Mr. Space Whale: "I doubt you will. I has minions that ccan one-shot you." Planet: "Damn you Mr. Space Whale. Damn you."
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it needs:
timer for time missions
counter for eating stars
counter for killing enemy
the shooters need some numbers, for example speed and power of shooting
more levels
mute button, of course, every where not only in P screen
i think thats all, otherwise it's GREAT JOB, GREAT GRAPHICS and GREAT IDEA!!!
forgive me my bad english and +1 if u wanna "Harmony Keeper 2"
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...how underwhelming. I was expecting huge battles and stuff later on but it just turned into 'pick the pink guys to win any challenge'.
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Pretty fun, but I find myself squinting at the text, trying to differentiate the 4's, 5's, 6's, and 8's. The font is a pain to try to read, but other than that, it's pretty fun.
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Great game, but I feel it would have been very simple to add a few more levels. Also, the Shell Guardian makes all other guardians useless.
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i feel evil playing this, destroying planets, killing all of those poor ships and what-not, they are only trying to defend themselves and their planet.
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while eating the last planet one should be forced to switch drones, like from laser (which i used) to the more area covering ones. that would make it more challenging.
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You should see what upgrading your units ingame does. Just says what lvl it is not the dmg. fire rate, and so on. Add that please.
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It's a good game, but the level design wasn't too great, especially in the last planet. Wasn't challenging enough for me as well. A timer would have been amazing to have and I find it annoying that going into the upgrade menu or pause screen resets the eat timer.
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Surprisingly fun but its to short, no point to having so many kinds of gaurdians cause you can just mass one kind and still do fine, much to easy and no replay value 3/5
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To me, the game was fun. Not Great, persay, but fun. One thing I noticed, though, was the lack of need to level up your guys all the way to level 99. To me, they stopped getting stronger around level 7, sadly. I'd have liked a more progressive appearance/attack change the higher you went, but whatever, it was fun as it was.
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the summoning menu should not restart the eating timer just pause it, unless you summon something, which has its own timer, ive noticed.
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Well done, a little short though. I didn't know that stars respawned at first, making the 'eat X stars' achievements very confusing at first. Good idea, but you should really switch the names of planets and stars. Usually stars are much, much, much larger than planets in reality. Some gravity effects might be interesting.
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i would change the numbers there a little hard to read and i would make lot more upgrades like you can change the this to make more powerfull shot but not faster ot make it super fast and there should me an uber upgrade for all of them lat make one really good and out can onlt upgrade 1 it dosen't just upgrade them how they should it complety changes them
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@Out*reach at first i was going....Your so right, But i just found out it isn't a star, its a universe, so in a way he is good.
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It was short, bt nonetheless fun. 4/5 Stop complaining about the last planet! Oh-no you have to wait half a minute, so what!