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this was a great game but I wish you had more control over the people like you could keep some on defense , move some forward, etc.
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4/5 im tired of games that have the ariginal websites right on the game screen or else this game would be way better!!
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Has anyone else noticed you can just spam novices until your get 60 each round, then switch to a slightly more costly unit? I'm 1000 income ahead of my foe right now.
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y does the income stop at 8k? im on "hard" and now we are just fighting with highlords and cant win because the auto attack tower. bah
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long ago there were 2 countries in the migraine land red and blue relive the migraine that took place recruit the correct unit to get a very big migraine!
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(In Abyss Mode) High Lords:Us 8 can take you all(then the army of immortals and mages come)Enemy:CHARGEEEE MY MEN!!High Lords:hmph,weaklings!Enemys:hehe.High Lords:Attack!!!!*40 seconds later...*High Lord:IM ONE LEFT AND THERE CHARGIN AT ME!!Enemies:CHARGEEEEEEEE!!!!!!!!High Lord:OH POOP*kills self* GAME OVER!
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Great weapons, Great peeps, and great graphics. But at the same time, needs artilliry, air force, a flamethrower, and like heather said, need to save up. 8/10
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atleast make the melee units do range they always pile up and do nothing at the back just wating for the one infront of them to die
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it IS possible to choose multiple units in a single round. at the corner of the screen there are 3 icons: the top one says how much money you have, the second how much money you will get the next round, and the third how many more troops you can summon this round. as long as you have enough money and you can summon more troops this round, you can simply switch to another unit. or you can simply switch the unit while your units are summoned.
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Great game! Can't help but be reminded of warcraft or starcraft2 TUG maps when playing this. Would like to see formations and a campaign with upgradable stats and unlockable units. Maybe make a way to organize the unit selection screen by armor type and damage type. All in all a great start, keep it up!
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I've heard the music used in other games, not exactly the greatest effort in sound department overall. The sprites are decent though, remind me of some of my favourite RPGs.
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There is a lack of complexity in the "choose newbs until income is high" that needs fixing. You don't need to defend your base - it does pretty well on its own. If you were to add a bounty for units killed (rewards better unit choice early) it'd make the decision more complex. Look to some of the Warcraft 3 House Wars (or some kind of wars); they do a great job of balancing, as well as adding more armor types.
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Not a bad game, but nothing to write home about. Missing army control on the battlefield. The info on the game was lacking as well. You need to make the cheap units to get your cash upgraded, or your done for. Upgrades would be awesome as well, maybe map magic too? 3/5 with lots of potential.
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hmmmm well actually, a full team of samurais beat the computers full team of monks, why? samurais are cheap and inexpensive and only cost 1 supply, whereas, a monk costs 2 supply, therefore you can have 60 samurais and only 30 monks, and therefore, samurais win because of there number, and since they do the same amount of damage to each other, samurai win.
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juego excelente, cuando escuche la musica me dejo bien pasmado... tiene un buen de potencial el juego, espero saques una segunda edicion =)
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I think the hierarchy's Samurai & Swordman groups until about 1.2k, then, once a cluster of your troups are knotting in the center, toss a Novice group in followed by Ninja, another pair of Samurai & Swordman groups, then Cavalry to sweep past and take down the Crystal. Move the cursor in the middle of a deploy to get more than one type of troup in a turn. Diversifying from the whole top row is often great.