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for the people rating down because of the music. Why rate down just beacause of that??? its good battle music if you ask me, and besides. you can just mute it cant you? 4/5 does need a story line and campaign though, and i personally believe there should be a way to save up your supply if you don't use all of them one turn.
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Great game idea, but the fact that there is only 1 battle (even if 4 levels of difficulty) gets it a 3/5 from me. make a quest/campaign mode which will definately bump it to a 4 if not a 5 depending on how good
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Another thing I don't particularly care for.....there's not a lot of balance in the upper levels. A full group of calvary, for example, can take out a full group of mages, iron knights, or dread lords. Against high lords, monks do better than the 6 classes above them.....yet they get wiped against zombies or samurai.
Another huge problem is any ranged unit.....the range should be 7 or 8. It's dumb to call 30-60 units but only 8 of them can attack, with the rest running back and forth in place.
Tank range should also be increased slightly....maybe between 2 and 3. It's stupid to see 5 of your mobs standing right in front of an opponent getting hit, yet they can not hit back because they formed a little pyramid and can't get around it. That bug makes high lords much too powerful...simply because you don't have to rely on multiple units to make the kill. If you called 10 mobs and all 10 could hit tho.....the game would have the balance you intended.
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I rated this game a 4/5, but after playing it a little more it really doesn't deserve that rank. It makes little difference how you start out or manage resources early.....the whole game comes down to getting 2 consecutive good waves when the opponent is low on money. He could have 3 full parties on the field with top tier mobs, but if I have over 10k gold and he's under 3k.....I win within the next minute. Kinda stupid to play 10-20 mins of "foreplay" just waiting for that opportune moment.....and this is on the hardest level mind you.
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love this game, but definately coult have it up to 100 supply or something, for mazzive fights would be good but other than that keep it how it is, simplicity is sometimes the best thing.
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if you buy a high grade unit, it spawns, sometimes you can click lower grade units to spend rest of supplys on them, sorta like high grade leading lowgrade into battle
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im wishing for a chaos mode, where respawn times are like 5 seconds... that would make this game a lil bit more interesting to play if its only sandbox game :P
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The greatest compliment I can give a game is to say that it isn't enough. I want more, so much more. This is a GREAT start to something that could be really amazing. If this is as far as it goes, then it's still quite good, but I can see so much more coming out of this.
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I can definitely tell that the graphices for the units was inspired DrangonForce (sega saturn game). Ah, brings back memories, good game btw. 4/5
Refrence:
http://en.wikipedia.org/wiki/Dragon_Force
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it needs a campaign and different maps with different forms, upgrades and other factions with others units,upgrades and a hero like undead and the first soldier can be a zombie the hero lich king and a different upgrade tha the zombies can infect the enemy
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ok people can we stop saying the music is from age of war many other people posted it so new people dont need to post "this music is from age of war" so point is stop it
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For all the people who are complaining about the music: this tracks where used on many, maaaany other games.. it may not be the most original soundtrack but whatever.. if u dont like it then just mute the game
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Can we have a way to view units not in battle? I just scrolled my mouse into the units to check them out, but I'd like to view it out of battle so I don't have to fight.
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Really enjoyed playing the game. It does get stale though once you figure out how to optimize the income per turn and still beat the computers units. It would be good if it had a campaign that you bought and upgraded the units. It might also be fun in the skirmish mode if the units you got were randomized so you didn't always have the same units as the computer. Say get 2 of the first 3 unit types, 2 of the next 3 and so on. You could also vary the terrain across the map to benefit different units. Finally, needs more types of ranged units, or secondary throwing weapons on some of the units for when they all pile up behind each other. Lots of potential in the game, but needs some variations to make it replayable. 4/5
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needs health bars and a way to make it more tactical (like order or positioning) other wise its just a spam war but i dont mind spam wars ^^ 5/5
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Great game, as some have said already, it needs a function to stop troop training and save up money, and a story mode would make it so much greater - Still, massive potential and already a 5/5 for me!
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excellent game. But could use some type of customization ability. Have lots of melee, little range. no archers, but all range is magic. and the only thing that is different for each side is color. well done, but far from perfect. 4/5
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I really don't like how it's randomized with AI units, so you never know what you're getting into... I'd also rather have an option of training no units at all so I may save up my money. Oh, and unit upgrades (Specific with attack, defense, speed, and costs) along with a campaign or some sort (Could have points to upgrade in multiplayer) would also improve this game. 4/5 :D
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Hero: "I think we killed them all". Knight: "you sure? that floaty crytal thingy is shooting at us and making more mummies." Hero: "Meh. Lets just kill them and beat up the floaty crytal thingy which has spawning powers." Knight:" but sir, tha floaty crystal thingy is shooting us." Hero: "did you just defy my orders?" Knight: "well i just dont like th-" Hero: "DO AS YOURE TOLD AND DONT QUESTION MY ORDER!!!!" Knight: "ok sir, i will tell our flaoty crystal thingy to spawn some troops." Hero "we have one to?" Knight: "yes." Hero: 'ok go and i will hold them off". "3 seconds later" Knight: "Jesus Christ man! you didnt have to die on us again!"
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Good game, all you do is buy cheap melee units until you are winning, then slowly build up your range units. Just make sure you have enough melee to protect your range and soon you will start moving towards the enemy crystal. By then you will be building some stronger melee and range units to finish the game.