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Yep she can see lol... still 3/5 game isnt perfect and bit repettetive i still played it all the way through so lots of possibilitys :)
the path you take is pretty much chosen by the creator don tlike that you need all upgrades to acomplish the last level(s) so basicly its a grind game
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If the Ninjas are going to have to be stupid and keep swapping screen sides then at least make them high-five when they cross in the middle...
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The only annoying thing is that they rarely gang up on a certain enemy. They wait (esp defensive) for the other enemies even if there is one close by being engaged. They are less efficient this way. It's better to make the defensive attack the closest within a specified range. Still, it is fun and I'm currently finishing it. :D 5/5
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10% to stun, crit or dodge (maxed)? That's roughly 1 of 10 attempts. You've got to be kidding. This isn't any MMORPG, so why chances are sooo low?
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Lemmiwinks and some other mentioned it before: Upgrades for newly bought ninja don't apply in the stage screen. They're visible in the shop window and pre-stage screen, but when I hit "Fight", the additional ninja loses all his upgrades.
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Umm ... did I just finish? I can't even tell. But besides that, and all the comments about ninja AI that I totally agree with, this was pretty fun. The upgrades, for 3/4 of the game, actually felt like significant choices, and having them show up as visual equipment was very satisfying.
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I agree with the comments about the ninja's behavior. I would also like to see the mouseover to collect coins go away - it's distracting enough with a mouse and frankly irritating on a trackpad. On later levels where you need to pay close attention to ninja health it can be too distracting.
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2 stars.
I have played it till the end because I like the idea, but nothing happens after I finish the 25th level.
Also, why does achivments sends me to another website?
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Ninjas should return to the middle if there are no enemies on screen that they can target. Also a ninja should help the other ninjas if they have nothing to attack for themselves.
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Not sure if there's any use for defensive behavior. Eg. Ninja stands to left of girl and doesn't move while enemies are attacking her on the right side.
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good game idea, but enemies move to fast for my ninja who has to move from one end of the screen to the other why the other 2 ninjas just sit there and watch them beat up the girl. Need to have ninja can attack multiple enemy and any enemy in range at anytime.
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I liked it. 4/5.
It just need more lvls , upgrades , armors , powers and everything! =p
The only bad thing is the ending >"<
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Err, yeah this COULD be fun, but the behaviour of the ninjas is so goofy that that's just not happening. The suggestions in the comments definitely need implementing, as it is it's more a game of guess how the buggy ninja behaviour is gonna get me killed now.
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This game would be better if the targeting would actually make sense. Ninjas would switch sides just cause two enemies showed up on one side or another enemy showed up just before the closer ninja killed their target. Also what good is setting one to defensive when they let an enemy start attacking the blind girl because one of the other ninja's is walking back to attack it?
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Why do the ninjas call dibs on mobs that on the other side of screen from them? Why can't the nearest one just kill it? Defence mode should be reactive, attack if within X range of base. Offence should be attack all enemies on screen with those nearest base at higher priority.
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awesome game, it would be even better though if ninjas set to defensive would return to the girl when they kill an enemy instead of just standing away from her
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why cant they attack the same enemy? or after killing one why cant they go for the nearest?
thats the most annyoing thing in the game, anyway great game