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wow, this is a brilliant game, 5/5 definitely, hope u guys make more games like these one, music n a kind of message, loved it :D
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Great game, although I would like it if there was an in-game indicator as to what your skills are. This is really necessary if you tick the "auto select option" otherwise at the start of every level you are forced to go into the menu anyway in which case, each level may as well start you in the menu with a glimpse of the level to come...?
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Have yall noticed that in the shoot skill the bullet follows your direction? you can manage to get a badass boomerang :D
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I think I must be playing a different game than the rest of you! Choosing paths? "Level select" screen? Mystery skill? Map? Red portal? Bad karma? HUH???????????
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It seems to me there are just one too many frustrating elements on level 31. The mid row of spikes shouldn't be there, or the exit should be more easily attainable from where the last level is, or the block of four on the bottom row should not be there.
But maybe I'm just crazy.
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Actually I found secret levels. You have to press the hidden butoon on level select screen: http://img801.imageshack.us/img801/126/secretw.jpg. + so everyone can see.
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I dont like that I have to jump before I can double jump (for example if I walk off a cliff I cant jump mid air, but if I jump down the cliff I get my mid air jump)
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I'm completely lost on level 26... HELP!
Anyway... I really love this game: the concept is good, the execution is good, and the oh-my-god-how-will-i-do-that-feeling is good (:
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I would love to see a level editor for this game. I'm curious to see the hellish level designs Kongregaters can come up with.
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@MrBrookins: thanks man, couldnt make it without help. after that level everything becomes easier fortunately 'cause from level 30 onwards it gets seriously challenging, maybe too much 4/5
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Due to popular demand we uploaded all the endings of Sleepy Stu's Adventure. You can watch them here : http://koliomeno.deviantart.com/art/Sleepy-Stu-s-Adventure-Endings-259206544
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@kaipi11: Part(1/2) Level 40 - (Skills: Left, Right, Jump, Double-Jump, Levitate, Ceiling Cling and Hover)
First, cling to the ledge above where you start and hover out to the left until you are under the spike farthest to the left. Now press down to release and then double-jump when your characters bottom is aligned with the bottom edge of the screen, and while you are jumping press left to fit through the spikes and reach that platform. (NOTE: This is the hardest part, keep trying!) Hover to the left then double jump up on to the platform. Then double jump to the right and ceiling-cling to the platform to your right.
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@Kaipi11: Part (2/2) Now hover to the left and then double-jump to ceiling cling to the platform to your left. Grab the flower, then cling to the platform again. Hover to the right and ceiling-cling to the next block. Hover to the right until you are next to the spikes on the right side of the screen. Double-jump to grab that flower. Then ceiling-cling and hang over the drop. Press down to release and then push left after you fall to land on the bottom platform. Hover to the exit!
KEEP TRYING EVERYONE! GREAT SENSE OF ACHIEVEMENT ONCE YOU BEAT IT :)
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In lv 46 there is a bug if u press Shift, its make the game stuck and finally crush ur flash.
Like it to keep this comment alive !
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I really can't understand why is it so hard for developers to create balanced platforming levels. They always resort to fake difficulty exploiting. Being forced to make pixel perfect jumps four times in a row is not difficulty, it's just a bunch of unfair and stupid trial and error/luck abusing. Decent game, great concept, poor execution.
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My Reaction to the game:
Hey... this is actually easy and fun!
-Some levels later-
Wow.. its getting harder Nice!
-Some more levels later-
Oh god! HELP ME! *thinks: is this even possible?!*
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@SkanOner: Level 37 - [Skills: Left, Right, Double-Jump, Hover, Stick to Ceiling and Shoot]
Grab the top-right flower first then make your way to the upper-left corner. Stick to the ceiling directly above the hole and then push down to fall. When you are in front of the red circle fire your gun-thing and then immediately hit up to double-jump. When you are falling back down, push left to move into the space instead of falling on the spikes and then face right so your shot will hit its target. Then grab the flower on the left side, hop down, double jump and cling to the ceiling to get the last flower and you are done!
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@stalker 42, Its not automatic after he is tired because you don't have levitation + ceiling ability. When you have those two together you stick to the ceiling and you levitate at the same time.
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The game is very well-designed. But I do have one complaint. Several levels require very VERY exact jump timing, especially ones where you have to drop into a pit of spikes and jump last-second. This gets really frustrating when after trying 20-30 times you finally manage to make the jump/shot and then die just a few seconds later and have to start over.
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Not a bad game but I can't deal with the slippery control scheme. Sometimes a little tap takes one step. Others it sends Stu carrining forward, usualy into a spike block. I don't mind being frustrated by a tricky level but I don't like seemingly random controls.
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@agentX7Y: all levels from the first that allows karma routes can be beaten both good and bad, including the last one. The mystery skill for evil destroys blocks, and a clever player can make places to jump on to using this, and make their way to the top of the map, then hit the switch and work their way down row by row until they find the red portal.
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I tried so many ways to beat level 26 with the stuff I'm given...I never even tried to jump to the flower on the ceiling....and it worked....
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5\5, First levels very easy, after 30 very challenging. Love the music and the game style. Needs a change in the interface when swhitching powers.