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Let me start by saying I LOVED Lucky Tower. The humor, the gameplay...the SLASHY SLASHY....it was a work of art and perfection. However, and I really hate to say this, I do not like this one. The humor is still there so you get points for that. But the various gameplay...it does not work in my mind. It is too complex. Blocking, counting teeth...enemies that attack with different moved...even stats are items I never wanted to see in a Lucky Tower game. I love the series but I feel this was just a miss.
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I managed to get a hit in the fist fight, but then the dude disappeared off the screen and I can't leave. I guess I have to refresh.
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This is very different from the original Lucky Tower. Still fun. I cracked up on the "quest hand". Great, imaginative humour. Though I preferred the original's game-play concept more and hope there'll be a sequel.
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Why did you remove the multiple death-chambers? WHY did you remove the fun out of the game? Lucky tower had a great concept, but this looks nothing like it.
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There's a bug in the travelling level... everytime i jump over the ledge even after it seems like i pasted, i fall AND THAT HAPPENS EVERYTIME.
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Not only that, but the horseback bandits' forcing you forward gives you less time to react to said obstacles, and if you hold the jump button a little too long, you jump right again after you jump over a ledge, missing the timing to avoid the next obstacle. A combination of all those little aggravations made the riding sequence not very fun.
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Sequel? More like different game with same characters. No offence, but only thing I enjoyed in this game is humor and graphic. No towers here (Only one =P) and not luck based as first one used to be.
It turned in to slasher from funny luck game.
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It's got some amusing deaths and some fun humor, but the horse riding segment drags on far too long and those trees blocking your sight forces a lot of tedious repetition due to obstacles you missed seeing.