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Hints (not solutions...don't wanna spoil anyting! :-D) - Purple nuisance behind rock: His weakness is his sweet tooth. Come properly equipped and he'll give you a fair fight. Purple monster in tower: No fancy tools needed; if you have quick feet, this problem will take care of itself. Red cap-wearing brother: Take the easy way out, and it'll be safer...and richer...for you. Temple: The apothecary has two things you need. One is for sale; the other requires a little subterfuge. (If you unwittingly insult his profession, just keep trying!) You can find the redheaded adventurer in a secure location. That's it. Good luck!
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Mmm...not bad. Nice sense of humor, as before, and I'm glad that fighting plays more of a role. *Really* glad that there are no impossible fights...just pick yourself up and fight on! Still, this feels like too much of a Guide Dang It (especially getting the cultist robe); a *little* more hint for the tough spots would be nice. The riding sequence was *very* poorly thought out, with the objects in the foreground, *and* having about five nanoseconds to react to obstacles, *and* having pursuing enemies. Why do some programmers cling to utterly discredited ideas like fake difficulty?? A decent effort and suitably light and irreverent, but definitely a lot of room for improvement. 3/5
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look at this hourse this hourse is amazeing :D "Sweet lemonaid oh sweet lemon aid get on my house il take you though the unionverse sweet lemon aid oh sweet lemon aid" :P
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Your probably not going to read this but Molkman can you please update the game to remove the trees in the pony-running sequence. a lot of the time that i died during it was because there was a tree in the way and i couldn't tell when i had to jump. Even if you don't take them all out, reducing the number of them would be greatly appreciated. + if you agree
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Gotta say I loved the first one, this one... not so much. Preferred the simpler no tedium method of joke delivery to stuff like one hit kill medusas, tricky jumps and the horse riding. This series was never meant to be a serious RPG, so why did it try?
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In order to dodge every attack, just move back in forth, and keep on dat *Slashy Slashy* Rate Up so people learn this :3
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Seems like a pretty fun game, but gets ranked down for several reasons. Cannot skip dialogue, no option to set controls to what you want, and no pause or menu screen.
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i found a way of being serious to that teleporter:
you must have the robe
1.go to the shop and look for a preety hat
2.equip it
3.equip the robe without deequiping anything
4.now,if you sell your hat you will earn the money but the hat will stay in your inventory
You can sell it without stoping and when you got the money you can equip that preety hat you choose.
press "-" if i helped you (lol)
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I don't get it, what's up with all the non stopping voices? You cannot hear the characters speak and it is really annoying. What am I missing? :)
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@utility:that is true,though it shouldn't be.You see,Greek mythology tells that medusa was a snake headed woman who could turn anyone to stone with a single glance.But only if eye contact was made.Also Medusa's statue powers still work if she's alive or dead...Umm...Who is actually reading this boring lecture?
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In stage 1 the cave is kind of glitchy, sometimes the ground will vanish and then I don't even see where i'm going and it looks like i'm floating.