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@alfarno did you understand any of the story? It isn't about friendship it is about a man leaving home in a quest to become rich and powerful by manipulating and using people he calls "friends" that trust and love him by throwing them downwards and leaving them and worsening their life in order to propel himself richer and more powerful.
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Somehow, getting to the very end with 4627 coins while having kept 4 friends isn't very satisfying, because I get essentially the exact same ending. Philosophy is good and all, but if you give me a big green door that might as well have "GOAL" written on it, giving me nothing to get to it is just mean. Good game, good lesson, but I'm just peeved that I learned all this pixel perfect platforming to get exactly what I'd been getting along the way.
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I like this game, it teaches you how friendship is more valued then greed. Remember, greed should never get into your friendship, you can never buy a true friend......
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I leave the house, go right, climb up the tower, now I need to jump left to get to that frog guy...but the jump seems impossible. 30 seconds into the game, I can't go any farther.
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I love the concept but (and this may just be my fail of games) i feel its a bit too difficult with the sliding off surfaces and jumping stuffs.
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I finished the game and there, in fact isn't, any more to the story. At this point, I have to turn to the author: what was the metaphor of this story? are actual friends being actually thrown down to fall to their deaths? Or is it something more subtle?
I have to admit I don't get the 'high-functioning sociopath' wibe from the main character, judging from the reminiscences xe is an ordinary person, a driven and ambitious person, but not any kind of monster. I also found it odd (inconsistent perhaps?) for a game that seems to have the moral don't (ab)use your friends, to make it impossible to do anything else- you can't stop, and say "now I have enough, I don't need that second home by the beach, I need friends", and you can't really beat the game without 'using up' 5 or 6 friends at least.
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I don't like being preached to, especially in video games. Artistic games built around a metaphor of some sort are okay as long as there isn't a 'correct' answer. Loved is a pretty good example of one of these sorts of games as both 'paths' are the 'right' path in their own ways and you can partly down one and the other the way you feel works for you. This just says "using people is bad" when at least half of your 'friends' are just going to end up using you.
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This isn't how friendship works. You're actually *supposed* to need friends for things. Indeed a good way to make a friend is to ask them for help. You're also supposed to help *them* back, but maybe that part is outside the scope of this game.
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2/5 for the tired old platformer metaphor for everything.
1/5 for the buggy excecution
2/5 for the plot and punctuation
-1 out of 5 for the awful message to never rely on people.
averaging out to 1/5.
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You can do pretty well without getting rid of friends. My best is 5 left, but I think I might have wasted 2 or 3. As has been mentioned, it's pretty annoying that there isn't an alternate ending; perhaps a path to another door that is more difficult but doesn't actually require expending friends. It's a nice metaphor, but since the ending screen calls you a dick no matter how many friends you keep it's not a fantastic game.
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@XxVashXx: Hm... I guess I didn't. Is there more to the story after you enter the Professional Life Tower? (I have a sneaking suspicion, that maybe I didn't finish level 1 (or 2 if you count the tutorial), and it gets better later). From the part that I've seen I understood that the main character has 15 friends, who are all happy to help, and whom xe can ask for 1 favor each and then never contact again. What am I missing? What *is* it exactly that is being done to them?
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what appears to be the issue with me is that my character moves extremely slow, but when I scroll and sometimes just randomly, he speeds up tremendously, but the game doesn't slow down because he jumps regular speed. That speed is the way to make the first actual jump, but I can't make it because my guy is too slow on my computer.
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...and by "punctuation" I of course mean "typos" (the stops and commas are not actually misplaced). way to be snooty, me.