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Mining Lasers needs to be tweaked abit. Adamyte is not a problem for many of the lasers in game. It gives you whole Numbers and rather easy to fill up the cargo space quickly. With the New setting and being able to Customize the game abit Some of the higher quality ores are abit slow to fill up. 260 Cargo Capacity With Just the beginning ship basic expander and 1 Basic Laser and 1 the next Higher Laser Took me 35 minutes to get a full load of Quasor Ore Other ore vary from 25 Minutes to 45 Minutes. I have the Asteroid rarity set on 3
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Traveling in this game is very annoying because it is slow
You should make things faster a bit or add a button that speeds up time
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the music really reminds me of homeworld...now the only thing to add is an X type of economy, like you know creating stations, fleets etcetera.
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First id like to say that this is an awesome game. i easily sank it 10+ hours already.. I beat all 21 pirate bosses and got the gatekeeper achievement on the build that fixed the unkillable pirates.. the game didnt end. after updating to the newest build 10, how do i actually win the game?
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Would love to know what all the numbers in the custom world settings actually did... Some are obviously 1/0 (on/off), others go up to 5 and I am not entirely sure what it all means!
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Dunno if this is a common glitch or what, but occasionally my x-axis will invert on its own, and then change back to default an indeterminable time later. One of the very few issues I've had with this game. It's got a certain je ne sais quoi that makes it pretty fun to play. The soundtrack doesn't hurt, either. Doing other stuff in my browser while a game runs in the background has never been more entertaining. I love it. ^^
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It'd be nice if you made galaxy presets like Oldschool before the galaxy making update, pirates meaning you get your income from killing pirates, asteroids meaning you get your income from asteroids etc, also maybe some definitions on what changing something does for instance if i put my mouse over the asteroid cluster it tells me what increasing the number or decreasing it does
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a MAX button to buy the max of something you can either afford or hold. the ability to see the price ratio (1, 1.1 0.9....) of stations before you dock or even get close, i hate having to spend half a fuel tank to get to one of those "out of the way" stations just to find out that its only a good place to sell when what i need it to buy. also, the acceleration of the engins could use some work, at one point in time, i had a nice engin that took forever to reach max spped, and by that time i had burnt all my fuel.
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Great game, 5 stars.
I reloaded a save after the update and now there are no more pirate officers, just constant pirate respawns. Yet my objective is kill all pirate officers. I even went up a couple systems and no officers.
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I like the game, couple of things I would like to see. 1.) Don't respawn pirates in zones I have cleared. 2.) Once I clear a sector I can mine have the ship return to designated space base, sell and refuel and go back to mining.
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Getting a full screen error, the left and right sides of the gui are cutoff despite ratio of my monitor being larger.
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galaxy is in a spiral. hmm.. load up a scout with 1200 fuel and a good econ engine.. travel 14 million kilometers to skip 6 systems.. nothin there :(
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The Game is Shaping up Nice, I'm hooked thats for sure. On the new Customized setting a Explanation box when you hover over it would be helpful so we can determine what way we want to go with them. Example Station Prices whats the Difference between lvl 1 and lvl 5? Does it Make the Base prices Change at start of a new game? Shipyard Lvl what does this gain you in game?
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incredible game! obviously taken up a lot of your time to build this, i'm greatly impressed. only problem i've had is that i can't seem to figure out how to accept jobs, only mining and fighting so far
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Great game, with a little tweaking ,easily the best of Kong. Ill be back when some of the bugs are sorted out. A bit grind heavy for me yet. Would like to be able to select automining, with a set point for storage. Maybe each station could have a storage?
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I'm confuse with new update... i want to play my older save game, it's nice to got money, but now.. asteroid below 100
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Last update really messed up my progress and the "default" universe. All enemies respawned, I would have to go back and kill all the officers again. Also seems to lack content, need higher classes of all gear types, too limited atm. Bullet speed is still too slow. Ship class progression is extremely linear, probably intended.. but really boring.
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Really excellent game! One thing I would like to see though: it would be great to see a popup of your currently equipped item when you are shopping, that way it would be easier to compare. Also running out of fuel is extremely punishing, how about adding a distress call button that appears when you run out? It could summon a refuel ship from the nearest space station that sells you fuel at double the normal cost, but it would also attract the attention of the pirates causing a swarm of them to converge on you? I do like the auto refuel and repair options.
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...where did the last 7 hours of my life just go? :P Seriously, this is one of the most incredible browser-based casual games I have ever seen. Love the constant patches and fixes!
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I just started today, so maybe this is something that was broken before and you fixed it with tonights patch.
I am in the 3rd system. Every time I reload all the pirates come back.
Also where the average mine would have a few hundred in it, now all of them are below 100, and with a cargo bay of 1430 I can probably do the whole map before I fill up.
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Would like combat to be sped up a lot. Let everyone's (mine and the NPCs) weapons fire MUCH faster. Same damage/armor/shields. Just speed up combat please.
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Was hoping to find better and better gear as I went through the game. Nope, Qufe (5th sector) has 95% of the best gear/ships you can buy with the other 5% being the second best (I checked all bases in all sectors). Officers have a chance to drop rare items, but others have said Officers only dropped low level rare items for them.
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A few options I'd love to see- (1) A fullscreen mode. (2) the targeting lists sorted by distance. (3) A little more control over buying selling. A "buy max" and a "sell max" option would be awesome. (3a) Also, if we have more than one module of the same type, it sells them all...including equipped ones. (4) Starting prices seem a little high.
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Great game,stupid scaling. Add more items,not just buff everything though. I saved up cash for the endgame equipment,only to find none.
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I'm stuck on the last system but the upgrades there are the same as those I got on system 5-7. Makes it hard to kill everything,and the weapons are too slow and they all fire on a single target even if it'll take only a single shot to kill. Makes it annoying as the 100 damage laser takes 7 seconds to reload. And its pretty weak when you get to the last area. The projectile gun with 100 base velocity or whatever shows 3 as reloading time,but takes around 9-10 seconds. What exactly is fire rate? The seconds needed to reload or how fast it reloads? Weapons show damage to be 100 but deal only 10-40? Whats the base damage of a single missile? Again,buff the weapons,too weak even if you have 7 Battle Launchers. Never kills anything in a single barrage. Have to wait for the incredibly slow reload to fire again. Then again,till around 5-6 more times to kill a base enemy carrier.
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Ultimately you only need around $1,000,000 to buy everything, and it is super easy to get this by trading utilities. 150 Buy, 191 sell for some, and in the second area you can get a 1031 sell on a 750-buy. Max out your cargo in the first two areas and you'll have all the money you need. And that isn't enough money to buy all the gear needed to roflstomp the rest of the game.
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Now I feel guilty about all the games that I've given 5 stars. Now there isn't room for me to give a better rating on this one. This game is much more than I was expecting. Very well done!