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you should get some friends to help make this game better,maybe if they dont know how to make a game you could show them then the updates could come faster,better and a (unwordably good)quality game that would probably be equal or greater than minecraft
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Wow… I'm super pissed… I had an epic battle shield and just found a rare battle shield (not as good)… could sell the rare b. shield on the market, so I tried to scrap it. Even though it said rare battle shield, I ended up scraping my INSTALLED epic battle shield. We shouldn't be able to scrap installed items, especially since once it's sold, there is no turning back.
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you are the crowning achievement of the Unity Engine. with a game like this could easily sell on steam for at least 5$. im glad you did make it a flash just to show how great flash games can be.
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gatta love this game went spent time and effort into this game. suggestion make events that you can recruit npc's that can help farming ore alot more faster
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Oh, also it would be nice to see a list of price modifiers, and some other statistics in sector tab... Yeah, sector statistics tab required too... :)
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Something seems off though. Before when I ran out of fuel it would sap energy and keep the ship running. Now I just sit and have to restart and energy doesn't recharge.
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bug/update idea when auto pathing it gets in range fires the backs off, most times resulting in a missile exploding before it hits its target. can you update it so when pathing it keeps its propulsion speed at a constant to keep you with in range of your weapons.
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So far the game is fun. Would be nice for achievements to give money or something. It's getting to boring going back and forth getting $2k per load and then taking 25k or more for the next upgrade. Also more ships would be nice as well, maybe 3 new ships per planet or something. Each one having something special about it rather than just a small boost in all stats.
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amazing game, one thing I'd like to see is counters on objectives (for example, on the mine 10 asteroids one, have an x/10 complete)
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I'm having an issue where even with litterally the best targeting system in the game certain ships cannot be hit for long periods of time.
Where as others can be hit with every shot every time! It makes no sense >_>
projectile guns are good for closer range, beam laser for mid - long, missile long. also, you want to get your ship in behind the target. if you get too close he will break off.
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I have to say this is one of my favorite games of all time. I loved the 3-D effects and graphics. Also, I loved how you made this game so huge and long-lasting without making it an annoying paid game. I give this game a 5/5 (6/5 I would have gave if possible). I hope you make many more great games like this and thank you Momoguru. :-)
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Ok You Increased the Speed of Mining lasers etc etc thats a Good Idea but you need to Boost the Energy regen Rate to help Compensate. I Just bought 1 New Astropick 9K and well That things is firing really fast almost so fast that my Energy reserves are depleted after 3 Asteroid are Mined out.
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discovered a little bug, if you overmine a rock (say it only has 3 and you mine it for 20) you get the full amount from it.
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not sure if a bug but when i finish mining an asteriod, sometimes the asteroids around it change name, but stay whatever type they are normally.
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Wow are the rate of fire changes to expensive mining lasers intentional? They are wayyyy better than they used to be.
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Great game. I've only just completed the tutorial but so far I love it. One suggestion: in the tutorial explain that only one of each kind of the upgrades can only be equipped once while multiple active modules of the same kind can be equipped. I tried to buy multiple cargo holds which wasted a lot of credits
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Amazing game, man. A good mix of depth and simplicity of gameplay. Easily my favorite game so far on Kongregate. Thanks for continuing to make updates and fixes.
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It's a really great game and I'm loving it, but there are some bugs that get annoying at times.
How do the damage and accuracy mechanics work against AI?
I'm coming across issues hitting AI quite often, sometimes it hits just fine, other times I'll miss several times in a row or completely stop shooting (within range and without being near an EMP)
There are also several instances where weapons don't do damage anywhere close to what they should, for eg. Battle Lasers and Battle Cannons doing less than 10 dmg to Recon Pirates, I've tested this several times and both Battle Laser and Battle Cannon hit Recon units for 2-5 hp damage.
I've tried reproducing both bugs, but it seems like its a consistent issue rather than any event causing it.
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Top notch work here! I'm really enjoying playing this game. Reminds me of those older Ambrosia games Escape Velocity (Overdrive) and EV Nova, which were some of my favorite games. Fingers crossed you keep developing it, more missions, more galaxies, in-game alliances etc... Thanks!
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i actually really love this game its really excellent in graphics and the gameplay reminds me of a singleplayer dark orbit keep up the good work!
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OMG I LOVE THIS GAME! i literally stumbled upon it on just a scan through of the games and was immediately glad i did. so glad its not a multiplayer money maker and its rele just an awesome game and i heard you did it solo? congrats congrats! your my new favorite developer lol
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Ive got to say, i saw this game on the homepage yesterday and thought id give it a try, im EXTREMELY impressed! the dev did an amazing job and they're even updating it! a dev that actually updates their games! love the game and the developer!
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And a small bug. Mining Lasers purchased before build 9 (one hour ago) have their old cooldown (slower). I currently have 2 old and two new lasers, purchased after build 9. The latter have a much smaller charge time.
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With the recent update of mining laser charge times, this only effects mining lasers we can buy, not ones we currently own. for instance the 4 Astropik 9000's I have still have a 0.15 rate of fire while the ones I can buy from stations have a 0.13 rate of fire.
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I got 4 charged laser weapons and recon has only 10 hp. I'd kill them 16 times over but why does all my weapons fire at same time? Surely only one of them should fire...
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So instead of praising this game again, since it's so awesomelytastic, I'm gonna share what I want to see next. Things that do not require a major game tweak, so they are doable. I'm sorry if others have already mentioned any of the below.
1) When buying components, I need to see what my current equipped component is, stat wise. Perhaps breakdown the left window with the info, into current and purchasable.
2)Someone else already stated, need to be able to sort objects by distance to my ship.
3) We need an orbit target option (Yeah, I know, Eve fan :) ), mainly because strafing manually (wsad + setting speed by clicking the engine bar) is awkward and rudimentary implemented atm. Orbiting at a pre-set distance (could be low/med/high) should give you some protection from shots, instead of just standing still.
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This game is incredible man, I'm really blown back. Also I never really like game music, but this is an exception. Wonderful soundtrack. This game is very captivating. Only areas that I could say need work are the manual piloting system, and repetitiveness of the game.
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I've noticed that when you click to open a pop up (such as when docked) then click the same thing, it reopens. You should make it so the second click closes it. Still, very awesome game. 5/5 + fav'd.
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are there certain unique items only available as boss drops? I think i got one, it has a base market value of around 76,000. I have a carrier and all the best things you can buy from the store, so I was just wondering...
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to clarify, if energy drops to zero while mining, the ship freezes up and i'm stuck with zero energy and mining lasers that won't do anything. (turning them off and back on doesn't help)
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we should be able to keep track of the price modifier when you visit a station, and the auto target option should target the closest ennemy :)
but very nice game :)