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Comments for Starship Commander

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Fcuk11

Mar. 23, 2013

Under rating threshold (show) i stuck at level 4 past it twice can not get at 5. help thx

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(1)

Developer response from momoguru

FIXED!

qsxcft

Mar. 23, 2013

Under rating threshold (show) There is an error in the Robotics tab under research, it says "no" instead of "not".

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(2)

Developer response from momoguru

on it

Katastrofik

Mar. 23, 2013

Under rating threshold (show) Overall a fun and addictive game, however occasionally one of my colonized planets will become neutral. I moved the fleet off of the planet to enforce another planet, and when I looked back it was neutral. I saw someone else had a similar problem, but it dropped almost instantly from 150+ population to neutral.

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(1)

Peace_buyer

Mar. 23, 2013

Under rating threshold (show) This game would be amazing if we had a Full Screen button.

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(0)

Developer response from momoguru

i'll get there :)

InfestFirman

Mar. 23, 2013

Under rating threshold (show) HELP, I've completed Pirates Cove twice on Medium and yet it still registers on the Star Map is incomplete. I can't progress!

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(0)

Developer response from momoguru

FIXED!

dervin

Mar. 23, 2013

Under rating threshold (show) why i just stuck at level 7 even i finish it

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(1)

Developer response from momoguru

FIXED!

CpDavenport

Mar. 23, 2013

Under rating threshold (show) this is a whole differentae since the last time i played it. :)

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(0)

frogfrogfrogfrog

Mar. 23, 2013

Under rating threshold (show) well, that was a fun way to spend my time. complaint: hard mode too easy. reason: enemy does not expand and doesn't seem to make fleets bigger than 60, even if I stick around forever. "enemy empire" was only map that took more than one try.

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(0)

Developer response from momoguru

i will be adding an insane mode, and better AI tweaks

darkgold12

Mar. 23, 2013

Under rating threshold (show) Ok i think the bug is fixed :)

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(1)

yblad

Mar. 23, 2013

Under rating threshold (show) A good game, but far too easy. An impossible mode would be nice for those of us who are veterans at this type of game. In hard mode i really don't have to try at all.

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(1)

Developer response from momoguru

i actually have the code setup already for insane mode, even the medals and everything are there, perhaps i will make it so after u beat hard, insane becomes available. i will probably do a few more AI tweaks once i nail everything else down.

saagus

Mar. 23, 2013

Under rating threshold (show) I have an issue where colonized planets i have magically become neutral randomly.

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(0)

Developer response from momoguru

some planets are not suitable for life, so you have to build social structures to keep the population growth rate above 0, else, your people die off.

Voydwalker

Mar. 23, 2013

Under rating threshold (show) it is possible for a fleet to become stranded if it follows a row of cargo that leads it out of the reach of anything :( and i can not always get engines quickly enough to rescue it

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(2)

Developer response from momoguru

this shouldn't be an issue now that we have orbiting planets :)

abaoabao

Mar. 23, 2013

Under rating threshold (show) need description for how each kind of terrain and climate effect the pop growth and resourses (as in 1.X times normal), labor bonus (like the BASE AMOUNT times the level of, say, carbon mining), resources gathering buildings (like the base amount times the 1+N*LEVEL of the buildings), the effect of shield (say, like, population loss=(1-X)*strength of bombing fleet*time) the effectiveness of....... you get the point. loved the game.

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(3)

Developer response from momoguru

im working on 3 things are a pain atm. a real tutorial map, an in game database of everything, and a new video.

abaoabao

Mar. 23, 2013

Under rating threshold (show) cannon fodder=a waste of money as long as you can build a larger fleet. you try to lose 1 ship for as many as 3 ships destroyed in the first wave, and later on when the enemy pop gets to about 260, 1 for every 40 (and thats when you wipe out the enemy planets one by one)

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(3)

Developer response from momoguru

i will be adding rapidfire, to better help large ships fend off smaller fighters in mass.

abaoabao

Mar. 23, 2013

Under rating threshold (show) quick way to win (bout 40:XX game time on hard) is to simply colonize as many planets as you can from the start, focus purely on economy, then producing bout 60 fighters to defend the first few waves (and camp at the most developed enemy planet), more economy, research until all the ships are available, then get about 30 of the destroyer, 20 repair, 30 battleship and wipe out one planet at a time. Quick and foolproof way to win.

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(3)

abaoabao

Mar. 23, 2013

Under rating threshold (show) Multiplayer PVP!!!! vote up if you'd like to make the developer work sooooooo hard for the sake of this feature!!!!!!

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(2)

Developer response from momoguru

mp will come in version 2

darkgold12

Mar. 23, 2013

Under rating threshold (show) There is a bug all my planets start with max population

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(1)

Developer response from momoguru

FIXED!

simsonflieger

Mar. 23, 2013

Under rating threshold (show) There is a huge bug where you can turn "auto persist" on for research, and then research tech even if you don't have the resources.

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(1)

driesemol

Mar. 23, 2013

Under rating threshold (show) there are some bugs, but they don't mess up the game here's another i discovered: if u sent a fleet with a colony ship to an uncolonised planet, and u let it retreat at any point, the colony ship is gone and u got the planet as a colony, so if u send it, and let it retreat right after u got yourself an instant colony

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(1)

Ruffian_Squee

Mar. 23, 2013

Under rating threshold (show) My home base was taken over during the tutorial when I was learning how to build ships...Thing's are not going well for me.

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(2)

mts024

Mar. 23, 2013

Under rating threshold (show) Sweet game love that someone actually made a strategy game that was less about spamming and more about tactics.

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(0)

EagleInTheToliet

Mar. 22, 2013

Under rating threshold (show) I encountered a problem where I beat level 7 on hard but received no medals and still cannot advance. As for the game itself, it's got an excellent interface, is intuitive, and there's enough stuff to do to manage your planets that it feels like a race even when you're in the initial stages of the game. One thing I might suggest, however, is increasing the difficulty levels on hard. I've found that (at least on levels 1-7), enemies rarely attack me, and by the time they do, I can pretty easily defeat them with one solid fleet that can then go on to destroy all their bases. The other problem I have is with random events. It's super annoying to see level 17 Engines just... become un-researched, or 3000 crystal to disappear. However, you do have the "disable events" button, but I don't think the problem is inherent to events, just that events need to be more balanced or creative. As I said, though, overall great game. Thanks a lot for making it and continuing to update it!

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(1)

Sonofthefire

Mar. 22, 2013

Under rating threshold (show) i do not understand how to play at all, but it looks awesome

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(0)

R_P11

Mar. 22, 2013

Under rating threshold (show) A good game. Not exactly a fan of 4X games myself, but this one is well done -- no exaggeratedly long research tree, intuitive controls, reasonable economic model and last but not least a neat combat system.

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(3)

Midimiaow

Mar. 22, 2013

Under rating threshold (show) Also, rapidfire against lower rank ships would be useful as they stop you from taking down enemy battleships before they kill your whole population.

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(0)

Midimiaow

Mar. 22, 2013

Under rating threshold (show) Planets with bonuses for the production of certain resources/things would be helpful in trade - comparative advantage and all that shizz. Autofrigate routes would also be useful as they need a fair amount of micro; other than that pretty good!

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(3)

SirBriguy

Mar. 22, 2013

Under rating threshold (show) A nice feature would be a way to set up trade routes. I want to create some frigates and have them auto-ship resources from one planet to a different one and come back and do it over and over.

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(2)

Developer response from momoguru

im working on this.

invictusanimi

Mar. 22, 2013

Under rating threshold (show) Oh no! My save disappeared! Any other game I would rage quit, but I like this game so much I am willing to give it one more try.

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(0)

Developer response from momoguru

my rapid updates kill saved games sometimes... so after ur done, save ur game, then open notepad, and CTRL+V, that way, if i update and u lose it, you can use the SLOT 3 import to pick up where you left off :)

phazonmissile

Mar. 22, 2013

Under rating threshold (show) I just spent 15 minutes to beat level 6, but I didn't get the medals for winning, and level 7 didn't unlock...

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(0)

Developer response from momoguru

i just uploaded a new version, see if you still have problems.

JulianDark

Mar. 22, 2013

Under rating threshold (show) Yeah I won twice, and I can still only access the first map :(

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(0)

Developer response from momoguru

im on it.

JulianDark

Mar. 22, 2013

Under rating threshold (show) How do I advance to a new map? I played the first one twice already, getting boring

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(0)

Developer response from momoguru

you have to win, easy is pretty easy.

tribaltroublelol

Mar. 22, 2013

Under rating threshold (show) Thanks for such a fast response! This is a nice game, and I see you've already improved it quite a bit from how it was before I played it ;)

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(4)

FlashExe

Mar. 22, 2013

Under rating threshold (show) Someone will probably bring it up at some point or another and I figured I might as well be the guy... "multiplayer?" I know it's very difficult any I wouldn't expect anything soon, but it's just food for thought. Anyway, an automatic 5/5 for such a great game. It's a rarity coming across a good RTS game on websites such as kongregate, so thank you.

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(19)

Developer response from momoguru

thanx man, i really have put alot of work into this. as for multiplayer, version 2 will have mp for sure. im using this version to nail down all the mechanics and gameplay.

tribaltroublelol

Mar. 22, 2013

Under rating threshold (show) For some reason when I clicked fleet after it told me to zoom out it restarted the whole tutorial D:

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(2)

Developer response from momoguru

im about to do a whole new 'real' tutorial on a tutorial map. sorry for the bug :( i'll kill it soon!

Ardagan

Mar. 22, 2013

Under rating threshold (show) Dang. I can't specify research on per-planet base. I see only one research list for all planets (though only if that is not newly-created one). But!!! I can't cancel research until I find the planet it is started on. Hide-and-seek game. >:-[ My second to forth post on this dang new research system. That it just doesn't work.

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(1)

Developer response from momoguru

the new update will add 'owned' planet scrolling, so you can go thru all planets with arrow keys.

Ardagan

Mar. 22, 2013

Under rating threshold (show) Add planetary guns?

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(1)

Developer response from momoguru

the planetary defense structure has missiles, each level gives a 25 str bonus to fleets over the planet. i am considering combat for enemy fleets over a planet with missiles.

WvHawkvW

Mar. 22, 2013

Under rating threshold (show) recolor the background or instructions text so their colors don't overlap.

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(2)

Developer response from momoguru

on it!

Xagran

Mar. 22, 2013

Under rating threshold (show) Allow actions to be done while the game is paused! This is a must :).

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(-2)

Developer response from momoguru

there is a turn based mode under options... i will be tweaking it to make it better... but pause is pause, no playing while paused.

Azgara

Mar. 22, 2013

Under rating threshold (show) Another 2 things: i'd like to know what each upgrade i'm doing does statistically, somewhere. There could be an encyclopedia or something that explains that. Secondly the skills don't really do much. A level 2 shipyard is nothing really. Maybe someone could invest more on the skills and raise them? Or maybe the skills should add a specific bonus (like the tax rate bonus) in the end? (like a +2% ship construction speed or -2% cost or something)

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(2)

Developer response from momoguru

nice, i will add a ship / building / research encyclopedia under instructions. i will also change the background for instructions for better readability

Azgara

Mar. 22, 2013

Under rating threshold (show) Awesome game, definitely 5/5 some suggestions: auto-all (buildings or techs), auto-ship, button to create more ships with one click (like +5 or +10) or to create max ships of the type with the resources you have, deselect button - took me a while to realize it's double-click, select all fleets button ? just suggestions.

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(1)

Xagran

Mar. 22, 2013

Under rating threshold (show) Is it possible to set trade routes between planets? I would love to have fleets delivering materials from my colonies to the main planet without me doing it manually all the time :/.

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(1)

Developer response from momoguru

trade is coming with the addition of space stations

CorbanDallas15

Mar. 22, 2013

Under rating threshold (show) For some reason I cannot figure out how to colonize a planet. have fleet with colonby ships over enemy planets but they are just sitting there

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(0)

driesemol

Mar. 22, 2013

Under rating threshold (show) i found a bug where u can research technologies that u don't have enough resources for: if u click on 'auto', only the amount of credits is required and substracted

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(-1)

miimiimii

Mar. 22, 2013

Under rating threshold (show) Finished the first new Mission (7) twice now. But the Game doesn`t realize, so i can`t go on :(

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(4)

Developer response from momoguru

im fixing this now, it seems it only has issues with saved game that were started before the new maps were added. ill have an update ready in 10 minutes.

milford

Mar. 22, 2013

Under rating threshold (show) Hi again :) A quick bug report - winning "Dire crisis" on easy wasn't count, so I didn't receive medal and the next map isn't unlocked. Some minor reports - although the menu background is veru nice, but some tutorial parts are unreadable now. Ah, and as the research isn't local anymore, the stack icon isn't needed anymore.

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(1)

Developer response from momoguru

i will fix the map bug, and background issues. the stack icon still represents the fleet specific techs.

nyzentity

Mar. 22, 2013

Under rating threshold (show) just finished the new mission 7 dire crises on hard mode, didn't get any medals. wha?

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(2)

Developer response from momoguru

im on it.

Bernat

Mar. 22, 2013

Under rating threshold (show) In a turn-based game, dock-all and launch-all wasn't updating the fleet status on the Stardock tab. (game bug report isn't working in my browser)

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(0)

Developer response from momoguru

im on it!

Xephan

Mar. 21, 2013

Under rating threshold (show) Nice to see the turn based option but a few issues. 1. Combat continues in turn base even if I don't click anything. 2. Every build ship click advances a turn, so if I was trying to build up a fleet to deal with an incoming attack, it ironically is better to use RTS crawl and click really fast on build. Unrelated to turn base: would be good if there is a mouse over prompt about what is needed to unlock the next map. I completed Dire Crisis on medium, but no medals are awarded, rank 7 and Memories of Home is locked, isn't clear is it because I need more rank (from what?) or need to clear Dire Straits on hard or ?

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(1)

Developer response from momoguru

im on it, the maps should unlock, ill fix this before i go to work.

Regulaz

Mar. 21, 2013

Under rating threshold (show) Love this game. each time i come back something new has ben add or things have been fixed. It would be cool if you could some how create separate fleets though, i don't like having to separate my trading convoys each time they land at the same world my fleet is at.

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(2)

Developer response from momoguru

i will add a special button that will return frigates since they wont effect the mechanics of combat and over gameplay,

momoguru

Mar. 21, 2013

Under rating threshold (show) i added an IMPORT option to slot 3, so you can save your game by pasting into notepad as a backup.

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(1)

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