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Overall a fun and addictive game, however occasionally one of my colonized planets will become neutral.
I moved the fleet off of the planet to enforce another planet, and when I looked back it was neutral. I saw someone else had a similar problem, but it dropped almost instantly from 150+ population to neutral.
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HELP, I've completed Pirates Cove twice on Medium and yet it still registers on the Star Map is incomplete. I can't progress!
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well, that was a fun way to spend my time. complaint: hard mode too easy. reason: enemy does not expand and doesn't seem to make fleets bigger than 60, even if I stick around forever. "enemy empire" was only map that took more than one try.
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A good game, but far too easy. An impossible mode would be nice for those of us who are veterans at this type of game. In hard mode i really don't have to try at all.
i actually have the code setup already for insane mode, even the medals and everything are there, perhaps i will make it so after u beat hard, insane becomes available. i will probably do a few more AI tweaks once i nail everything else down.
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it is possible for a fleet to become stranded if it follows a row of cargo that leads it out of the reach of anything :( and i can not always get engines quickly enough to rescue it
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need description for how
each kind of terrain and climate effect the pop growth and resourses (as in 1.X times normal),
labor bonus (like the BASE AMOUNT times the level of, say, carbon mining),
resources gathering buildings (like the base amount times the 1+N*LEVEL of the buildings),
the effect of shield (say, like, population loss=(1-X)*strength of bombing fleet*time)
the effectiveness of....... you get the point.
loved the game.
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cannon fodder=a waste of money as long as you can build a larger fleet. you try to lose 1 ship for as many as 3 ships destroyed in the first wave, and later on when the enemy pop gets to about 260, 1 for every 40 (and thats when you wipe out the enemy planets one by one)
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quick way to win (bout 40:XX game time on hard) is to simply colonize as many planets as you can from the start, focus purely on economy, then producing bout 60 fighters to defend the first few waves (and camp at the most developed enemy planet), more economy, research until all the ships are available, then get about 30 of the destroyer, 20 repair, 30 battleship and wipe out one planet at a time. Quick and foolproof way to win.
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Multiplayer PVP!!!! vote up if you'd like to make the developer work sooooooo hard for the sake of this feature!!!!!!
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There is a huge bug where you can turn "auto persist" on for research, and then research tech even if you don't have the resources.
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there are some bugs, but they don't mess up the game
here's another i discovered: if u sent a fleet with a colony ship to an uncolonised planet, and u let it retreat at any point, the colony ship is gone and u got the planet as a colony, so if u send it, and let it retreat right after u got yourself an instant colony
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My home base was taken over during the tutorial when I was learning how to build ships...Thing's are not going well for me.
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I encountered a problem where I beat level 7 on hard but received no medals and still cannot advance.
As for the game itself, it's got an excellent interface, is intuitive, and there's enough stuff to do to manage your planets that it feels like a race even when you're in the initial stages of the game. One thing I might suggest, however, is increasing the difficulty levels on hard. I've found that (at least on levels 1-7), enemies rarely attack me, and by the time they do, I can pretty easily defeat them with one solid fleet that can then go on to destroy all their bases. The other problem I have is with random events. It's super annoying to see level 17 Engines just... become un-researched, or 3000 crystal to disappear. However, you do have the "disable events" button, but I don't think the problem is inherent to events, just that events need to be more balanced or creative.
As I said, though, overall great game. Thanks a lot for making it and continuing to update it!
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A good game. Not exactly a fan of 4X games myself, but this one is well done -- no exaggeratedly long research tree, intuitive controls, reasonable economic model and last but not least a neat combat system.
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Also, rapidfire against lower rank ships would be useful as they stop you from taking down enemy battleships before they kill your whole population.
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Planets with bonuses for the production of certain resources/things would be helpful in trade - comparative advantage and all that shizz. Autofrigate routes would also be useful as they need a fair amount of micro; other than that pretty good!
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A nice feature would be a way to set up trade routes. I want to create some frigates and have them auto-ship resources from one planet to a different one and come back and do it over and over.
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Oh no! My save disappeared! Any other game I would rage quit, but I like this game so much I am willing to give it one more try.
my rapid updates kill saved games sometimes... so after ur done, save ur game, then open notepad, and CTRL+V, that way, if i update and u lose it, you can use the SLOT 3 import to pick up where you left off :)
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Thanks for such a fast response! This is a nice game, and I see you've already improved it quite a bit from how it was before I played it ;)
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Someone will probably bring it up at some point or another and I figured I might as well be the guy... "multiplayer?" I know it's very difficult any I wouldn't expect anything soon, but it's just food for thought. Anyway, an automatic 5/5 for such a great game. It's a rarity coming across a good RTS game on websites such as kongregate, so thank you.
thanx man, i really have put alot of work into this. as for multiplayer, version 2 will have mp for sure. im using this version to nail down all the mechanics and gameplay.
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Dang. I can't specify research on per-planet base. I see only one research list for all planets (though only if that is not newly-created one). But!!! I can't cancel research until I find the planet it is started on. Hide-and-seek game. >:-[ My second to forth post on this dang new research system. That it just doesn't work.
the planetary defense structure has missiles, each level gives a 25 str bonus to fleets over the planet. i am considering combat for enemy fleets over a planet with missiles.
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Another 2 things: i'd like to know what each upgrade i'm doing does statistically, somewhere. There could be an encyclopedia or something that explains that. Secondly the skills don't really do much. A level 2 shipyard is nothing really. Maybe someone could invest more on the skills and raise them? Or maybe the skills should add a specific bonus (like the tax rate bonus) in the end? (like a +2% ship construction speed or -2% cost or something)
nice, i will add a ship / building / research encyclopedia under instructions. i will also change the background for instructions for better readability
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Awesome game, definitely 5/5 some suggestions: auto-all (buildings or techs), auto-ship, button to create more ships with one click (like +5 or +10) or to create max ships of the type with the resources you have, deselect button - took me a while to realize it's double-click, select all fleets button ? just suggestions.
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Is it possible to set trade routes between planets? I would love to have fleets delivering materials from my colonies to the main planet without me doing it manually all the time :/.
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For some reason I cannot figure out how to colonize a planet. have fleet with colonby ships over enemy planets but they are just sitting there
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i found a bug where u can research technologies that u don't have enough resources for: if u click on 'auto', only the amount of credits is required and substracted
im fixing this now, it seems it only has issues with saved game that were started before the new maps were added. ill have an update ready in 10 minutes.
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Hi again :) A quick bug report - winning "Dire crisis" on easy wasn't count, so I didn't receive medal and the next map isn't unlocked. Some minor reports - although the menu background is veru nice, but some tutorial parts are unreadable now. Ah, and as the research isn't local anymore, the stack icon isn't needed anymore.
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In a turn-based game, dock-all and launch-all wasn't updating the fleet status on the Stardock tab. (game bug report isn't working in my browser)
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Nice to see the turn based option but a few issues.
1. Combat continues in turn base even if I don't click anything.
2. Every build ship click advances a turn, so if I was trying to build up a fleet to deal with an incoming attack, it ironically is better to use RTS crawl and click really fast on build.
Unrelated to turn base: would be good if there is a mouse over prompt about what is needed to unlock the next map. I completed Dire Crisis on medium, but no medals are awarded, rank 7 and Memories of Home is locked, isn't clear is it because I need more rank (from what?) or need to clear Dire Straits on hard or ?
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Love this game. each time i come back something new has ben add or things have been fixed. It would be cool if you could some how create separate fleets though, i don't like having to separate my trading convoys each time they land at the same world my fleet is at.