Shopping Cart Defense
by MonkeyWantBanana
Shopping Cart Defense
Tags for Shopping Cart Defense
Description
"Hey what do we have to do this week?"
"Nothing useful. I bet you can't make a tower defense game out of Shopping Cart Hero."
"Challenge accepted."
Developer Updates
3/13: Added tooltips and some keyboard shortcuts, plus a few new misc sounds.
Comments
KidA1515
Feb. 22, 2013
Very fun game, and I enjoy the meaningful achievement system. There are a few problems, though. First, some of the achievements are not obtainable in normal play. Who repeatedly sells towers in TD games? The only way to level up in that achievement is by building and selling snowmen on a high initial money level, and restarting when you run out of money. Also, since the initial speed is mind-numbingly slow, I leave it on fast - making sending multiple early waves impossible. Finally, it's a bit grindy. The game starts really bogging down at 6 and 7.
abaileyatd
Feb. 21, 2013
Ok, so here's the deal, I've been playing this over the last day or so; It's clear this was hastily put together, but everything you have here is great, its just missing a few pieces of the ultimate TD puzzle... Tooltips for characters and upgrades, hotkeys, a few more towers perhaps... Add these things and you could have a contending TD. I encourage it, as I have so far enjoyed this game tremendously. Balance is a bit off, some levels are much much harder than later levels, or require a very specific setup until you are upgraded, but I enjoy super hard "grindy" TD's anyways... Update or sequel, either way I look forward to it.
noted, and thanks. I'll see what we can do.
zzxxzz3
Feb. 24, 2013
so, upgrades:
Pitchfork Monkey: each upgrade increases damage and range. Final upgrades: top upgrade drastically improves range and damage, but lowers RoF. Bottom slightly improves range and drastically improves RoF, but seems to lower damage slightly(?)
Gorilla: each upgrade improves damage, range, and AoE. Final upgrades: top lets him throw one big explosion with big radius and damage, bottom lets him throw several bananas at once, covering a bigger area but often doing less damage to each enemy.
Snowman: each upgrade improves range, slow %, and increases projectiles fired by 1. Final upgrades: top decreases RoF but improves range and gives an AoE effect. Bottom drastically reduces range but automatically slows all enemies who enter the snowman's range.
Cow: never use, doesn't work...
Tips: focus upgrades on RoF, damage, and %chance to throw multiple projectiles...that's the most useful one. Zombie pitchforks is useful as well, as zombies seem to do a lot of damage.
zzxxzz3
Feb. 22, 2013
Nice and challenging! Just wish you'd tell us what each upgrade does before we buy it...also, the exploding cow doesn't seem to work.
LucidCrux
Mar. 26, 2013
Please make mute turn off the upgrade noise also.