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I like this game but it seems a little bit nothing to do after completing the campaign. Maybe some daily mission will do.
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Developer you should make a button to fight all the Coliseum battles with a single click and the have the battles appear one after the other.
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No matter how many times you disable the lose skull will always be turnbed on when you return. And that negro has no reason to exist since he seens to be the only one in the world, did some kosher god just popped him in there or what? Very subversive.
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Non-idle mode? Let us choose which card of our deck to play between 3/5 that come at random and give a basic Ai that chooses long CD>short CD>Spells and you are gtg
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the game cool also the time if getting defeat in game looks ok but if you dont pass guys i hope its ok to you guys :')
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You guys need to reward long time returning players with some sort of bonus, items or something. I come back after a year and suddenly I'm defeated by everyone in my same ranking.
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After reading the comments and based on my current experience with tcgs online, which only had one good one and it isn't much of a tcg (Rise of Mythos) this seems like the golden goose of the bunch, seems the same but may be different. This is before I played the game so after I play it for a bit I will make a follow up comment.
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New player, four days. Two Suggestions that have found favor in chat:
A) Have the shop and treasure buttons remain in campaign screen even if none are immediately available. Saves menu swapping for us AND you.
B) Reduce display time of the "who won the coin toss" screen and get to the freaking battle. This is information we can absorb in the length of a blink.
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After playing Spellstone for a few days and coming here and playing this game, well, this game seems WAY better. Yes, I can choose the order of the cards I want to play in Spellstone, but it quickly becomes a grindfest both in the bounty area, and the maps where you battle the system's creatures and you find quickly that you cannot advance beyond a certain point. So far, I find in this game that you can easily continue to advance or go back and re-battle campaigns you've done. So, this game hands down is better than Spellstone. Oh, and I haven't even bought anything yet (with real money or in-game currency. Whereas in Spellstone I've already bought three or four packs with in-game currency and STILL can't advance!)
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Wtf is wrong with people? This isn't a game, you don't actually play. Just go watch a movie because you have the same exact amount of control over the outcome. 0/5 to say the least since this isn't even a game. It plays itself while you watch helplessly.
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Ok something wrong with this shit, no matter the frequency I simply cannot collect the daily reward from the next day, i'm stuck in day 1.
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Why isn't everyone playing this game? Must admit a well executed game and best interaction with the Development team I have seen in any game! Keep up the good work!
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complete song in profile
spider people song ( pulp, common people)
I took her to a atlantean weapon market
I don't know why, but I had to start it somewhere
So it started here
I said, "Pretend you've got a human body."
And she just laughed and said, "Oh, you're so funny."
I said "Yeah?
Well I can't see anyone else smiling in here
Are you sure
You want to live like spider people
You want to see whatever spider people see
You want to sleep with spider people
You want to sleep with spider people like me?"
But she didn't understand
She just smiled and held 8 hands
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I'm pretty sure a recent update now has the game slow down or pause when it isn't the active tab in the browser. Not cool. There's no reason we should be forced to stare at battles we don't want to see. Sometimes I do want to watch the fight, sometimes I just want what's on the other end. Let me play casually. Seriously, this is super annoying.
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I love how the only thing you have to wait after is opening chests, and that the gems are fairly easy to come by. This is miles better than Tyrant or Spellstone. Keep up the good work, guys.
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I originally gave the game a 5, but reduced the score to 4.
Far too many bugs.
Heroes who should be resistant take damage etc.
Glasha level 20 should resist after 2 damage but takes 3-5 without resisting.
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After 1-2 weeks you realize there is no possible way to catch up with old players and cashers, rarities shouldn't always match the strenght of a card/equipment, this makes over half of the cardpool useless and the game extremely p2w.
The only really good feature of this game is tourney.
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Free premium currency (gain 3-5$ worth a day). Good CCG mechanis. No boredom, no playing limit. Devs involved and nice updates. 5/5, that simple :)
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It would be nice if the "fastest" low graphics option would just disable the cosmetic effects and time consuming stuff like flashy lights and chest opening scenes.
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The game still crashes my browser randomly, and way too often for me to put it beyond 3 stars (starting to become personally offended), but the game itself is worth all 5!
Wonderful work =) Keep it up!
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This game is solid. It has a nice balance between strategy and idle. The gameplay is solid and the artwork is awesome. Its all very well done. I also really appreciate the fact that while it does have an in-game currency, it is possible to play without having to purchase any of it just fine.
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Dear Stormwars Developers,
The issue I have with Stormwars is the lack of keybinds and poor navigation. For example, when you want to navigate to your chests to check the timers you have left, you first have to go to the "Game Options Menu", then you have to click on "Save & Quit" which will lead you to the "Intro Menu", which you then have to click on "Play" which results in a "Loading Screen" to eventually end up in the "Main Menu" so you can finally click on "Treasures" to see the timers of your treasure chests. While also in the "Treasures" section it’s not user friendly that there is no scroll bar for navigating downwards and upwards which results in point and grab navigation to scroll through. As a new player this resulted that it was also unclear for me to know what the maximum capacity of treasures is because of the lack of a scroll bar making my gameplay experience suffer for it. With this I hope the development team will consider my feedback in improving Stormwars.
Not sure what you mean Shounen. You can get to the main menu at any time by pressing the red back button in the lower left of the screen from any page. You certainly do not need to quit the game in order to get to the chests page! I can add a scroll bar to the treasures page though.
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I am starting to love the game, it seems to be Pay to win at first, but we actually have a chance to earn Gems everyday and i think its Balance and i love it ! keep up the good work
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i would not play this; i do not recommend this game. ive played CCGs before and this is a very poor CCG. even infinity wars has deeper stragety than this an it has the same automated combat thing which is the ironic part about it due to how infinity wars is set up. you have the defense, attack, and artifact/building section. an unlike this game in infinity wars you get to choose when to play your cards.
untill recently i liked infinity wars. maybe infinity wars from steam will re-gain my attention but i would recommend infinity wars over this.
if your looking for a way to waste time though than this is a good game but if your not looking for a time waster and a CCG dont play this game.
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If this was a football manager game, it would be like you build a squad but no control of your starting 11, nor their positions or what would the players do in the game. No substitutions allowed during the game as well. This games only strategy is all about controlling the odds. I'd love some planning to control what cards do during the battle.
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The effort spent for the design of the game has been mentioned in top comments. It is also true that the game provides many different opportunities to earn in-game currency to acquire cards. However, as it usually happens in such games, there are few working strategies (for example, fast Malik decks) and card combinations. Players are usually keen to imitate these strategies. For me spending hours to acquire those cards is not a very attractive option (other option is spending money), especially to repeat what has already been done to succeed. And I won't try to be creative for a game where the combat control is quite limited. In fact, after building the deck, there is no control over fights. People saying that they are MTG fans (as a possible reason for being attracted to this game) seem to forget that MTG is not only about building a deck, but also actually playing it strategically. Still, I found this game worthy of praise for the effort and not being greedy for the casual players.