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This game is solid. It has a nice balance between strategy and idle. The gameplay is solid and the artwork is awesome. Its all very well done. I also really appreciate the fact that while it does have an in-game currency, it is possible to play without having to purchase any of it just fine.
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Dear Stormwars Developers,
The issue I have with Stormwars is the lack of keybinds and poor navigation. For example, when you want to navigate to your chests to check the timers you have left, you first have to go to the "Game Options Menu", then you have to click on "Save & Quit" which will lead you to the "Intro Menu", which you then have to click on "Play" which results in a "Loading Screen" to eventually end up in the "Main Menu" so you can finally click on "Treasures" to see the timers of your treasure chests. While also in the "Treasures" section it’s not user friendly that there is no scroll bar for navigating downwards and upwards which results in point and grab navigation to scroll through. As a new player this resulted that it was also unclear for me to know what the maximum capacity of treasures is because of the lack of a scroll bar making my gameplay experience suffer for it. With this I hope the development team will consider my feedback in improving Stormwars.
Not sure what you mean Shounen. You can get to the main menu at any time by pressing the red back button in the lower left of the screen from any page. You certainly do not need to quit the game in order to get to the chests page! I can add a scroll bar to the treasures page though.
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I am starting to love the game, it seems to be Pay to win at first, but we actually have a chance to earn Gems everyday and i think its Balance and i love it ! keep up the good work
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i would not play this; i do not recommend this game. ive played CCGs before and this is a very poor CCG. even infinity wars has deeper stragety than this an it has the same automated combat thing which is the ironic part about it due to how infinity wars is set up. you have the defense, attack, and artifact/building section. an unlike this game in infinity wars you get to choose when to play your cards.
untill recently i liked infinity wars. maybe infinity wars from steam will re-gain my attention but i would recommend infinity wars over this.
if your looking for a way to waste time though than this is a good game but if your not looking for a time waster and a CCG dont play this game.
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If this was a football manager game, it would be like you build a squad but no control of your starting 11, nor their positions or what would the players do in the game. No substitutions allowed during the game as well. This games only strategy is all about controlling the odds. I'd love some planning to control what cards do during the battle.
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The effort spent for the design of the game has been mentioned in top comments. It is also true that the game provides many different opportunities to earn in-game currency to acquire cards. However, as it usually happens in such games, there are few working strategies (for example, fast Malik decks) and card combinations. Players are usually keen to imitate these strategies. For me spending hours to acquire those cards is not a very attractive option (other option is spending money), especially to repeat what has already been done to succeed. And I won't try to be creative for a game where the combat control is quite limited. In fact, after building the deck, there is no control over fights. People saying that they are MTG fans (as a possible reason for being attracted to this game) seem to forget that MTG is not only about building a deck, but also actually playing it strategically. Still, I found this game worthy of praise for the effort and not being greedy for the casual players.
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Dear TCG makers - PLEASE do not invent anymore Card Games where it is favorable to use "auto" for playing the actual game - its BORING. Actually there are effective game mechanisms in which deck mastery AND stretegic playing of card hands is possible....
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Would be nice to see a number value to the Hero's experience gained so that we know how much more xp is needed to lvl up.
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So in addition to following all the help tips, turning off adblock and all that. and just leaving the game to load for over an hour while i played something else, I got nothing. There's the game's logo/background picture, the loading bar, and nothing else happens. multiple refreshes and everything. I don't know what else to do about this.
Hi scorpiodante, what browser are you using and where are you at in the world? We aren't having other reports of players not being able to load the game so it may be something specific to your setup. Please contact me: j@zom.bio and I'll see if I can help you figure this out.
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Comment for improvement:
The initial game load is long and dull. I was going to exit the game before it even began until I saw all the positive comments. This part of the game needs to be sped up.
Also, would it be a good idea to allow players to organize the cards so that they are deployed in whatever order the player wishes?
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Fun game.
My issue is that coins are practically useless. You should be able to purchase emeralds/gems with coins.
I have over 25,000 coins. Useless.
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If the speed could go higher than 10x, I'd like it more. Watching fights resolve themselves gets boring as hell after the first few, but as a "check in every couple minutes to click on things" kind of game, it's okay.
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Not a fan of this type of ccg. After you've built your deck and hero stuff the game plays itself. Some matchups are heavily luck dependent on when you draw your creatures. If you repeatedly play your medics in slot 1 then they are useless. The obvious answer to not putting your medics in slot 1 is to choose what slot you want them in, but this game doesn't work like that. Everything is automated once you've hit start battle.
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Personal opinion, obviously, but a fantasy game where anything is possible, demons and spiders as heroes...but none of the heroes are even remotely cute. ;-; Where you could have an army of fairies, beastkin, maybe even some kind of angelic creature?
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i liked this game untill i found out how to do something else during the fight without stopping it. than i realy liked it ^^ not having to watch a fight were you nothing have to do was boring and i do not think everybody know how to not stop the fight.
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CCG games in Kong should be like this one! Just perfect! I thank the developer for this AWESOME GAME! ... really enjoyed it ... :D
Use the link accounts option in the game options menu to get a code when logged in to your primary account. Enter that code on a new account on any device and it will link to your primary one.
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I really don't understand why people stick with a game that plays itself. Beyond choosing your cards, you don't have control over what your cards do in battle. If I want a game that plays itself, I'll just go to an idler.
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I would really, REALLY like the ability to be able to mouse over debuffs to see what they do. For instance, Huloth's web paralyzes enemies. I'd like to be able to right click Huloth, mouse over the paralyze in the description of web, and see what paralyze does. I'd also like to be able to right click one of my status'd units and see what its statuses are and what they do. Please upvote if this hasn't already been suggested.
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lol @Dedwynde with the objectively incorrect everything.
1. Strategy is involved, it's how people with okay collections beat people with great collections.
2. Gems are constant, you can easily get 300 gems per week every week throughout the entire game, which is more than enough to allow 5 or so of the top 20 players in the entire game to be completely Free to Play.
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being able to decide which cards from those available you can put in your deck does not constitute a strategy genre game, as in gameplay there is not strategy what-so-ever, only luck of the draw and a hope that your opponant has worse cards than you. Cant upgrade without gems, which, after a very short while you can only buy. Its another mediocre money grab CCG and the "strategy" tag really needs to be removed, at least.
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The game is not bad, but after you finished the campaign and got a decent deck, there is no other challenge than the PvP battles. The game needs more PvE content, which has been adressed several times in the forum, but development is very slow.
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When playing against the computer, in the adventure, there is no need to toss the coin, should be an automatic win, because if you loose, you can allways surrender and try again until you win, so you can start.... In this game there is no reason for not wanting to start...
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Probably THE best CCG game on kong, no energy limit, cheap card packs( For the most part) Earn in game currency easy peasy (through in-game challenges and daily colliseum) 5/5 Good job Dev/s
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When you go to the arena you have to play 30 times to get the reward. Since u never know the oponent cards, Once you choose your cards you just hit the battle button and wait for the result. The battle is settled automatically, so there is nothing you can do except watch, 30 times, that means that probably you will have to sit and watch for about 20 minutes without doing anithing.... Not fun, not fun at all... there should be an option to skip the battle and see only the result, like you win or you loose, but no one wants to see the computer playing against itself in the Arena...
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Honestly this game takes everything I love about card games, and removes it leaving only the parts I dislike. It's a novel concept, but to me, a total miss.
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The art in this game is pretty good! Keep increasing the number of cards... And add new islands too, it would be cool.