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The Coliseum is one of the the main activity to get gems/game currency but even at 10x speed, you're basically forced to "do nothing" for 15-25min daily before you actually get to "play" the game, progressing in the campaign/storyline, doing challenges and so on. This CCG doesn't have much strategy when everything runs on automode and yet I wouldn't tag it as idle either when you have to pick new fights every minute. I wouldn't have touched this without badges but it was nice while it lasted.
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Laertes renders all strategies null because he's OP as heck for being an starter hero, beats anyone hands down. Because of his piercing and unavoidable attack wich grows stronger as your opponent outnumbers you, and since he keeps anhihilating your first hero, you will always be outnumbered. The only counter-strategy is using Laertes as well and using only low damage/cost cards so you can overpower him first, either that or decking your opponent out before he kills you. To me this kills the game and makes it boring, unable to play with any other strategies. So unless there's a tweak to this hero for the sake of balance it's bye bye for me, thank you for the easy badges tho
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Badge hunters: easy badge is, well, easy, but the medium is quite fairly easy also. About after the easy you can try the arena, use the "things" for reshuffling your enemies when all the remaining are too hard. And use anything you have, diamonds, emeralds, coins, rubies (who can remember these), you will not need them after the badge is done...
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"Deep card mechanics" with nothing new to the card game scene, "battles resolve as quickly as you wish to view them" as long as you are *very* patient because those 1 minute games will become annoying when you're doing 50 in a row, "for fans of MTG, Duelyst and Hearthstone" we will tell you: this is nothing like those games, "no deck building limits" except that we give you a maximum amount of cards for your deck, "epic battles in under a minute" at least 20% of the time!, "immersive campaign" with a not much more than decent story and with races that are copy-pasted from other fantasy games, "fans of hearthstone will love the engaging story and visual experience" except hearthstone gets this amount of story without trying as hard and has a better visual experience. The description is full of false advertisement, it seems!
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What a game! For someone who normally hates card games, this was actually a treat. I've found that a lot of times these card games have crappy plots or are too complicated, I didn't find this with me. I did have some trouble catching on- it took a while of observing the battles before I understood them, and I do wish that autoplay would go faster or, like other, not be at all. I, however, definitely saw the strategy where as some of these other sore losers haven't seemed to not.
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Who rated this game high enough to get badges? Kong needs a minimum of 500 ratings before giving badges. This game is crap.
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As long as you build the same deck as everyone else you should be fine. There's clearly only one winning strategy, and as long as you can learn to play the Arena system the same as everyone else, you should stop losing an insane amount of times in a row.
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the memory handling of this game is horrible. After only a few matches, it has grown to over 2GB on chrome, making the animations so slow as to make the game completely unplayable.
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Overall I liked the game but i hit a bit of a wall in my campaign progress. I loved that there was no time refills in this game like so many others of its kind. And I liked all the many different setups you could make . Keep up the great work.
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Contrary to most comments, I am OK with the auto play. It's not a great idea but it's still enjoyable. BUT, it's still a pay to win game which well deserves its 1star for fooling with us.
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but if teir all pirat and all frend ten y tey gona fite and say okay i hate u i dont wana u be here and i gona stel evryting ????? my dad say tat rel pirat r all frend and if ur not frend ur just clown and ting so tis is not rel pirat and title have to be clown all te time
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There's really no reason to play this game. The autoplay removes any player intervention. I feel like I'm watching a play through...
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Honestly, this game is at least more decent than most P2W games out there. Still not going to play again now that I got the badges, though.
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If i'm honest I played like a single round of the so called "missions" and there is practically no storyline to it, I find that if this was truly a mission wouldn't there be some sort of objective? I believe that if this were to be better than make more sprites for cards and have objectives. But overall it is a game which I do not feel is worth plating for lonf.
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You'll find that if you lose a battle, it's because you lost the coin toss. Might as well forfeit as soon as you lose the toss and retry until you get to go first.
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Ah, another game that nobody in their right flippin mind rated 5 stars that sits at 4 somehow, autoplays itself until I have my 15 points and then I can never look at it or think about it again.
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This game is 5 star because it is very well made and pictures with acceptable textures. Is it idle? Well, Kong's problem, their game are short in space and capacity. Only Mass Effect 2 is 8GB of space. That's why most of Kong's game are based on 2D screen and jump and avoiding, the artwork and design to create a good 3D game for kong will be impossible because of the so huge limited space and internet connection. So if you guys keep your attitude against well made games you'll be playing millions of garbage flash games for the rest of your life. Yeah! Keep downgrading messages, you could downgrade your mental addiction to trash too as well. Are going to be the same forever?
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I said clearly many times to remove those downgrade in massage holder, only leave the +, seriously, here people abuse of negative button for fun. I mean, they don't even have a reason do downgrade kong messages or tell people what to post or not, they are insane.
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There are three ways I can think of that the game could implement more strategy and most importantly remove a lot of the randomness in winning. One way, that would still allow for the "fast paced" battles, is to let us arrange the order of our deck, so we have complete control over when we draw what cards. This allows you to carefully plan out the order in which your cards come to play, and the CD mechanic really complements this. If this gets implemented, the next two should not. Those being: allowing us to choose when we play our cards, the CD only functioning as "minimum wait time", which would allow players to strategically hold back cards and already control the order their cards come into play a bit, which brings me to the last one, which can be combined with the previous one, which is allowing us to choose where we position a card when it enters the field.
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- Victory - randomly (Only luck dependent).
- No ratings in the arena (Have to fight with the strongest).
- Too irritable gameplay :(
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I can't stand the idea that anything below maximum rating is a bad rating. Instead, I follow the original idea behind 5-star rating systems, where 1 star means I hate the game, 2 stars means I don't like it, 3 stars means I feel it's OK, 4 stars means I like it and 5 stars means I really love it.
But then I also follow this rule: if a game shamelessly asks for 5 stars, I take a star away from the rating.
So my rating for this game is: 4 stars (I like it, although it's slow to load and has laggy animations) minus 1 star (for begging for 5 stars and saying that 4 stars is a bad rating), that's 3 stars total.
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When Myrrhine heals 2/3/(4|8) points, Laertes hit 2+(0|1|2|3)/2+(0|2|4|6)+wound/3+(0|1|2|3|4|5|6)+wound points
So I need unit over 10 points hp or stealth to just stand alive for 1 turn in front of Laertes?