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I do like this kind of puzzle, completed all of them. And this one is beautiful in many ways but I'd suggest not using silver in the future as the clues are very hard to see especially in the larger puzzles where the clues intrude on the grid. In fact, once you can't keep the whole puzzle on the screen it is a real pain to fill in and see what you're doing. Took a lot of the fun out of it.
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Great game, but way too confusing on the 20x20 and up. If you zoom out to get all the squares to show, it is too small. If you zoom in so you can see, it is too difficult to keep track of the numbers.
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For anyone getting this game RIGHT, I really advice you to switch to free mode in the options. The game becomes much more fluid and funny. And the little UI glitches become way less frustrating since you can undo stuff without penalties.
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Sorry. I meant the sea-themed master puzzle. Except for a few squares that I know I can eliminate near the corners, and a short strip of silver I can identify near the center, I have no idea how to proceed.
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Is using the "What if" function to test options considered "guess work"? Has anyone solved them all without using it? I'm on grandmaster now, but I also used the coin a few times, and I never figured out how to do the "sea-themed" expert puzzle without it.
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Actually, I have found a puzzle that it seems you have to guess on. I confirmed this with a solver app; it could not go past the first few steps without bruteforcing. The puzzle is "small wrench" in the Journeyman section.
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The fact it it doesn't show missing matches when a row is filled is VERY frustrating >< Still, this is the best Nonogram game I've seen yet. Great UI (5/5)
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Some of you are saying that there are puzzles can't be solved with pure logic. Maybe you just don't see all the logic that you can use. One thing that took me a while to get is that if you have, for example, 7 empty squares in a row, and 5 of those have to be filled, then you can fill in the middle 3, because you know that those ones are going to be filled no matter where the 5 blocks begin and end.
so what we can do is this:
OOXXXOO
where O represents an empty square and X represents the squares we can fill
because if the 5 blocks are to the very left, then you get this:
XXXXXOO
and if they're to the very right, you get this:
OOXXXXX
so as you can see, the middle three will be filled no matter what.
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@Anyone complaining about "Guess work" I'm 'far' from a genius and even I can tell there's absolutely NO guess work involved, if you honestly look at it. You're just being lazy and not willing to think things through. Is it obscenely hard? Heck yes. Is it impossible to do without guessing? Absolutely not. 5/5
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@nano - another way to look at it. Bottom row starts with 4 browns at some point. By looking at the column labels, you know that brown can only be at the bottom of 5 of the columns, so you know those first four brown MUST be somewhere in the first 5 squares of the bottom row.
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Nano, you are an idiot. The 8 out of 15 spaces does not only fill the middle one because there are not 15 columns of green. Try becoming smart, then attempt this game when you are OBSERVANT AND METHODICAL. Kthxbai.
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@nano - I went back and looked at that puzzle, you're not taking into account that like colors will be grouped together. First few columns are only red squares, and for those columns, all the reds are grouped in the lower columns. From there, you can figure out that lower left corner, then that will carry you through the rest.
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Oh and for those people who "save" and quit, then complain how it didn't save, there's a button called "resume saved Game", doesn't take a genius to figure it out.
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I have done all the puzzles, no guesswork, but sometimes I had to use the coin, otherwise I would have to trace through trial and error. If I would make one suggestion, make so the scrollwheel changes color, and possibly to space filler. For those having trouble with seeing all numbers at once or running onto the board, align the non number edges of the board to the edges of the screen, I think it's A* 3 and W * 3.
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The main example I have a problem with is Expert 8 (middle row on the far right)(don't want to say what the pic is) where as far as I can see the only definite is the middle one that's the 8 row, where one greem block is definite. the next biggest line is the row " '3',3,1,2" which adds to 11. In order for any of the squares of the '3' sections to be guaranteed this row would need to add up to 13(out of 15) I would love to know what the second non-guess logical step is for this puzzle. If someone can explain it to me then I will know once and for all which logical technique I am missing and I will re-rate this game back up from 1 star and apologize for moaning, but as I've looked again now and re-drawn the extreme possibilities for every line to look for overlaps and come up blank again I am more and more convinced that in that puzzle there is no logical second step(besides giving up and rating 1 star, which is what I did)
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@otter why did you have to use the coins though? I've had to use coins before but they aren't a legitimate way of solving pictocrosses usually. I've now realised that in some cases the nearest I can get to logic is switching to free mode and using trial and error, which I hate doing. I enjoy the challenge of working out definite squares, noticing where gaps must go and working that way, and I've done quite a large amount of these in the past both on websites and on Picross on the DS and I've never had to guess, but I fail to agree that this version never requires guess work, and I include using coins as a non-legitimate substitute for guesswork.
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@natter91 that's what I was saying though lol. The only square I could fill in was the middle one. I do the thing where you add up the numbers and then the gaps between them(where relevant) and apart from that 8 line the nearest I could get was a line with among other things a 5 in it that totalled 10, meaning that even in the group of 5 none of the squares were definites. All the other rows and columns consisted of 2s and 3s adding up to at most 10-12, meaning that again none of the squares were definites. so I don't understand how it could be done. In the end I did the level by making one guess at the start and working from that.
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@Nanostronghold -- There are quite a few ways to at least begin a line, although a lot of it gets rather...far out, sometimes. But, if you were talking about an 8 in a line of 15, then you can be sure that at least the middle square of the line is part of the eight. You've got to think about it for a while.
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@nanostronghold - I'm well into the 20x20 puzzles in free mode and I haven't yet had to do guesswork. At worst, on a couple puzzles, I had to use the golden coin to get going.
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I'm sorry but how the hell are you even supposed to work out the bigger ones at all without guesswork. I had a 15X15 grid with two colours and only one row had any squares that defenately had a certain colour in them and that was the one row that had an 8 in them. all the rest didn't have big enough totals that you could be sure of any squares colour for sure. meaning that I have to now guess. This is supposed to be a frigging puzzle game not a fekking lucky dip. Think puzzles through before you just chuck them into the darn game.
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None of the puzzles involve guesswork, but some of the later ones do involve some more advanced picross techniques.. I'd recommend turning off the supervised mode for the more advanced ones.. allows you to use the "what if?" option, which is a fantastic option for picross.. really wish they would make the colors easier to see at zoomed out levels, though. :(
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Not sure about the folks comparing this to Picross... The Picross games I have played are monochromatic; am I missing something?
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Very good version of a picross-style game. Plus this version has a couple improvements to the interface that I like. i.e. No risk of slipping into adjacent columns when clicking and dragging. Also, the time penalty for errors is better than a "game over" message after making five mistakes (as would happen in armor picross).
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Really good. Things keeping it from a 5: game screen too small in the larger puzzles, clues too faint and hard to read especially when sitting on top of squares in big puzzles, some puzzles have a bit of guessing without logic.
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Great game, but PLEASE pick colors with more contrast!! Trying to see the gray and yellow on that background is really, really hard on the eyes, especially on the bigger puzzles when you have to zoom out.
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I totally like this game, played it for quite a while now. Only negative thing i found so far, is that the completed light grey numbers cant be seen that great.
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It's okay, but the interface needs some work. The disappearing/reappearing clues are annoying, and some of the colors are quite difficult to distinguish.
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this seems more like a how to draw stuff in pixels game
but still godd 4/5 because it was pretty boring after a while