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ppqf

Aug. 30, 2007

Under rating threshold (show) randomness is good in any game, but this is too much... other than that good game.

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SpiritWarrior

Aug. 30, 2007

Under rating threshold (show) ok i just got owned by a 1 def ninja. i sent a 6 attack monster and a 4 attack monster and both times it came out 0 vs 1 in favor of the ninja so my guys died. i love the game but the randomness is just too much.

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weevilgenius

Aug. 30, 2007

Under rating threshold (show) There's a bug with the Necromancy card. It's supposed to summon all skeletons from your hand, deck, and graveyard, but I have seen it summon zero skeletons and then have drawn a skeleton in later rounds.

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iranaeus

Aug. 30, 2007

Under rating threshold (show) That is cheap. If you combine to get a dragon rider, it becomes one card wrt the reborn card (putting a card from the graveyard into your hand).

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iranaeus

Aug. 30, 2007

Under rating threshold (show) FYI - if you poison a creature still suffering from summoning sickness, it will suddenly be able to attack.

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TenaciousCDSM

Aug. 30, 2007

Under rating threshold (show) love the combining of similar symbols card! i made shredder! a ninja rat!

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FriendlyBridge

Aug. 30, 2007

Under rating threshold (show) I want to write in defense of the randomness ... it's really a key part of the game. Taking that away means the biggest monster always wins, and hence takes away the strategy. Right now there's plenty of strategy ... I just won 5 times in a row with a well-tuned 1550 deck against the computer's 2500 deck (I lose sometimes, but win more often than I lose). Making this a "biggest card wins" game would mean that a 1550 deck would have no chance.

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HypersonicEspo

Aug. 29, 2007

Under rating threshold (show) "computer wins" i had like 8 cards on table and 15 in hand O.o

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Dieter

Aug. 29, 2007

Under rating threshold (show) I think the attack system is a great idea... brings statistical analysis into play. The people crying about the randomization are just poor losers. Its a game of luck as much as strategy. Stop whinning.

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TheGraphite

Aug. 29, 2007

Under rating threshold (show) I've played almost 50 times, and I can also say the attack values seem heavily weighted toward the computer. I see Computer's weak attackers almost always whoop my strongest defenders. Granted, I've won a few times; it's not a strict fix. But... just my two cents. Seems to me like a whole heckuva lot of anecdotes to just be coincidence.

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piperbunny

Aug. 29, 2007

Under rating threshold (show) when can you use the reinforce card??

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Midcyber

Aug. 29, 2007

Under rating threshold (show) I bet all childs who complaining about computer cheating, just place all powerful creatures they had, push them attack unwisely, and see how survived ones removed by Black Hole =)))))))) Tips & Tricks. 1) Never place most powerful creature first or second turn - it will be Doomed or Black Holed! 2) No need to attack every turn! Keep high-defended warriors healthy; add ATTACK to medium-defended to make them distract all enemy attackers! 3) Before close combat, let your upgraded Archers and Alliens do the best without risk to lose them! 4) Take out weak-defended enemies first! Concentrate fire, maximize odds by attacking his Ninjas with your Dragons! 5) Use your spells wisely! Don't spend Psychic or Doom too early, Heal only those who will be practical two turns later 6) And may luck smiles upon you =)

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iranaeus

Aug. 29, 2007

Under rating threshold (show) Anybody else having a problem getting the badge even though you have won several times?

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irsquareamads

Aug. 29, 2007

Under rating threshold (show) This game would be fun if not for the laughable "combat" system. I've had games where i've lost 6 -7 fights in a row, regardless of attack and defense power. It seems that the computer opponent has more than luck on his side in this game. Nice try, next time use a random generator that isn't skewed. Good concept, gameplay=fail. 1/5

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Xenon27

Aug. 29, 2007

Under rating threshold (show) Okay first. Played 3 times. Seems like computer has a godhand (a really good hand at the beginning of the turn) everytime you play him. Also it seems like certain you can't activate. I had a hard time activating most cards until I realized I had to double click that card. The random values are interesting, but annoying. I happen to play a lot of TCGs (Trading Card Games) and let me tell you something. Not even close to a rip-off of MTG (Magic The Gathering). It's a rip-off of Magic The Gathering AND Yu-Gi-Oh! You got the summoning sickness of Magic, the mechanics of both games, and there's a card in this game that is the equal to the Yu-Gi-Oh! Card "Polymerization" which means there's a Fusion Monster mechanic in this game. Comparing it to the other TCGs games on this site, Castle Wars WWAAYY better than this.

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extremenachos

Aug. 29, 2007

Under rating threshold (show) yeah, the random attack values stinks. It makes absolutely no sense. some times a weak player will just whoop on a strong player. Plus, I think the values are biased for the computer.

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Herne

Aug. 29, 2007

Under rating threshold (show) needs more cards, less randomisation. Other then that, it is in my favorites...

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Narcasi

Aug. 29, 2007

Under rating threshold (show) Good concept - simplified MTG, but the the random roll system is driving me nuts

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Nodisalsi

Aug. 29, 2007

Under rating threshold (show) MTG made simple - which is good if game play is more important to you than the rarity, trading and expansion hype which killed the original MTG for me.

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The_Chosen_One

Aug. 29, 2007

Under rating threshold (show) Like the game still but turned down my rating from 3/5 to 2/5.

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lunarul

Aug. 29, 2007

Under rating threshold (show) too much based on luck... other than that it's all just a stripped down version of magic the gathering

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MrOsmose

Aug. 28, 2007

Under rating threshold (show) an simple exemple for the problems caused by the system currently in use : Attack 4 VS defense 2. The attack is TWICE as powerful as the defence.... but has only 60% chance to win. :s

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doireallyhaveto

Aug. 28, 2007

Under rating threshold (show) this game could be a lot more fun if other players could play from another location.. like castle wars..

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Tubbs

Aug. 28, 2007

Under rating threshold (show) Hate is a strong word, but the way this random system works is absolutely infuriating and I truly hate it.

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haydentubby

Aug. 28, 2007

Under rating threshold (show) i mean take out the randomness

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haydentubby

Aug. 28, 2007

Under rating threshold (show) all you need is a larger variety in attacking powers, monsters and the randomness and youll have a good game

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odin101

Aug. 28, 2007

Under rating threshold (show) This seems like MTG a bit too much, but you did add a spin to it, and you get a bonus for nostalgia

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Supergiantsfan

Aug. 28, 2007

Under rating threshold (show) Good game. It reminds of some card games I used to play. Magic, and Yugi-oh.

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Dilts36

Aug. 28, 2007

Under rating threshold (show) Good Game reminds me alot of MTG. Pretty easy/fun

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Azogue

Aug. 28, 2007

Under rating threshold (show) great game dude, and it could be even better with some improvements; there is no sound at all, or maybe i'm deaf :P

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Dbdeluxe

Aug. 28, 2007

Under rating threshold (show) this is fun, but the random is really lame. there is not way a rat should take out a hydra. It is bull

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Raazaar

Aug. 28, 2007

Under rating threshold (show) This game would be 100x better with that damn random roll removed. Other than that, it's brilliant!

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Nighthand

Aug. 28, 2007

Under rating threshold (show) Needs more combos and such. There's potential, but it falls short, really. I mean, a card that brings out all skeletons you have in deck/hand/discard, but only three skeletons allowable? The combine card was an interesting extra mechanic, but most of the time, the resulting combined monster wasn't as good as the two separate would have been. Also, there were too few combination possibilities. A good start, at least?

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JazzManJim

Aug. 28, 2007

Under rating threshold (show) One more suggestion - double an unsummoned monster's defense value. It's murder watching an unsummoned monster get wiped out before it even hits the table.

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JazzManJim

Aug. 28, 2007

Under rating threshold (show) Okay, the randomizer, while a good idea, definitely needs adjustment. One suggestion I'd make is that the gap between winner and loser never be greater than the difference between the attacker's value and the defender's value. I'd also give a slight advantage to the attacker, so that there's less chance of a crippling counterattack (actually, a counterattack card adder would be a nice idea). I'd also put in an "auto kill" rule that if the attacker's value were five or more greater than that of the defender, the defender just dies.

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iranaeus

Aug. 28, 2007

Under rating threshold (show) Problem with the badge? I have won several games and I have the check mark saying game won but no badge or points. Also no idea how the combine works. Only on skeletons or rats? Dragons have a star but they can't combine.

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Barrie98

Aug. 28, 2007

Under rating threshold (show) Played it a couple of times now. I noticed that cards dont appear at random, certain cards always show up in the first hand and some cards hardly show up at all. You start to build your custom deck with this knowledge instead of building decks for cards with abbility you want. Like the dicing, thats also not natural for the game. That kind of rigging makes it no fun.

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Kreliann

Aug. 28, 2007

Under rating threshold (show) ok... I start with a ninja... next turn opponent play a cerberus, defense 3... then in my turn i play firesword on th eninja and attack... 8 vs 3... and the result of the combat is 0 vs 3... 3 dmg on my ninja and kill him... random is killing this nice game..

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JazzManJim

Aug. 28, 2007

Under rating threshold (show) This is a fun little game. Future editions would be well-served by adding cards to the deck (doubling the number of cards available would be a great idea) and increasing the number of "combination symbols" to make the combo card more useful.

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stealthyslyth

Aug. 28, 2007

Under rating threshold (show) Fun game. Would be great with net play, and if it could be a little more challenging.

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Giga

Aug. 28, 2007

Under rating threshold (show) Also, netplay would be AWESOME

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Giga

Aug. 28, 2007

Under rating threshold (show) http://i72.photobucket.com/albums/i174/GigaBass/LOL.jpg DO SOMETHING TO RANDOM; LIKE MAXIMUN 3 or 2? NOW! 1/5 meanwhile :/

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MrOsmose

Aug. 28, 2007

Under rating threshold (show) The way the dice are rolled make some problems... You give equal chance for each number between 0 & the value... thus it might happen that 12 attack VS 4 defense results in -3 HP for attacker... and when it's repeated, it becomes frustrating. Maybe you should limit the way you make your randoms, in smth like [value-2] to [value+2] AND a possibility to make 0. In that way, really powerful creatures will still have a chance of critical failure, but still be really more powerful than weak ones.

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Midcyber

Aug. 28, 2007

Under rating threshold (show) I repeat learn how to play card games like this. I have 50-50 or better independent on rolls, with default 2000 - 2000 decks. Also you can set up custom deck with 90% wins

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Elariane

Aug. 28, 2007

Under rating threshold (show) Great game, can it be made harder please....

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dbtking111

Aug. 28, 2007

Under rating threshold (show) i think the 'dice roll' style attacking is fine and it hink it is quite a big part of the game when it was made to mix it up a bit so that there is a chance that a rly strong monster may get like 0-1 against a ninja and die :p....i didnt dot hat witht he best card int he game...lolz

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squidsquid

Aug. 28, 2007

Under rating threshold (show) The random factor is too high as others have noted, and consequently there is not that much strategy.

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Azrael

Aug. 28, 2007

Under rating threshold (show) Nice Game. But there are still some things to workover to be a great one - No or less Randomize - Balacing of the Cards - More Cards - Some better Grafics

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moose111

Aug. 28, 2007

Under rating threshold (show) Hmm i disagree, its quite a common tactic in ccg card games too allow the other player to come back from the dead, black hole is exactly what that card is intended to do, as for the random attack/defence factor, it sucks should just be whats printed...... ie, 6 attack monster attacks 4 defence monster leaves 2 damage....

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JCDZ

Aug. 27, 2007

Under rating threshold (show) I agree with what everyone else is saying about the game needing to be more balance.

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