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THANK GOD FOR AUTOFIRE........Great art design....... I think the fish in parts are glitched because they don't hurt you.....Great idea giving the player a way to speed up gameplay with money. Players will get bored having to run the same places over and over especially when they are high level so giving us a way to breeze through it was a great idea
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A fun game with a nice set up. I like how the girlfriend kills off the second half of the game.......So was the main character a girl?......I like how books and spells have different triggering mechanism..........The Miska Tonic spell is by far the most powerful spell, which is a slight detriment to the overall gameplay.I like it when a game lets you somehow increase your performance at a cost. In Metal Slug and Halo you use grenades, in fighting games its special moves, in racing games you can boost, etc. So giving us a power that just gives us a healing burst is a small flaw.........Combat wise the best spell is unholy saws because it has a low mana cost and can hit enemies behind and above you.
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not sure if it's a bug, or I'm doing something wrong... but I can't harm the final boss at all. I completed all the in game missions, and the barrier goes down, I can shoot tentacles and such. I imagine the weakpoint is shooting his eye when it flips open, but nothing I shoot damages the boss at all.
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lol, i pass the game before actualization and i must say that i loved spam the tentanomicon like crazy xD, and yeah was harder for the visual thing and try to cathc every coin... but it is a great game after all, really fun and atractive ;)
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Decent game ruined by the artificial requirement that I have to complete all the quests before fighting the final boss (who was really easy).
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Byakhees, mi-go, and Cthulhu, oh my...seriously though, I would like it if there was some way to avoid doing the whole thing over when you die...getting all 33 achievements is tedious because you have to redo certain parts so often, and there just isn't much replay value. I love the game as a quick pick-up Lovecraft-lite slaughterfest, though :P
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Can't pass the first boss because the combo doesn't work and I have to endlessly ill retard over an over. ditch the pointless non-working combos.
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Hey, is there a non-sexist version, in which the guy does something incredibly stupid like opening a book, and as a result *he* gets kidnapped and *she* gets to be cool and save him, instead of the other way around?
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For f***s sake I keep typing in your damn F***ing combos you prompt me to when I bring the first boss to zero but he just keeps coming back to full health! What the f***! Give me an instruction page to tell me what I am doing wrong rather than a half-assed one time only gimmick that I have to remember.
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A couple of suggestions: Make flying a "double jump", I'd like to jump sometimes when I have fuel.
An after game award/another upgrade: The Necronomnomnomicon- Transform into a giant Pacman and eat enemies for rewards.
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Extremely good game. Arrow key movement rules. Hard enough that you can't finish it too quickly, but easy enough that you never give up! :D
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When pressing the arrow key combo for final kill all the damage should be ignored othervice we can just die cause we can't move to avoid anything.
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If you use the spinning blade spell right before entering the 2nd boss battle and move your character as far right as possible, during the cutscene the blades take down all of the boss's health before you can start moving.
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"See it was a question of true love for Eve, a thing I can't conceive or believe. I cared but man I had to break out some. She was consuming me crazy, I had to run. And as for all the beatings and the bruises well I guess that's a choice to choose what she chooses, Eve." - the Nether Runner
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Bug: If you move to the edge of the screen and cast "saws" before the boss starts it will run while they're spawning. I killed the 2nd boss before the fight even started this way.
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Bug Warning: If you use the Thundernomicon book, with the Richocalypse spell at the same time, some enemies become invincible for the duration of the run.
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In my opinion the medium badge should be an hard one, the game is very time consuming and fairly difficult to be an medium badge.
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This is a really fun runner game. A lot going on so it keeps you on your toes and doesn't get boring. My issue is that you have to start from the very beginning every time you die. It would be nice if you started from right after the last boss you killed instead of having to do the entire game on one life..seems to be a theme lately.
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As for rating this game it's hard, on one hand I like it, on the other it forces you to kill yourself (or play another 4 mins to start over). I reached the boss with only 19 missions completed, that means I had to play at least 5 more games to complete the last 14 missions. Another issue I faced was having to put on auto-fire every game (I can understand due to some of the missions) but having to turn it back on at the final boss is very annoying. I did enjoy the bosses, they were a challenge initially but in no way overpowered. To conclude my final complaint is having to buy the spells in order, you should blank out the one's that can't be bought I saved up for the healing spell just to be disappointed.
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Liked the graphics and the speed, but the grinding is too much, even when you stand a lot of time alive you dont geto too much gold
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*Rushes to the final boss* "OK Kiddo, the ultimate showdown. OH wait! You don't have every single mission? Nope, nope. Here's a supah lazah so go back and try again later."
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Sometimes enemies randomly go invincible, particularly those laser things. There is no visibility in the latter half of the game. Most of the game consists of dull grinding. Why does this have badges exactly?
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Love the new updates. Much easier to see bullets, thanks! Now just make the boss combo also be always on the top layer.
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Some variety in music would be nice, it got a little stale after a while. Overall a great game, the design of the enemies was just lovecraftian enough to be amusing without being disgusting, the bosses were fun to face, and the grind was enjoyable.
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On the bosses, you shouldn't be able to die when it flashes and dies. You can't see anything and because of that have no way of avoiding the projectile(s).
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I've got a bug in which some enemies become invincible. That actually happened twice, one of them affected the final boss (yes, I had the relic). It was really disappointing.
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Nah, found it really good that one cant kill the boss before having the game 100% :) making the kill feel more "worth" it, than just rushing through the game. (not that its hard.. but still!)