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Somehow, I think that GameStop going to be bribed gratuitous amounts of money to make this game kinda a big deal to get more people to play.
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The only improvement this game has over the other crappy Facebook games is that it doesn't use a pair of tits as a thumbnail. Everyone should vote down all of the tags except for virus. It's certainly more fun than playing the game!
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Could we please have a MMO that DOESN'T use real life time as a resource? "Elements" got it right, you can play that game all day and not be forced to take 6o minute breaks every 10 minutes.
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Just as long as the hard badge isn't something like the dream world one, where you had to complete the whole game which took like 20 hours.
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Great game 5/5 You should have somthing like guilds or allainces if you need a structure idea for that ask me i got some ideas
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actually the 3 min per point is fixed, mososh said so, but he would think about adding a random refill nrg, while questing, so xx your fingers for that.
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over all its pretty good game but if u ask me there is some room for improovment: 1) less time waiting for ur energy to refill would be nice. 2) this may be my opinion only but i think a trade option could help new players with friends who r allready expirienced with the game. 3) an exp bonus for higher lvl player uve beaten... i mean if ur a lvl9 and killed a lvl10 then u should get ?exp+1 1point bonus for each lvl he is higher then u
thumbs up if u agree and maybe we will make a difference
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can the energy recovery time be reduced to something like 2 minutes or 1:30. that was people can play a little more often.
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last night I whent on chronicles of herenvale and i used all my energy and lvled up to lvl 39 and this morning I didnt have all my enegry out of 301 i only had 214 how long dose it take!?!
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I think it would be good to increase the XP you get in the battles that are on the arena ... because you just get 1 XP every fight and oddly Fight Streak does not really matters because there is no reward for it , why not a reward every 10 Fight Streak Amount?
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It takes 10 hours for 200 energy to recharge, i think thats way to long. Plz lower the recharge rate to 1 1/2 minutes.
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The existence of energy dose not bother it, It's the fact that you can wait for it to recharge and level at a normal pace or spend money to recharge thus letting you level way too quickly. With enough money I could reach really high levels in just a few days.
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stop complaining about the energy. atleast on this game you can upgrade it, and you get 3 more each level up. much better than some other games.
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OK i have one complaint. The loot percentage on quests shows at 10% but it's got to be something like 1% or less and when you get something it's crap. That's fine i just would like the numbers to reflect the reality, it's misleading.
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conanwolf i totaly disagree with you. cus if they choose and spend alot of money to get good weapons and a low level then you cant cry cus they spend money and u did'nt..
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Level 47 with way too much gold and spent 7 platinum gained through level up alone on a chest and get an item I purchased at level 13ish. I think it is time to update the in game market...
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This game definitely gets better the longer you play it. It would be nice if you got plat a little faster, but raid drops do pretty much level your equipment over time. I think interface improvements are the main thing holding this game back from being 5/5. I agree with another reviewer that the arena is a bit problematic in that you have to spend plat to be at all competitive and the rewards are a bit small. The battle interface is a good way to level faster with your stam, but a reward in exp for picking harder opponents would be nice. Also seeing if you won or lost a battle directly on the battle screen would be nice.
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I disaprove of the fact that newbies can just spend kreds on this and get 2 of the best weapons in the game and win all the battles they do cause hardly anyone at their level has the same stuff till later. Its unfair so i think you should make it so the you need to be a certain level and certain stats to use an item that will also improve class variation in a way, i hate it when people in arena's or pvp in general have red weapons and armor and can just one hit kill ruins the game :\ they could dominate all the arenas easyly getting all the money, done ranting + if you agree.
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The battle rages on. I was set upon by 5 Nightmare Stallions, Phantoms in massive plate mail riding with sword and shield in hand. I had nothing but gold in my pocket, and I was low on health. What did I do...?
I told them to wait while I went to the med clinic, bought an Abyssal Whip, Soultaker Plate mail and leveled up 5 times. Went back to the fight after a week long vacation and slew them all.
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cant you change the gold you gain from pvping? i dont need 5 or 10 gold every battle if i have 15-25 stamina let us get like 50-100 that will actually let us be able to buy better items another thing is getting more gold from quests items cost freaking 5700 or something at higher levels change the gold amount you get and youll get more players playing the game:)
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If theres no energy the game woudent be that fun you will complete all quest in 1 day and atack in raid unlimited time
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I think that having a certain amount of "Why can't I do more with my energy?" complaints is a GOOD thing because it means people WANT to play more. :)
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Excuse me, but I don't rate a game for what it's going to be, but what it is. And in this game's current state, it looks like it's a complete game, but is missing so many features that people take for granted in other games (like... the use of skills, or ability to target selectively in 1 vs. 2 combat). This is basically pre-alpha and shouldn't even be up and running like this. A lot of work went into the graphics, but how hard could it be to program in skills?
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Glitchy... lame way to do the energy system... feels utterly meaningless... no way to specifically target your attacks when fighting two targets... no apparent skills anywhere... I'd call this a cookie-cutter Kong browser-based MMO, but at least most of those have a bit of depth. For what it's worth, the user interface isn't all cluttered like others, but it still finds a way of being confusing. Where are the redeeming qualities that got this rated so highly? Because I sure can't see them. 2/5.
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It amazes me to see an energy system where you can't even finish a battle without running out of energy. I can only assume this changes at higher levels, or else this game would have no players and a 1/5 rating. Regardless, it's a frustrating way to start out.