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Comments for Chronicles of Herenvale

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GuyTheBloody

Sep. 02, 2011

Under rating threshold (show) Somehow, I think that GameStop going to be bribed gratuitous amounts of money to make this game kinda a big deal to get more people to play.

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(4)

Ice_heart

Sep. 02, 2011

Under rating threshold (show) It sucks. Hard.

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(4)

Rallik

Sep. 02, 2011

Under rating threshold (show) Boring as hell.

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(4)

rich4rich

Sep. 02, 2011

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(-4)

rich4rich

Sep. 02, 2011

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(-3)

ZefVolk

Sep. 02, 2011

Under rating threshold (show) The only improvement this game has over the other crappy Facebook games is that it doesn't use a pair of tits as a thumbnail. Everyone should vote down all of the tags except for virus. It's certainly more fun than playing the game!

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(4)

Tommy9898

Sep. 02, 2011

Under rating threshold (show) Could we please have a MMO that DOESN'T use real life time as a resource? "Elements" got it right, you can play that game all day and not be forced to take 6o minute breaks every 10 minutes.

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(1737)

Mordraed

Sep. 02, 2011

Under rating threshold (show) No more Facebook games!!!

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(13)

coleair

Aug. 30, 2011

Under rating threshold (show) awesome game

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(4)

Zomghaxord

Aug. 28, 2011

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(-10)

Praesten

Aug. 27, 2011

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(-3)

debeawi

Aug. 25, 2011

Under rating threshold (show) Sweet I can customize my character... wow new hair, that was fun

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(13)

darkwolf811

Aug. 23, 2011

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(-26)

TenThumb

Aug. 21, 2011

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(-20)

agonzest

Aug. 20, 2011

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(-6)

ZaneWheeler

Aug. 17, 2011

Under rating threshold (show) This game should have badges. Agree?

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(10)

ParsVengance

Aug. 17, 2011

Under rating threshold (show) Great game 5/5 You should have somthing like guilds or allainces if you need a structure idea for that ask me i got some ideas

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(6)

Saelslave

Aug. 15, 2011

Under rating threshold (show) actually the 3 min per point is fixed, mososh said so, but he would think about adding a random refill nrg, while questing, so xx your fingers for that.

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(13)

ruyo120

Aug. 15, 2011

Under rating threshold (show) over all its pretty good game but if u ask me there is some room for improovment: 1) less time waiting for ur energy to refill would be nice. 2) this may be my opinion only but i think a trade option could help new players with friends who r allready expirienced with the game. 3) an exp bonus for higher lvl player uve beaten... i mean if ur a lvl9 and killed a lvl10 then u should get ?exp+1 1point bonus for each lvl he is higher then u thumbs up if u agree and maybe we will make a difference

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(6)

liquidrock2u

Aug. 14, 2011

Under rating threshold (show) can the energy recovery time be reduced to something like 2 minutes or 1:30. that was people can play a little more often.

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(18)

bbgunzz

Aug. 14, 2011

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(-7)

Arturo98

Aug. 13, 2011

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(-15)

Arturo98

Aug. 13, 2011

Under rating threshold (show) I think it would be good to increase the XP you get in the battles that are on the arena ... because you just get 1 XP every fight and oddly Fight Streak does not really matters because there is no reward for it , why not a reward every 10 Fight Streak Amount?

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(6)

DeadlockX47

Aug. 12, 2011

Under rating threshold (show) It takes 10 hours for 200 energy to recharge, i think thats way to long. Plz lower the recharge rate to 1 1/2 minutes.

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(13)

Peetered

Aug. 10, 2011

Under rating threshold (show) Having the quest items' level correspond with yours would be great :)

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(35)

manleyerman9

Aug. 10, 2011

Under rating threshold (show) The existence of energy dose not bother it, It's the fact that you can wait for it to recharge and level at a normal pace or spend money to recharge thus letting you level way too quickly. With enough money I could reach really high levels in just a few days.

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(13)

cloaker

Aug. 08, 2011

Under rating threshold (show) stop complaining about the energy. atleast on this game you can upgrade it, and you get 3 more each level up. much better than some other games.

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(18)

cloaker

Aug. 08, 2011

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(-11)

TenThumb

Aug. 08, 2011

Under rating threshold (show) OK i have one complaint. The loot percentage on quests shows at 10% but it's got to be something like 1% or less and when you get something it's crap. That's fine i just would like the numbers to reflect the reality, it's misleading.

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(36)

inoyosa123

Aug. 07, 2011

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(-15)

Ikillingspree

Aug. 07, 2011

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(-17)

goldenknight10

Aug. 06, 2011

Under rating threshold (show) Wow... Never knew that talking damages enemies...

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(21)

stongbong

Aug. 05, 2011

Under rating threshold (show) Level 47 with way too much gold and spent 7 platinum gained through level up alone on a chest and get an item I purchased at level 13ish. I think it is time to update the in game market...

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(27)

seadrono

Aug. 05, 2011

Under rating threshold (show) holy shit this game is so much awesomer when your high

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(2)

tycomp

Aug. 05, 2011

Under rating threshold (show) This game definitely gets better the longer you play it. It would be nice if you got plat a little faster, but raid drops do pretty much level your equipment over time. I think interface improvements are the main thing holding this game back from being 5/5. I agree with another reviewer that the arena is a bit problematic in that you have to spend plat to be at all competitive and the rewards are a bit small. The battle interface is a good way to level faster with your stam, but a reward in exp for picking harder opponents would be nice. Also seeing if you won or lost a battle directly on the battle screen would be nice.

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(9)

Fizzle_412

Aug. 05, 2011

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(-6)

Conanwolf

Aug. 04, 2011

Under rating threshold (show) I disaprove of the fact that newbies can just spend kreds on this and get 2 of the best weapons in the game and win all the battles they do cause hardly anyone at their level has the same stuff till later. Its unfair so i think you should make it so the you need to be a certain level and certain stats to use an item that will also improve class variation in a way, i hate it when people in arena's or pvp in general have red weapons and armor and can just one hit kill ruins the game :\ they could dominate all the arenas easyly getting all the money, done ranting + if you agree.

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(15)

goldenknight10

Aug. 04, 2011

Under rating threshold (show) Summer 2011... Wheres Book 3?

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(6)

Savantaeus

Aug. 04, 2011

Under rating threshold (show) The battle rages on. I was set upon by 5 Nightmare Stallions, Phantoms in massive plate mail riding with sword and shield in hand. I had nothing but gold in my pocket, and I was low on health. What did I do...? I told them to wait while I went to the med clinic, bought an Abyssal Whip, Soultaker Plate mail and leveled up 5 times. Went back to the fight after a week long vacation and slew them all.

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(23)

djengis88

Aug. 03, 2011

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(-11)

Matthewstubley

Aug. 02, 2011

Under rating threshold (show) This is just like the many games on Facebook, which I love :P and this is the same, but different :P 5/5

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(3)

killeracura

Aug. 02, 2011

Under rating threshold (show) If theres no energy the game woudent be that fun you will complete all quest in 1 day and atack in raid unlimited time

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(8)

Porthak

Aug. 02, 2011

Under rating threshold (show) I think that having a certain amount of "Why can't I do more with my energy?" complaints is a GOOD thing because it means people WANT to play more. :)

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(10)

shadow9451

Aug. 02, 2011

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(-8)

Kyminara

Aug. 02, 2011

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(-8)

Stungun_wol

Aug. 02, 2011

Under rating threshold (show) Excuse me, but I don't rate a game for what it's going to be, but what it is. And in this game's current state, it looks like it's a complete game, but is missing so many features that people take for granted in other games (like... the use of skills, or ability to target selectively in 1 vs. 2 combat). This is basically pre-alpha and shouldn't even be up and running like this. A lot of work went into the graphics, but how hard could it be to program in skills?

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(2)

Stungun_wol

Aug. 02, 2011

Under rating threshold (show) Glitchy... lame way to do the energy system... feels utterly meaningless... no way to specifically target your attacks when fighting two targets... no apparent skills anywhere... I'd call this a cookie-cutter Kong browser-based MMO, but at least most of those have a bit of depth. For what it's worth, the user interface isn't all cluttered like others, but it still finds a way of being confusing. Where are the redeeming qualities that got this rated so highly? Because I sure can't see them. 2/5.

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(1)

Braingeyser

Aug. 02, 2011

Under rating threshold (show) Did I miss something that explains what happens to you if your health reaches 0?

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(4)

gloomsday

Aug. 02, 2011

Under rating threshold (show) Press attack many times, add stats, manage inventory, repeat.

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(3)

Braingeyser

Aug. 02, 2011

Under rating threshold (show) It amazes me to see an energy system where you can't even finish a battle without running out of energy. I can only assume this changes at higher levels, or else this game would have no players and a 1/5 rating. Regardless, it's a frustrating way to start out.

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(7)

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