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Would be nice if you saw the items you equipped on your player, rather than having him remain the same dull generic character.
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I found that despite how quickly one can use up all their energy it takes a long time to get it back. So a lot of the time playing the game is, well, spent not playing.
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Could we please have a MMO that DOESN'T use real life time as a resource? "Elements" got it right, you can play that game all day and not be forced to take 6o minute breaks every 10 minutes.
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alright i think you should either give us more energy, lower the energy on the attacks or when we spend skill points on energy make it 2 for 1 skill points. thumbs up if you agree :)
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If anybody who sees this wants TO KEEP PLAYING CoH THEN LISTEN TO ME: Send mososh and PRIVATE MESSAGE, RIGHT NOW!!! tell him you want to transfer, before its too late. can i get a thumbs up?
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You have a good start, but we expect so much more from Flash. My main concern is that clicking an Attack button and then seeing a thumbnail disappear isn't enough to convince me I'm actually killing a monster.
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Could you please put a sale for some plat. items? Like what you do in "Specialty Services" so more people may buy more items that cost plats. instead? For example a low plat item will be 20 but in sale it's 15. Do you agree with me there should be sales on market items?
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The battle rages on. I was set upon by 5 Nightmare Stallions, Phantoms in massive plate mail riding with sword and shield in hand. I had nothing but gold in my pocket, and I was low on health. What did I do...?
I told them to wait while I went to the med clinic, bought an Abyssal Whip, Soultaker Plate mail and leveled up 5 times. Went back to the fight after a week long vacation and slew them all.
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@drdagger Your going to need to specify what you mean by to much damage, because if you couldn't spend the energy to kill it then no would get any loot.
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There should be some kind of clan feature so you can fight in clans, have an item vault and donate to the clan or what ever its called .
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When the first thing I notice on the game screen is a "Get Kreds" button, I know that I'll soon be clicking the "HOME" tab, never to return. G'bye!!!
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As many have already said, the energy system needs to go. There are other ways to limit gameplay. The system you use only aggravates. Also, the idea that we should limit our character's stats to have more play time is the worst offense on the mile-long list.
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OK i have one complaint. The loot percentage on quests shows at 10% but it's got to be something like 1% or less and when you get something it's crap. That's fine i just would like the numbers to reflect the reality, it's misleading.
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I love how when the kong server is unable to reach the game, it apologizes and gives you some poetry to entretain yourself. Now that's a level of atention to the player that not many game designers show.
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Level 47 with way too much gold and spent 7 platinum gained through level up alone on a chest and get an item I purchased at level 13ish. I think it is time to update the in game market...
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give us money, wah wah... wait around and do nothing.. wah wah...
You know why this time thing was invented? FOR FACE BOOK GAMES.. so people couldn't just leave EVERY ONE in the dust. It's for social games. and It's also VERY lame. I don't want to stop playing a game if I am enjoying it, and I certainly don't want to pay money for a game that is Limited in how long I can play it.
The graphics looked fine, the writing was actually good, I enjoyed that part of it... so Rock on little game maker, represent and shit yo! but seriously, never.. ever... EVER use the time mechanism. I'm here to play games because I'm trying to kill time between things I do... when a game becomes one of those things, I stop playing it.
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Any chance we can unite under one guild on the new server? Seems like not all of us will actually transfer over - we might have enough for one full guild to face off against the existing server members...
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The problem with the energy is that its just a money grab, if you dont pay, you cant play basically. It tries to get you to think you could play without paying but it takes an hour to battle your way through a single quest without paying.
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I've used up all of my Energy and Stamina, after having received full refreshers from every level until I could no longer level to refresh them...and now, because I have to wait to do anything more, I'll leave this page and more than likely forget this game exists after waiting a while. It's just nothing that hasn't been done before, and it's even slower than most other games like it. 1/5
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I have posted this once, i will say it again. Let us actually play the game so lower the time to generate energy and stamina or lower the costs. Look at Dream World. They have so many ways to spend energy. Look at Everybody Edits. The time is short and you can actually play a little then spend energy. Seriously think about this.
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As I sit, waiting on my energy/stamina to refill once again, I feel I must review this game. To be honest this game is a steaming pile.
The time formulas are wrong: Starting with such a low amount of energy, having to wait on refills, and having nothing else to do in the down-time makes for a BORING game. Why would anyone invest in a game or invest in a character that they have no attachment to? Playing a game in 3-4 clicks does not get me involved in my character or in your game, and because of that it doesnt make me want to spend real money to enrich my game-play.
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Truly, I think this game is more of a story then a game, as the whole game otherwise is just clicking Search, Attack, or Talk
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YOU HAVE ACHIEVED LEVEL 2!!! "Not every adventurer makes it this far -Generic Name-" So they read that there's energy in the top comments and quit?
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Tip 1: never ever sell weapons, in raids your allies use them to increase your attack
Tip 2: never sell your armor, in higher level raids you can give them up to increase your attack
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It would be cool if you could see your losses, there was a loss/win ratio, and leaderboards for it. :) Will be handy.
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Like Underpath said, the energy cap is constantly increasing, but the rate enregy regens stays the same. Iv got 444 energy, and if I use all my energy up at about 12 o' clock, then when I get on the next day at 12 I still dont have full energy, this really needs to be improved, I think that at the start of everyday our enregy needs to be refilled, or the rate which it regens at needs to go down as you lvl up.
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1/5 for being another almost decent game using a horrible energy system in an attempt to get money. Far too many programmers making games to get money instead of making games for the love of the game.
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Why are there so many of these awful wait to play games on Kong? This nonsense should never get anything other than 1/5 just as all pay to play games do from me.
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Looks like a good game. Looks like everything Zynga.
And that's not a bad thing, I just hate having to wait for energy all the time.
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@drdagger: that means that you can do overkill to get the item tiers as long as you have the energy; i.e. Barrg has 1000 hp and you do 1 mil damage. Also, that would make raids chaotic and die instantly, very quickly.