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Definitely an enjoyable game, I shall be sharing this with others that I know since we all enjoy puzzle games.
Also to those complaining about the last 'puzzle key' not being correct, do note that some of the pieces have fallen off of the key, which should help you find the note.
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@AdamVIII if you look where you picked up the key, three of the yellow blocks have fallen off. Use your initiative to decide where those three blocks would go.
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For everyone that needs help (and doesn't realize that things can have more than one purpose) the way to get the third note on the first level is to copy the pattern on the key (square thing) onto the pad to open the door
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It's nice seeing one of these games that doesn't boil down to "find the single pixel you have to click while trying to figure out how the programmer thinks."
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oh my god. i feel like such an idiot now that i know how to get all of the third notes. there were several times on my first play through where i had almost gotten one and i was just like, "huh, that's a weird thing," not realizing i was only one step away.
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Previously completed, but can't skip to level 6 for the badge - I have to start again at 3 because the radio buttons don't work.
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There should be a way to look at your notes outside of the levels. A compilation of the ones you've picked up, and a place to find out which ones you've left to find.
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It would be great if one could actually "scroll out" of detailed views - its annoying to alway move the mouse over to the actuall button to "go back" - when the rest of the game works with clicking alone and micro mouse movements - this is a incomsistency - this concept is a tablet -build one, but still, presenting it for dektops also, this minor change might increase the gaming experience to a "nicer flow"
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Damn! I accidentally clicked back arrow on my computer when I was in level six. It put me back to the screen for levels 1-3. I clicked the buttons at the bottom, but nothing happened. If I want to finish, I guess I'll have to do level 3 again. Grrrr.
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Great game but by level six it sucks too much memory and crashes. There is no autosave to keep what I completed so far.
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HOLY SH**!!! THIS GAM IS GREAT!!! Graphics are great, puzzles are complexing but not to, and its so calm and peaceful! I LOVE IT SO DAMN MUCH!!!
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I quite enjoyed it. Challenging but not too hard, quite intuitive and a bit clever, nicely atmospheric with a touch of story. Didn't find all of the notes but honestly enjoyed it nevertheless. =)
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I think there's a glitch, when I pick up one nodule or square I immediately get the inventary full of them, and when trying to solve the 2nd 5x3 puzzle in level 6 the game never lets me place the nodules where I want, and there is one nodule left from the previous puzzle that I can't remove. This is frustrating and actually preventing me from finishing the level.
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I followed a walkthrough for L4 to get the notes, and I've gotten all 3 (in each place the letters are, it's blank, signifying that I've gotten them before) but I'm still only getting a 2/3. Frustrating.
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TFW you realise there are 9 levels, not 3. Then you read the badge desc saying "Complete ALL 6 levels". Not sure if 15 points will be worth the time spent...
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@LazerFX There are more free levels on mobile though. Kongregate is a good place to find players. Free stuff is rarely bad...
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Level 4 secret note. Point the laser on red spot to spaw the bridge, then use same laser to point the red dot on the left side and be quick before it is gone.
Secret Note Level 5. Point with both lasers at ARROW UP symbol.
Secret Note Level 6. 2nd note, press switch inside corridor. Go to first switch and build up a finish flag, all corners with pressed yellow buttons as starting.
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Hope that there's an option to slow down the movement. My motion sickness is getting really bad that tear actually came out of my eye playing this. Though I have to say, this is surely a great game for making me endure through the whole game getting every single notes.
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Game mechanics weren't always clear (I yelled "I freakin' tried that!" at least twice watching the walkthroughs), but the puzzles themselves were well designed. Kind of feels like its style is trying way too hard to mimic Journey though.