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Needs boundaries at the edge of the level. Sometimes the large circles drain you even when they aren't touching. Still, this is oddly fun.
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strangely addictive! LOL I gave it a 4 because it kept my attention and I couldn't seem to really put it away to go play somethin else. It became a vendetta to get further in level. :) How bout some badges huh huh?!?! ::winks::
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I agree with what chip256 said - it would have been much better if the collision detection was more accurate. But the game itself is fun and worth replaying a few times. :)
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the hit boxes are boxes, not circles, which would have been nice. apart from that, one of the best examples of this type of game i've seen.
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As mentioned it's just patience and luck, no real skill. A nice distraction for a time, yet not enough to come back to. 2/5
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Great concept for a game. Very addictive too. It's too easy after you've eaten a bubble or two, you get so large you can just devour the rest without a problem. Add an ending to or some kind of challenge.
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This is more addictive the more I play, but I'd really like to see some sort of end at some point. At least, I haven't managed to finish a game yet...
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I didn't like this game at all. It's all about patience. There's no skill needed, and you either get the smaller bubbles you need to start out with, or you don't. Very boring.
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Luck. You either win right away because the smaller ones are easy to get. Or lose because you can shrunk by the slightly larger ones.
There should also be more diversity in sizes, once you get a certain amount of ... bubbles, victory is assured... in fact it's automatic for me. It just doesn't stop growing.
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I like the idea and simplicity of it, but had a tough time with some of the bubbles. Had to do a lot of waiting at times to catch one smaller than me. Needs a bit of music to help it out. At times I think I can eat a bubble, but turns out I can't and then I am trying to figure out what I can devour. Maybe some sign of what is my size and not. Still an addicting game that I played for some time. Nice work.
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Why is it that the ONE ball I need always moves on the other side of the screen? Also, larger balls should not suck my life away without me even touching them. Finally, there is already a game on here that utilizes this concept. It's called "Cosmic Crush" and it's by sarcasto.
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Nice idea, but the collision detection seems to be based on rectangles instead of bubbles, which makes trying to avoid the bigger bubbles pretty frustrating.
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Cute concept, but not much game yet. It has lots of potential, though. This reminds me a lot of "Orbital", a cool little Japan-only game for the GBA.
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using the mouse is the easiest way to control your bubble. if cornered, you can mouse off the game and mouse back on at another edge and teleport your way our of trouble!
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By momentum do you mean like having the person you're controlling not respond quicckly, like inertia? The collision detection by the way, is HitTest, i tried making the hit testing work better (i.e. only respoding when you actually hit the other bubble), but it wasn't as satifying. For those of you who thinks it's too hard i'll try to put in some leveling, like choose your game mode - easy med. hard.
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Jim, this is a lot that game you made a long time ago. Remember, except you had momentum which added an interest to it. Might make a good level change on this to add momentum.