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The prices on upgrades dosent mach.. My game ran overnight, and i had 100m.. I bought 2 upgrades for 50k each, now i have no money leftover..? Fix this please :)
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I think a way to stop production would be cool, I know this is "Idle" but im pretty OCD about the extra units I have that I want to sell. A simple on and off switch would be nice.
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could you add a save button? I ascended a 2nd time and played about an hour, then closed the pc for the night, today i am again before my second ascension, so the game did not save.
Also it is not obvious when the game saves
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the screen on my game is a little stuck so I cant reach all the options maybe if you were to add a screen options menu or something like that would be awesome thanks
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Good game, thank you, a thought for next update is to force equipment once forged to wait for enchantment prior to auto-sell, or make this an option if player chooses. As it is now, some equipment go into auto-sell without being enchanted so they get much less $$.
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This is really good. I really wish i could learn how to make my own idle game like this. Was it really easy to make this or was it really difficult to make this?
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i love the game but the selling is to slow i find myself with a large amount of surplus even if im actively clicking the sell button so if you could speed up the base sell speed or lower the cost in upgrades then it would definitely be a 5 star game as it stands i would call it 4 star
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Many black screen and my browser froze like 15 times before i was able to open this game , i discovered that i wasn't able to launch it while playing another unity game on the same window
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There needs to be a way to abort the selling or set it so it doesn't sell unenchanted things. As it stands, it will keep selling things unenchanted no matter what you do in the production run.
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I'd like to see a prestige plus mode, such as Infinitum+1, Infinitum+2 and so on. Also, a few quests could be nice, such as a main story mode with some dialogue and detail, and some side quests, some that could be randomly generated. Example : A blacksmith wants a silver sword. Reward : 10k. Of course, the quests would be more detailed than that.
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VERY EXPENSIVE ITEM achievement doesn't make sense ;)
Infinitium mail of infinity (volcano + enchant lvl upgrade) is last. After level 1000, there are no upgrades but also they are not needed to get all achievements (except expensive item as it's impossible)
Still 5* game.
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BUG: Contrary to what the description claims, there is either a cap or diminishing returns on gold bonus per level. At level 25 i got 200% gold bonus for ascending, instead of the expected 250%. Also, ascending resets your achievements and achievement based gold bonus. Not sure if that's how it should work, seeing how selling 256 million items at very expensive seems a worthy goal even over the course of multiple ascensions.
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seems like anice game but for some reason it mutes my entire internet sounds... cant watch a movie and have this playing in the background, wicj is a shame ^_^ but a nice game none the less. 3/5
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Some general info and tips: 1) unlike most idle games, this one uses unit prefixes (kilo/ mega/ giga/ tera/ ...), instead of shortscale names. 2) as you unlock new materials, you will need more ores per bar and more bars per item. It's a good idea to adjust your upgrade progression accordingly, i.e. 4 times faster mining than smelting once you reach Manganite. 3) for idling, base your production around autosell speed. You'll want to enchant just a bit faster than you sell (to avoid selling unenchanted items), forge just a bit faster than you enchant, etc. 4) Mail of quality X has better value than gloves of quality X+1, so before progressing to a new material that takes more ore/bars per item, make sure it's actually worth it at your current overall production speed.
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I am also a big fan of the idea to have an ETA for each section based on not only autovalues but also clickvalues (so players not only know how long it would take to idle that job but also how 'hard' it would be to speed it up).
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How could you EVER put the back button right next to the action button? So you see, you click for a very long time, and then inadvertently, you misclick on the back button. And then, then, there's a big huge wave of hate...
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There should be a way to change what item is being automatically sold. For instance I had a forge job finish before an enchantment job and ended up with the unenchanted item being sold before the enchanted item because it was the only item at that exact second in inventory when the autoseller was ready to move on and there was no way to tell it that I wanted to sell the enchanted item instead.
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I like how it's made. But i think the game is really hard. It feels like all the effort you put in barely increases your income. Perhaps prices of auto should be lowered a bit.
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Things i'd like to see: 1) pointvalues for everything. For example, how many points does it take to enchant a certain piece of equipment. It's clear that higher enchants take significantly more points, but does enchanting a piece of Rhodonite mail with Richness take longer than doing a piece of Silver mail with Richness, etc. 2) An ETA for each section based on their respective autovalues.
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I like this game, the production chain is a nice motivator to spend some time clicking to work away a stockpile. One thing though, but I'm a little nitpicking here, is that I'd like to be able to delete stuff in my inventories. I'm one of those weird people that gets annoyed being stuck with unusable amounts of resources, so I do apologize :)
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There is no such thing as steel ore... you can make steel with iron ore and coal, but you don't just mine steel out of the ground.
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It may be more rewarding for the players to be able to "hire workers" to perform multiple tasks at ones, like mining two different ores, smelting two different ores, etc. Just food for thought.
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Not enough stuff to make it as addictive as other idle games. Achievements is a good idea, but definitly not sufficient