Under rating threshold (hideshow)
The balance of the upgrades seems way off. You need to mine a lot faster than you smelt if you want to maintain a normal production speed. But the mining upgrades aren't scaled with that in mind. Currently my mining is producing only about 3 ore in the time it takes to get 1 bar, but I need 4 ores per bar. So I need to buy a bunch of mining upgrades to get it balanced. BUT one mining upgrade currently costs me about 100x as much as one smelting upgrade. That doesn't make any sense. I can get around it by manually clicking, but for idling it will never be balanced. Unless I'm missing something, the cost of the mining upgrades should be scaled so that they get progressively cheaper than the smelting upgrades. Same for smelting vs. forging, although I haven't gotten to a point where that matters yet because mining is such a bottleneck.
Under rating threshold (hideshow)
i way to sell grouped items, even if it takes longer. when idling over night accumulating all those mails that are cheaper then what i normally craft is slowing down sale of other items. maybe like very expensive make a x1000 sale for each and double or triple the time it takes for it to progress?
Under rating threshold (hideshow)
Is it me or the overall prices were changed? I was getting like 400M each mail, now I'm getting 71M, and the prices of upgrades seems lower too
Under rating threshold (hideshow)
I'd quite like to enchant the cheapest item first too, rather than just selling; means that the higher multiplier would do more
Under rating threshold (hideshow)
Nice game, and I really like the recent enhancements. Althouhg I still find it difficult to balance the supply chain without background data. Could you make some minor modifications: 1.) Cloud you display a 'produced item / sec' for each category or any other equivalent measure 2.) MPS Counter reset button - Currently the MPS displays it for a period of time (1 -2 min) if I make a modification on one of the sections it takes fairly long until the dust settles and I see if the changes were actually better or worse. Thank you!
Under rating threshold (hideshow)
I think there should be an option to reset the Money/second to make it easier to compare making one item over the other
Under rating threshold (hideshow)
@Atomika6 "reliable forced save" Export. Export early, export often. Same is true for any game that gives you the option.
Under rating threshold (hideshow)
only 1 thing i would add from here, a stats tracker, something similar to other games, total gold lost from ascension, total bars made ect.
Under rating threshold (hideshow)
@theonly90 - idle games are just for fun and there is no competition among players. Fast forward one year, game beaten, find a new game. What's the point? If you're using cheats, in fact you're just cheating on yourself.
Under rating threshold (hideshow)
I would love to see
1) Item count (enchanted/unenchanted) for the item inventory
2) How many ore/bar are needed for currently selected forge or smelt item. currently I have to guess or use up all or my ore/bars.
Thanks. This game is stragemly addictive.
Thanks!
Under rating threshold (hideshow)
The three buttons at the top are REALLY unresponsive to touch on a touch screen. I'm sure that's probably not high on your priority list, but it is kinda annoying.
Under rating threshold (hideshow)
just foward your pc clock one month and voila, one month ingame....
why do game developers don't use some internet clock; would prevent cheating
same thing as in idle apreture or whatever
Under rating threshold (hideshow)
A way to sell items we made faster would be nice.
I was offline for over a day and i now have over 13K mails...
And selling them 1 by 1 is a huge pain even at very cheap selling all of them will take a long times.
So maybe we could have a way to sell items faster then usual, 2-3-5 times faster, but when we sell faster the price of the items we sell drop by the same amount as the speed we sell items.
For example selling 2 times faster mean our items will sell for at 50% the usual price. 3 times faster = 33% and 5 times faster = 20% etc.
Under rating threshold (hideshow)
maybe you could show in the achievements menu how many very expensive items you already sold it would be nice to know (sorry for my bad english)
Under rating threshold (hideshow)
There need to be a production pause button - just for us OCD people, who does want to finish crafting and selling every piece.
Under rating threshold (hideshow)
Played for 5 hours and had to reset my computer, game didn't save. Is the only way to save to export and import your file?
Under rating threshold (hideshow)
Can you please add an option to Enchant lowest items first in the inventory options. Some OCD people like to clear old stockpiles first, and if you are forging faster then you enchant you never clear old stocks just the latest items. Thanks.
Tip - One thing that helped me later in the game, was to have my miner one metal rank higher then the smelter, and smelter one rank higher then the forge. Just click up around 3k ores, and let your smelter work those while you farm the next batch. Same with the smelter and forge. This lets you upgrade everything equally, rather then staggering upgrades and having cheap upgrades you pass up for balancing timers.
Under rating threshold (hideshow)
Please Remove Steel Ore. It doesn't exist. Steel is made from treating Iron ore. If you can, Just make it so you make steel out of 2 iron ore. It makes more sense (: Steel is made by treating iron in a forge.
Under rating threshold (hideshow)
I don't understand why tutorial says "is better to sell one expensive than one cheap" if very expensive takes 13 times more than above average and only gives 3 times more money
Or maybe i just miscalculated something. May people give me + or - to know if i'm wrong?
Under rating threshold (hideshow)
like the game, there are just a few sticking points, that i would like to address. 1. if there is nothing pending to sell, the moment enchanting gets done, it disappears into the sale box, not giving me a chance to see what the worth of the item was.
2. when crafting an item, the bars required do not get pulled until AFTER the crafting is complete (the opposite affect then the sales block)
on a upgrades to the game idea:
1. to promote when people are active, have limited time requested armor (copper sword with speed enchant) completing the request would offer greater payout.
2. mixed metals equipment. this plays off the first idea, requiring 2 metals (lets say copper and gold) for the request. to make this, you click on the request, so you do not have to add that into the list of metals.
3. with critical enchanting, have it where it can put 2 enchants on 1 item (thus increasing its value)
i am sure i will have other ideas, but this is a starting point.