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My progress has failed to load several times now, forcing me to load my latest save to recover lost progress. This is getting rather annoying, please fix this bug so others like me don't have to go through this annoyance day after day. Also, message to all players: save, save, SAVE often!
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Perhaps a legendary system like Skyrim for the Ascension skills? The skills can be reset on every Ascension rank up, and would get a slight boost in power each time, like maybe a 10% boost. The player's points would be refunded, and would allow the player to either distribute their points or bank them in the boosted skill. Allows for some creative player setups.
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Heh, seems cryptonium is a reference to the cryptocurrency. Guess I'll also make a sword out of bitcoins. Should be sharp.
*sarcasm*
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My suggestion of a small fractional increase in speed per level is intended to benefit all players, but especially AFK players, who leave it running offline for hours at a time, then come back and either progress a lot (enough upgrades, or early-game) or find they've hit a brick wall (not enough upgrades, or late-game and upgrades are too expensive). Especially when the late-game players find it difficult to rack up the levels needed to generate more ascension skill points.
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Okay, seems there's a bug that causes the game to fail loading my progress, meaning I get stuck with the tutorial unless I manually load my progress from the settings menu.
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There's a bug I found while playing: Randomly my progress seems to not load, leading to me occasionally having to reload my progress manually in-game. The game should reliably reload progress, so that people like me aren't tricked into thinking their progress was erased somehow.
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Could there possibly be a sell all enchanted items button? Like there is for ores and stuff? Sometimes the automated system makes thousands of swords or mail or boots overnight and holding down the sell button, even on the fastest setting with the boosts active doesn't sell em near fast enough. Would really help.
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Suggestions for better progression: Each level adds 0.0001% to base mining speed, so it gets progressively better for early game ores, but still remains a challenge to mine the later ores. Also, perhaps a linear cost increase system instead of exponential to lessen the burden of upgrading. Increasing to trillions in cost to upgrade the merchant is a bit much early on.
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Perhaps include sound effects for the buttons? Like a pickaxe sound for the miner, a flickering flame sound for the smelter, hammer & anvil sound for the blacksmith, a magical sound for the enchanter, and a cha-ching sound for the merchant. Would make it much better.
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Mrcaboom, seems there is a bug with high score submission. It submitted my business rank high score when I reached 4, but after that, no submission. Any chance you could fix this?
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Anyone looking for sell lowest ore can sell craft materials at business level 10. I'm aiming for it myself, so I can sell off ore and ingots I'm no longer using to level up.
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Seriously, would love to sell my cheap ores like copper and iron, as having this much could make me rich quick if sold.
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My only gripe with this game is that progress doesn't stick, even cloud saved progress is wiped on refresh. 1 star until this is fixed.
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Hey dev, I’m confused a little bit. Is this the most recent game, or is it idle blacksmith 2? I’m kinda late to the party. I like to play the most recent gams, by with the naming, it’s hard to tell.
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Yeah this glitches out regularly with 'too much recursion' and breaks. I figure that's what the guy in August was getting at.
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i have a phew thought so far of this game wich is id like to see how much work is in a number so i can grapse a number so when i upgrade i can get the idea how long each will get and how much upgrades id need to a desireable idle rate secondly for a moment im not shure if this is just me or not but i noticed some tiems my computer did not take me trying to over power the weakest ones to well w/ autos becase ever so often for a moment it basicly froze to try to process all that is going on just thought id let you know @MRCABOOM
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I would like to see a decently lower skill curve when it comes to how hard each ore is to mine. It gets tedious to mine ore when each ore takes forever to mine. Either that or a slightly bigger speed increase for mining and smelting. Forging, enchanting and selling are fine where they are.
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The old version is better. You can't see how many ores or bars you have form one type once you move to the next. You can have it sell cheapest first, you can't sell off your batrs, you can't move ahead on ores to mine. This sucks in comparison. It is also harder to read and doesn't sdhow which item is being sold like the old one did.
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Which version of the Unity Web Player is required to play this game? I am using v5.3.7.18311 and still the game is asking for a newer version.