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i love the seamless transition from level to level - it makes you feel like you're actually journeying, instead of just solving Puzzle #1, Puzzle #2, and so forth. Love the varying difficulty, too. Thanks for another great game!
sorry for copy but thats waht i think of the game too
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100/100; the developer created one of the best game interfaces on kong, its really easy to use and understand, not as other games that are less friendly, less comfotrable and more difficult to play. Also I have to comment on the idea for the game, its original, the gameplay is something classical combined with new concepts, like the color foes and weapons, which makes it something like a new vintage game, which is amazing. Great game, keep it up, we want more like this.
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I've noticed from both games, the person who wrote these arrows in the ground definitely does not have the best interests of poor little Questy at heart.
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I like that all the enemies allow Questy to go and place all his tools, then either lure them away, run past them or kill them with a weapon they allowed him to get access to.
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Well I've gold or platinum starred every room including the secret room (and platinuming the final boss room), but i can't figure out how to gold star the ice world bonus room.
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in whelps have wings I have used less total tools than is required for gold, and its not counting it because I used more meat.
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An interesting feature in the next game would be gates that requires Questy to step over them twice before they go up. They would make the planning have to go one step further. Maybe also stacked loot bags? :)
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I didn't use any meat on the A Little Help From My Friends and got a platinum solution, but I'm curious how the usual gold solution would look. :/
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Awesome game. I like the new additions while you maintain the core concept. The moving enemies add an element of timing, similar to the thief and boulder from the first one. The Crypt levels were HARD, but as with the first game, solving was satisfying. I'd love to see another.