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i've just got my fifth character, i now have an party of 5 bob rosses roaming the lands. BobRoss, BobRogue, BobRodin, BobRodruid and BobRoast...
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This is honestly kind of enjoyable, but I wish there was more customization options and it'd be cool if the gear you give your character actually changes what the avatar is wearing. I do however find the whole "Idle slows to a crawl if you even just click to a different tab for 5 seconds." thing pretty annoying. Otherwise I think the game is a good time killer.
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Calling it: the player avatar is actually a farming AI tricked into thinking he's a hardcore mmo player. And then you get to play as his creator...
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@altspace - If you weren't trying to hack & cheat the game, and actually played it you'd know that the game is capable of handling the numbers it needs to. Have some self-respect and don't cheat at a single player game just to see your name on the leader board.
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The "Party Equipment" thing needs a much better tutorial. It took a visit to the forums and a lot of replies and further questions to finally figure out how it worked.
Game is also more stable than anything else on Kong. Had it open for 4 days and no slowdowns or crashes. Some animations stopped playing so I finally refreshed, but other than that no problems.
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Game is quite refreshing for an idle game. Probably one of the few games where I didn't immediately mute the music either.
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Also, perhaps it's too early to pass judgment as a Warrior who's only at Level 16, but it seems to me that it's not "worth it" to spend mats on upgrading Armorsmithing? I barely have enough mats to upgrade Weaponcrafting and it actually works out perfectly at 20% gathering that I am at the right level to craft and equip the weapon of that level. But this means that I am not left with enough mats to upgrade Armorsmithing, but it doesn't matter anyway because I am always either levels ahead the previous armor, or levels below the best armor. Anyone have any thoughts/suggestions? (Also, I'm of the theory that 20% is the best level for gathering because questing faster is more important than gathering more, but mayhaps I'm wrong? Anyone tested the actual gathering v. questing speeds?)
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This had probably been mentioned in the instructions somewhere and maybe the tutorial and maybe some comment somewhere, but did you know that if you have too much time on your hands and really want to move things along, you can click the monsters to help slay them?
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Really love this game, but i would like to see some rebalancing to the Raids, since it seems impossible at it's current state to be possible to even beat it
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too much recursion
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It's a really nice, quite a complicated game with loads of upgrades and different currencies. And with the raid minigame it needs something like action-rpg tags, cause it's definetely far from idle. I liked it a lot, though.
And I felt like it actually starts out quite non-idle for a new player, at least it punishes you a lot in terms of goldgain, if you don't sell trash and combinables, and bags fill up in like 5 mins. But later on it seems like it changes since only quest gold gets buffed by upgrades. The stupidest thing about it is the fact that autosell mod is the most expensive one, while it's power presumably fades tremendously when a player can afford it.
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please consider raid bosses always dropping either a fabled or legendary. Nothing is more frustrating than clearing a boss and getting nothing specific to the raid system especially given its on a huge cd timer to begin with
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Stopped playing for a day to see where the automated progress would take me, to find no progress was made. So there's no progress if I'm not monitoring it? Not really an idle game then, is it?
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SPOILER GUYS ......throw the ball you found in zone 5 in the starting area for a nice encounter./achievement ...my only complaint is that the buddy you meet after this can't carry stuff in a tiny bag and follow you around...+ so others know+
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An audio level slider would be nice. I'd like to listen to the audio but I also have other stuff on in the background.