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Wait for "DONE" 2 seconds, Wait for "NEXT + DONE" 4 seconds, that's why I am using autoclicker.....just for NEXT + DONE this crazy thing.
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when you brag about how crafting is actually useful in your game, but the penalty for gathering crafting ingrediants is so high that it actually makes crafting the worst thing in the game, and potentially the worst crafting system i've ever seen in any game ever, you gather materials from completing quests, but gathering materials makes you slow down on questing so much even at 20%, which is 1 material per quest, that you're better off just not crafting anything at all and just going for the higher questing speed to get higher level faster, even though leveling up gives you a massive debuff per level that it makes it the worst level up system i've ever seen in any game ever, it's still better than wasting time doing any form of crafting.
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my only problem so far is why the hell does leveling up make me quest slower? shouldn't it do the opposite? since i'm, you know, stronger, not weaker
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Somehow it reminded me Lineage 2 Revolution, a mobile MMORPG that basically plays itself except for a few clicks here and there lol never thought of it as an idle game 'til now.
I like the music, brings me old memories and reminds me the music of Zelda games, really great.
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Enjoying this game very much. First idle game that can keep me interested. Future idea: add shop items that upgrade the game room of the player visually too (nicer walls, desk, pc, ...) with a bonus to make it worth buying ofc ;)
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It's really hard to double-click things to equip them. I often have to try many times before one of my attempts succeeds.
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I'll tell you my opinion about this game, now that I've.. one moment, need to empty my backpack. Right, my opinion on this game is that.. moment, gotta clear out my backpack. Okay.. I think the game is very.. darnit, backpack is full again. I give up.
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It'd be nice if we had a 'Master Save' system, I didn't like coming back after 4 days, and seeing my Warrior at lvl 32 with no perks from before.. I left with him and a ranger ready for another toon... Not liking the loss of progress. Makes me not want to spend a few Kreds for a bonus. Please fix this.
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Not sure if mentioned elsewhere, but an option to prevent selling your lvl 60 hand picked epics in the Auction House when they all get auto unequipped, similar to the save epic button when vendor trashing, would be great :P PS.I like your game
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Finally in a long while a great kong beta. Well in the first several hours.
Great job on lean startup, putting out a nice MVP. Fun stuff.
Also, like the take from a working idea and make it your own flattery.
Fun idle so far. Thanks.
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My game locked up which required me to refresh the tab. I lost about 6 hours of gameplay (from level in the 50s to 39 in 30 seconds)...
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This is great! Only thing I would like to see in the future is "offline progression". It doesn't even have to be real-time, it can be a percentage.
Hey Stereo, I'm really sorry about that, it's the most annoying thing that can happen during a beta. I believe I've fixed the issue, but there is still some older versions out there that haven't refreshed since 8/19/2018 that will lose some progress.
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Sigh...
This is a great game, but I was on to my 5th character and had a browser crash. Back to my second.
I love the game, but... that hurts.
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Really cool game. I'm confused by the combinable aspect, though. What do the X/Y numbers mean? I have two different ones numbered 3/6. Am I collecting one of each (1/6, 2/6, 3/6 etc.) to make a full set and then combining those, regardless of the item names? Or...??
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An amazing good first impression!
Cant wait to spend some hours checking out all the unlocks etc.!
Gives me good vibes like all the time i spent with that WoW simulator idle-game :D
Thanks dev!
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Sadly, while I was having fun with this game, I no longer am due to the addition of the "human" into the game and the requirement to make him eat and drink and work. This was not what I envisioned for this game. It was fun without the human.
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This seems like a fairly finished game already, but maybe you could add a talent tree or "classes" for your human to take to make him automagically better at games to increase quest speed or gold gain. Or to make him a workaholic to decrease time between working
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1- Eating consumable items does not stack them, it just refreshes them. Be careful so you don't waste your gold like me.
2- In the IRL section, if you don't interact with your real life character it won't log you off of the game. Only eating, drinking, or working logs you off.
3- Your guild mates log on and off. In order to safeguard against this it might be better to run as a tank with two healers and two dps, to preserve the holy trinity buff as long as possible.
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OK, so my crafting materials is full, so what? I still can't craft anything above a "1." I still have no idea how I'm supposed to improve my skill to level 10. Some input/instruction would be nice!
If you come by the Discord server (link in options), you can get answers to all of your questions real time, it's a great resource. There's also a FAQ that may help.
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How do we know what our skill is and how can we improve our skill? I want to craft the next items but I'm being told I need a skill of 10, but nothing says what my skill is.
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"Clear Out The Rats!" The last sentence reads: The have eaten our cheese and agitated our cats." The first word should be, "They..." Sorry, but proper spelling is important to me.
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One more thing... When I first saw this was an idle clicking game, I was not looking forward to it, but this isn't bad. It's actually kind of fun. Thank you for being creative!
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Also, it would be nice to know how much money I have. I'm showing stuff in my bag with flickering arrows, but nothing is showing how much money I have, nor what the flickering arrows mean. More clarity would be nice.
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Interesting game, but really would like to see an option to select a female warrior, and not just be forced to fight as a male.
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Love the jokes and the outright silliness, my friends can't wait until this is published so that they can play too! We all had a laugh at the "meet the player" part in the game!
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First kong beta game in a while that is actually good at first glance. No annoying tutorial or p2w thrown at my face right from the start. Thank you.
First off, I love this comment. I still love that game! I'm biased of course. I've been working on this game for a while, so maybe once I get things going smoothly, I can start to work on a new arena.