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For those that think this game is hard...it has a really difficult learning curve. Most of the levels require very limited ways of winning. But, with the right combination of towers, most of the levels are fairly easy.
Jigokuro: Dps is supposed to stand for "damage per second." However some people think it means "per shot."
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@Kanosint: I won without losing any lives with two lvl 3 ice cannons, two maxed Krakens, and two Tachion towers (one maxed, one almost). The key is to set it up so that the krakens and tachions have the largest possible window to attack the tanks. (ie, put the krakens in the inside corners of a turn)
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what does DPS stand for? damage per shot r second? shot makes more sense in this regard but a minigun with 161 dpshot can't be right.
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Fried1409....
For level 11 start out in the first bend closest to the monster pit with a Kraken level 9(3 mini guns mixed) and right below that start on another Kraken until it is fully upgraded. In the next bend where it covers the most put a ice cannon upgrade to level 3. Right above the ice tower in the same bend start another Kraken. You won't be able to get it fully upgraded. I never lost a life using this setup.
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Achievement 2, "Always prepared" is spelt wrong in which it says "..loosing any lives.", this should be "...losing any lives."
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I agree with klrorca... its very slow at the beginning, and defiantly needs a stats panel, and deselecting should be easier
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Finally finished, it is quite hard. I was wrong about the doomsday towers, they are needed every level over 17. I will say however the lead up to full towers leaves some wondering why this game is good. So, in my opinion, I would make it more complex in the beginning, so there is not a huge lead up time until it is fun. For people like mmwmmw, I would say stick with it, it gets significantly more interesting and difficult as you go up in levels. Only thing I would like to see added is the stats of the creepers, as it is difficult to judge when the various affects are on and where to put your next tower in relationship to their hit points.
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Need some help with 18. I've built as many doomsday/shadow towers as I can, and 1 AoE (cannon/laser/ice) slow tower.
I've tried clustering this on the left, the center, and the right. Still not getting through the level.
Tips? I'm not generally this clueless.
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using better turret placement i got him to red :) made 7,143m dmg. Also quite confused with the fire mechanics... ¨the periodical dmg kep growing, i though it takes encahnt from each tower and then you sjut refresh it... gonna try laser tactic now or something (with sustained fire ofc)