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interesting, but needs more work. oh, and on the second level the help popped up with an explanation: you need to upgrade a tower to level 3 before you can merge or enchant it!
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Ahh, I just figured out how to merge and enchant. The buttons to do this should be disabled until they can be used. My bad
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Good game, but there were several things that seemed to be bugs. (1) Text was cut off on my pc. For instance, the campaign button in the main menu read "Campai". (2) The merging button wouldn't work no matter what I tried. Great idea, but perhaps make an upgrade screen between levels to fix (think of how Gemcraft does it). (3) I couldn't get the enchantments to work either. (4) I couldn't figure out how many lives I had left. Fix these and you'll have a very good game on your hands. Good effort! (2.5/5)
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love any td game... but this one has to be the best! you should add interest or money making towers (any money tower that is in range of a target when it dies, it doubles) or something like that
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The information about the tower gets in the way. This really annoys me. Other wise a good game, it doesn't have a very professional look to it but it's a good TD.
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Found a rather sizable glitch. when you've got it in combine mode, you can buy an element AND still buy the combine, you'll be at minus 1 upgrade points after, but...
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For a simplistic little TD this is quite enjoyable. Some fixes need to be done though, like the tooltips displaying over the playing field which obstructs you from building there, and maybe some better tooltips, bigger and more responsive. Well done for a first flash game though. I like the way you show HP by changing the creep's color. Maybe a little interest system could be implemented :P 4/5
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I like this game, but it still needs work. Glitches when a swarm is killed just before getting through, swarm-lings flash and don't move. Gets pretty difficult quick.
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I like it. My biggest complaint is that the info box blocks portions of the map. Making it annoying to click on turrets/place turrets.
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Pretty decent tower defense game. Not as pretty as some, but the gameplay is sound TD. Wish it was a little faster though.
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i couldent get the enchantments to work but i dont know if they are to be used on lvl one another thing is that the purple swirly thing makes no sense doesnt even do anything for mine when i tried this and i have not even been able to complete level one with a bunch of lazers
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It's a solid effort. Obviously a lot of care can been put into this which I appreciate. Few opportunities for improvement stil. OVERALL PACE: I would have liked to have played with the combined towers but most of the maps were too challenging to warrant "an experiment." A sandbox mode would allow players to experiment. UI: The gun icons could use some parity to express their specialties. The upgrade tiers could be expressed with a three-section bar that fills up (or some graphic) to reinforce the unlocking abilities. The combine icon could use some development, and the sell icon is too light. NARRATIVE: I played "campaign" but there was nothing very campaigney about it...it was merely a series of maps. Once you get the small things worked out, maybe building a story and some changing flavor could make it a true campaign.
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Found a few bugs, when you hover over something (e.g. sell) and then hover over something else which you can't afford (e.g. upgrade) it still shows the money gain/loss for the available option... Promising, but not that great just yet
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Has potential, but needs a LOT of work.
Needs music, more sound effects and a way to reduce the immense lag.
The minigun also stops firing at some points.
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I think you should do this with your game: Instead of no description for Upgrade, add a description that says the future stats. For the Sell maybe write "sell," and I don't even know what the purple thing is. Mandal is right, the minigun glitches and the sound goes away sometimes.
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Good TD, although 1 error.
A lot is 2 words, not 1 "alot." That's a mistake made by pretty much everyone, but I remember English teachers saying it's wrong.
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Not a bad concept but aliens get to hard to fast, upgrade system is nice but would like to see a better balance, interesting how you used ideas from protector and onslaught.
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i really like this game. i think it has a lot of potential. id like to see better graphics and maybe a pause button. but other than that i love the idea of fusing towers and adding enchantments great job!
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seems to be missing some music and the mini gun turrent seems to be missing a fireing sound effect. other than that i quite like it your merger system is quite creative :) 4/5 for good work
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The password is 'endgame' you have to go to a stage and come back to the menu to activate it. However: damage reports wont be recorded until you refresh the game(page) again ;)
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Thank you for all the nice comments ^^
I'm uploading a new version that includes basic tooltips.
@Johannes13: You will love shadow damage when you get to the Doomsday Towers and Regenerators :P
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Nice tower defensive :)
And for your first game realy nice.
Some tips: Add a tooltips over the buttons. This woud help many people. Tutorial is short, but contains all important things.
But I don't see the meaning of the shadow dammage. ;)
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I think you should explain more. I thought it was just me confused but I see I wasn't. I like the game just a little hard to figure it out 4/5
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It could be great game. Can't quite figure it all out yet. I'm going to try again. Got past 2 levels, I'm not clear on how much upgrades are or how to fuse 2 weapons