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Not a bad game overall, but I think it needs a little balancing and something extra to make it stand out from the rest of the TD games.
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4/5 great TD game, fun gameplay, but the interface needs an upgrade - making upgrading less confusing, etc like many others have said.
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it might be better if you show the bullets and how the corelate to what the turrent does. kinda like desk top. but good game 4 outta 5
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It feels a little uninspired. Still, for a first game, this is great, and I'll be keeping an eye on your dev page to see what's next.
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This one has potential, but suffers from a clunky interface. The "Sell" button isn't labeled and doesn't tell you in any way what will happen if you figure out how to use it. There doesn't seem to be an indicator of how much more damage you can take before you lose the level. I'd also like to know what I'm getting with my upgrade money, and it would be nice to see how much the upgrades cost without mousing over the upgrade button - there's plenty of room for that in the tower info window. So maybe the money pane should be eliminated altogether?
However, the tower combining and enchantments are intriguing and I'll probably keep playing for a bit. Introducing features gradually each level keeps the player from suffering through a huge instructions intro, so props for that.
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Deity, get the cannon tower and upgrade it to the Mastodont tower. Then get a long range tower and max it out. Only combine with other long range ones.
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*sob* i can't beat 15. the game is a breeze until that one level, is there a tower im missing. i tried using doomsdays + low ice ones but the dasher ones attract the blast and the groups go through :( Still good game!
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changing the turrets style when leveling them up would be good, music also - but with a mute button for those who don't want to hear it.
As a "First developt game" okay - but nothing worse or better than other TD games
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Thought this was pants until I figured that the merge gives you great towers! Worth a few tweaks and will be a great TD
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high potential, but lack on infos and extras
example:
1) Tower merging guide ( for each different combination ) - it IS ridundant, cuz you understand through the game, but could be good. Otherwise, make a sort of " Bestiary ", unlocking entries discovering new turrets
2) Elements effects
3) Enemies stats through each map ( mouse click or a simplier life bar over 'em )
4) maybe more choice on difficulty settings
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Isn't it a little bit weird that the minigun with:
1. high damage (2.4 damage the lowest in game)
2.long cooldown
3.low range
the high damage isn't high at all???
maybe you should fix these stupid faults
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Took me a while to figure out how merging works. The tutorial is lacking, but the gameplay has a few interesting ideas. work on it.
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I agree with Mornar. The game has a lot of potential, but it still needs some polish. A good place to start would be a bit more definition into how the system works, and what certain things do. Like with the elements it says 20% damage, meaning it deals an additional 20% damage? 20% of your damage as *element type* or reduces the damage by that amount but gives X side effect?
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Oooh hell. That's a tough one. I mean... That's a tought one. I honestly don't know how to rate it. The concept and design is really good, but gameplay is somewhat lacking - especially a bit messed up interface. It has, however, many interesting ideas, that I would like to see developed... So... Oh hell. 5/5, but work on your freakin' interface.
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Probably he should make the menu button pause the game. I'm not quite sure why he decided to let the game keep running.
Also, you don't combine two towers on the field. Press a tower on the field, press combine, press a tower on the buy panel at the right, then press OK.
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I can't combine towers. Nothing every happens. I click fusion, click another tower, and then the checkmark, but it just sits there like the checkmark isn't a real button. I've tried different combos, made sure they were both lvl 3 (or lvl3 and lvl1), had enough money, etc. Something is broken. ALSO, add a pause function.
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I think optimal strategy is 1 laser tower, upgraded as you wish, and spammed krakens. Laser should have an enchant and krakens should change to fire whenever a boss comes by.
You think level 15 is hard? Level 16 is even harder. =P
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4/5 i like it but it has only 4 towers... lots of others TD games have al least 8 towers... like vector TD have 16 diffrent towers... other is cool by this games....
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awesome
after 2 hours I know now how to use the purple button
to fusion:
every 3rd level klick on it and fuse it with another tower
funny cool
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Fantastic for a first time. Great ideas and exicution. I think its a 5/5. confusing at first but after a while gets better. people are bustin on it but its very good. Way better than only 3 stars.
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This happens when I try to combine towers.
TypeError: Error #1009: Cannot access a property or method of a null object reference.
at Main/confirmAction()
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Upgrades for next patch:
- Enemies show info on click (health, money given, special attributes)
- Towers show all current bonuses on click (like what that merged tower does)
Note: currently you only see bonuses at the time of merging towers.
- The cost of tower upgrades need to be updated every time you click on the tower (since currently it is buggy and does not work correctly)
- The words "next upgrade cost" next to the dollar amount for upgrading
- Revise the "Advanced" section help since it does not make any sense (three negatives make a positive?, or for that matter upgrading is a negative 2 bonus?) try adding numbers under each tower example and show how the numbers interact with eachother.
- When no towers are selected, please hide buttons like Enchantments, selling and merging, it just makes things harder when you accidently click on them
Great game... if this is really your first game, you have a bright career in game making.
Ty for the fun game!!!
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Strategy for beginners: Only buy one or two towers at the start. Focus on one early on, preferably a minigun, until you get it up to the first merger. After that, keep merging towers, and the level is easy